A quick search in the replay vault
This comparison is pretty irrelevant and useless. Dunno why you picked a map at random when you know there are plenty of maps out there that easily make this comparison work in favor of author maps.
You also know there was a tournament going on, and that it would temporarily increase the amount of mapgen maps played.
You even had this part in your post, but edited it out in one of your 28 total edits to this post. Why did you do this?
I know you tried to use a top pick map to increase the relevancy, but server admins have not yet updated to include my new list.
The map you chose isn't actually on my top picks list.
Whether or not random maps would be played if they were handmade is not really a constructive hypothetical @biass,
You have not said anything to justify why this is not the case. I've highlighted the opinion that a lot of support is based around novelty and the fact that the item is "new" - A basic FAF trend, and that forcing an incomplete product onto the playerbase will end in disaster when the novelty factor wears off. After all, random map generators without a lot of variance will be very similar after a larger number of games played and you start to notice trends. I can make a "map" that is essentially the same as a "tournament" seed mapgen map in about 5 minutes now, I give other players about 2 weeks before they also figure it out.
All the more reason for veteran map makers like you to bring your experience to bear and help make them even better.
Don't see how, I contribute to faf by making maps. If I wanted to go and work on code, i'll go and work on my front-end projects that provide more real world value.
This is not me trying to make threats, but if author maps go the way of the dodo, i'll go map somewhere else. I just wouldn't see the point of being here. People will contribute what they choose to contribute, same goes for devs or anyone else.
And I personally do not see the over-emphasis on map 'aesthetics' to be such a high metric for map quality.
I primarily rate asthetics on maps as part of the ladder team.
Map asthetics do not just focus around the specific beauty of a map, but also issues that come from that such as being unable to see ramps, failure to convey important information, etc.
My only complaints with map gen are the following: Terrain isn't always obvious
After downplaying the relevance of the map asthetics rating, you immediately complain about a map asthetics issue.
Without the rating, I could change the lighting on a map in such a way that you literally couldn't see mountains, and not have it be a major impact on the map's overall score. Do you see why asthetics is needed now?
Please do not try and be "superior" about it because you "play" ladder maps.