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    Humans vs Sorian/Uveso AIx - Game Crashes on AI ACU Kill since FAF Client 1.4.2

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • UvesoU Offline
      Uveso
      last edited by Uveso

      @jchamlin

      I have now checked the endgame functions and they are not causing any crash.

      I also tested these mods without any crashes:

      • AI-Uveso (62e2j64a-AIUV-0910-89465-146as555a8u3)
      • BlackOps FAF: ACUs (9e8ea941-c306-4751-b367-a00000018000)
      • BlackOps FAF: EXUnits (9e8ee941-c406-4751-b367-e10000018000)
      • BlackOps FAF: Unleashed (9e8ea941-c306-aaaf-b367-u00000018000)
      • Common Mod Tools (zcbf6277-24e3-437a-b968-Common-v1)
      • Ninja Reclaim Drones (FEC17324-7392-3652-0180-119A739294E0)

      Please disable the following mods and do some test games:

      • Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060)
      • NoShake (06E0D4F2-2231-11E3-A9FB-92EE6088709B)
      • Rescources x2 (d5c7af75-6944-490b-b647-47dc1efffdc8)
      • Flying engineers- Slow Speed (b5bcfd65-57fc-405e-83ab-a124eab3c27faa)
      • Hive Engineering Stations For All (755F8830-FD79-11E0-8691-CBAF4724019D)
      1 Reply Last reply Reply Quote 1
      • J Offline
        jchamlin
        last edited by jchamlin

        @Uveso thank you again for looking into this.

        Is it possible for a UI mod to cause other player's games to crash? I'll run without UI mods for now just in case, but nobody else in my group uses them.

        Also, we've been playing with a few non-standard game options. AI cheat/build multiplier at 1.2, Share Unit Cap at Death: Allies, and Share Conditions: Full Share (full sharing of resources and units at death). Full Share is something we turned on recently, could that possibly be the culprit? Sounds like the function TransferUnfinishedUnitsAfterDeath might be related to that option being turned on. Did you play/test with multiple humans and AIs and with that game option turned on?

        We tried a few more games tonight and we played with all our normal mods, except we changed Share Conditions: Full Share back to the default which is Share Until Death. We didn't see any crashes in this game when we killed the AI ACUs. So, my guess is that the crashing has something to do with Share Conditions: Full Share.

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        • UvesoU Offline
          Uveso
          last edited by

          Ui mods have no effect on other players game.

          i will test the original TransferUnfinishedUnitsAfterDeath function for a while.
          In case its working, we need to check every single mod you are using.

          J 1 Reply Last reply Reply Quote 0
          • J Offline
            jchamlin @Uveso
            last edited by

            @Uveso thank you again for looking into it.
            Would you like to join us for one of our games against the AI? Would you being in a game when it crashes help identify the problem? We normally play in the evenings CDT (UTC-5).

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            • UvesoU Offline
              Uveso
              last edited by

              I am not playing much online because i am running the game in a development environment.

              This weekend is my "Girlfriend" weekend, so i will start with testing next week.

              1 Reply Last reply Reply Quote 0
              • J Offline
                jchamlin
                last edited by jchamlin

                @Uveso just confirmed that Full Share on with AIx: Uveso Rush and AIx: Uveso Adaptive, killing one enemy ACU does cause the game to crash. With Full Share off, it doesn't crash. So. Full Share seems to be the culprit.

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                • UvesoU Offline
                  Uveso
                  last edited by

                  @jchamlin

                  Thank you for testing and your report!

                  i will do my best to fix it this week.

                  1 Reply Last reply Reply Quote 0
                  • UvesoU Offline
                    Uveso
                    last edited by

                    well this bug is really nasty.

                    i am testing with 4 PCs since 8 hours and only got 1 crash.
                    But, i can reproduce it 🙂

                    At least i can say the crash is caused inside the function TransferUnfinishedUnitsAfterDeath
                    I added some debug lines to the function and i am now waiting for the next crash...

                    Debug fun:

                    INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath START
                    INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath unfinishedUnits count...
                    INFO: * AI-Uveso: CRASHTRACE 393 reclaim:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 410 unit:Destroy()
                    INFO: * AI-Uveso: CRASHTRACE 410 IssueBuildMobile
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 400 GetUnitsInRect loop
                    INFO: * AI-Uveso: CRASHTRACE 400 u:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 410 unit:Destroy()
                    INFO: * AI-Uveso: CRASHTRACE 410 IssueBuildMobile
                    INFO: * AI-Uveso: CRASHTRACE 412 WaitTicks(3)
                    INFO: * AI-Uveso: CRASHTRACE 413 WaitTicks(4)
                    INFO: * AI-Uveso: CRASHTRACE 414 builder in builders START
                    INFO: * AI-Uveso: CRASHTRACE 414 builder in builders (buildrate: 193881.796875 ... LOOP
                    INFO: * AI-Uveso: CRASHTRACE 414 builder in builders... END
                    INFO: * AI-Uveso: CRASHTRACE 414 builder in builders (buildrate: 795.31726074219 ... LOOP
                    INFO: * AI-Uveso: CRASHTRACE 414 builder in builders... END
                    INFO: * AI-Uveso: CRASHTRACE 415 WaitTicks(1)
                    INFO: * AI-Uveso: CRASHTRACE 415 builder:Destroy()
                    INFO: * AI-Uveso: CRASHTRACE 415 builder:Destroy()
                    INFO: * AI-Uveso: CRASHTRACE 416 builder finished
                    INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath CreateWreckage...
                    INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath SetCollisionShape...
                    INFO: * AI-Uveso: CRASHTRACE 514 wreck:SetCollisionShape
                    INFO: * AI-Uveso: CRASHTRACE 514 Shape Data: shape "Box" - centerx 0 - centery 0 - centerz 0 - sizex 0.40000000596046 - sizey 0.125 - sizez 0.69999998807907
                    INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath RevertCollisionShape...
                    INFO: * AI-Uveso: CRASHTRACE TransferUnfinishedUnitsAfterDeath END 2
                    

                    I just need one crash ^^

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                    • UvesoU Offline
                      Uveso
                      last edited by

                      just for Info:

                      i got some crshes now, and sadly the function TransferUnfinishedUnitsAfterDeath is unstable.
                      It's all propper coded in LUA but at some point the c-engine will trigger an error.

                      So i disabled the function and i am now continuing testing fullshare.

                      I already included it as patch to my AI and will release it today or tomorrow.
                      We will lose the transfer of unfinished units to the new owner, but get hopefully a crash-free gameend.

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                      • UvesoU Offline
                        Uveso
                        last edited by

                        AI-Uveso V92 is out and has a patch to exclude the TransferUnfinishedUnitsAfterDeath function.

                        Please test it, and report if the error at address 0x0067aa5f is gone.

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                        • UvesoU Offline
                          Uveso
                          last edited by

                          Well, i tested the gameend without the function TransferUnfinishedUnitsAfterDeath() for 2 month now and got not a single crash.

                          Wow its working on your side @jchamlin ?

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            left_boy
                            last edited by

                            Client version has zero effect on the game

                            Soon™️

                            1 Reply Last reply Reply Quote 0
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