@Valki said in 1v1 and 2v2 matchmaker pools for March:
Especially in 1v1 it happens often that my opponent leaves immediately when we start out on Badlands. I want to do that too but I am too honest.
1v1 and 2v2 should not be seen as training for teamgames and include the big 4v4 maps for that reason.
After reading this I had to go find the replays that made you post this, because what you're saying doesn't actually make sense. 1v1s on multispawn maps play completely differently to games where those slots are full for a team game. It's not "dishonest" to move out and take mexes, it's what you should do in any game regardless of the spawn count.
Variety is nice, but it's easier to learn the very basic, fundamental principle of the game that you HAVE to expand ASAP if you play on a map where the vast majority of the mexes are clearly on your side and you're supposed to have them. The same is true for 2v2s on 6/8 player maps, you need to learn how to expand no matter what, and the greater percentage of the mass you can realistically defend the easier it is to learn. I think maps like Sweepwing and Regor belong more in the 1300+ pools as they're harder to learn, the mass is far more contestable and you are far more dead if you drop under 50% map control for any period of time.
I personally think having a good chunk of maps with an obvious split of mexes leads to better games, here you can read Petric and Blodir explaining why that's the case better than I could without just paraphrasing them.