For my updated script you do not need to convert the ahk file.
Just right click on the ahk file and go properties and click open with and select the AutoHotkeyU32.exe file in scripts
[Guide] : fake-fullscreen and optimisation
Another improvement I just made is auto detect when the match is loading and auto switch to dual screen mode. This using the ImageSearch function.
To do this you do
SetTimer, loadingSearch, 100
loadingSearch:
if (!ProcessExist(procGame))
return
;//checks if t
if(!loaded)
return
var := 0
loop , 8
{
var += 1
CoordMode Pixel,Relative
ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
if (ErrorLevel = 0)
{
resize(width*2, height,procGame,true)
settimer, loadingSearch, OFF
break
}
}
return
And the references pics you can use are here, put them in a folder in scripts called pics and call them
1.jpg
2.jpg
3.jpg
4.jpg
5.jpg
6.jpg
7jpg
8.jpg
Now i have only tested for 1920x1080 so if the ImageSearch cannot find the image you may need to play around with it.
I updated the resize rule
resize(x, y, gametype,active)
{
if(active = true)
{
if(dualScreenActive = true)
return
dualScreenActive := true
}
else
{
if(dualScreenActive = false)
return
dualScreenActive := false
}
WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y%
WinMaximize, % "ahk_exe " gametype
WinRestore, % "ahk_exe " gametype
}
The full script
;//The Definitive Supreme Commander Windowed Borderless Script
;//thecore, tatsu, IO_Nox other sources on the net
;//1.01
;//Supports
;//dual Monitors of the same resolution
;//mouse cursor traping
;//Supreme Commander steam version
;//Supreme Commander Forged Alliance steam version
;//Forged Alliance Forever
;//Downlord's FAF Client
;//LOUD
;//limitations
;//Only supports monitors of the same resolution
;//ui-party does not support steam Supreme Commander (9350)
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#Persistent
;//all personal variables are here
global moveX := 0 ;//Sets the main screen x location, 0 being the "main display" X location
global moveY := 0 ;//Sets the main screen x location, 0 being the "main display" Y location
global width := 0 ;//resolution width (do not change)
global height := 0 ;//resolution height (do not change)
global clipMouse = true ;//This will trap the mouse cursor within the game while the game window is active, you can use windows key to deactivate the game window,
global autoSetMonitorSize := true ;//set to use auto set resolution
if(autoSetMonitorSize == true)
{
SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
width := % Mon1Left ; //set width resolution
height := % Mon1Bottom ; //set width resolution
;//if the value is negative change it to positive number
if(width < 0)
{
width := (-1 * width)
}
if(height < 0)
{
height := (-1 * height)
}
}
else
{ ;//manually set monitor resolution size
width := 1920 ;2560, 3840 ;//Sets the width resolution, for 1080p use (1920), for 1440p use (2560), for 4k use (3840) or use a custom value
height := 1080 ;1440, 2160 ;//Sets the height resolution
}
global startInDualScreenMode := false ;//Set the default Screen mode on startup, true is start in dual screen mode
global dualScreenActive := startInDualScreenMode ;//(do not change)
;//hotkey for dual screen mode is Ctrl F12
;//hotkey for single screen mode is Ctrl F11
;//hotkey for exit script is Ctrl F10
;//Paths to different game exe types
global pathOrLinkSteamSC := "steam://rungameid/9350" ;//Location to Supreme Commander steam version
global pathOrLinkSteamFaf := "steam://rungameid/9420" ;//Location to Supreme Commander Forged Alliance steam version
global pathOrLinkFAF := "C:\ProgramData\FAForever\bin" ;//Location to Forged Alliance Forever exe (this is normally found in "C:\ProgramData\FAForever\bin")
global pathOrLinkLOUD := "E:\Games\supremeCommanderForgedAlliancee" ;//Location to LOUD SCFA_Updater.exe
global pathOrLinkClient := "E:\Games\Downlord's FAF Client" ;//Location to Downlord's FAF Client exe
;//the name of the exe for each game type
global procSteamSC := "SupremeCommander.exe" ;//Supreme Commander steam version
global procSteamFaf := "SupremeCommander.exe" ;//Supreme Commander Forged Alliance steam version
global procFAF := "ForgedAlliance.exe" ;//Forged Alliance Forever
global procClient := "downlords-faf-client.exe" ;//Downlord's FAF Client
global procLOUD := "SCFA_Updater.exe" ;//LOUD Updater
;//Set the number of processor threads to use, by default it will find auto find the max supported processors
EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS
firstArg := A_Args[1] ;//get shortcut parameters command line first agrument
StringLower, lowerCaseFirstArg, firstArg ;//Sets firstArg to lower case, not really needed but just in case the user puts in a uppercase value
global procGame := "null" ;//holds the game exe to use
global loaded := false
;//Run the following exe based off pram from shortcut
;//procGame - Sets which game exe name to use, this is the exe that will have the width and height changed
;//procName - Sets which exe that needs to be closed to stop the ahk script (e.g for the Downlord's FAF Client the script will stop once the client is shutdown and not the game exe)
;//procPath - Sets the game path
;//Run, %procName%, %procPath% - run the exe at the path
if(lowerCaseFirstArg = "client")
{ ;//Run the Downlord's FAF Client
procGame := procFAF
procName := procClient
procPath := pathOrLinkClient
Run, %procName%, %procPath%
}
else if(lowerCaseFirstArg = "faf" )
{ ;//Run Forged Alliance Forever
procGame := procFAF
procName := procFAF
procPath := pathOrLinkFAF
Run, %procName%, %procPath%
}
else if(lowerCaseFirstArg = "steamFAF")
{ ;//Run upreme Commander Forged Alliance steam version
procGame := procSteamFaf
procName := procSteamFaf
procPath := pathOrLinkSteamFaf
Run, %procPath%
}
else if(lowerCaseFirstArg = "loud")
{ ;//Run LOUD
procGame := procFAF
procName := procLOUD
procPath := pathOrLinkLOUD
Run, %procName%, %procPath%
}
else if(lowerCaseFirstArg = "steamSC")
{ ;//Run LOUD
procGame := procSteamSC
procName := procSteamSC
procPath := pathOrLinkSteamSC
Run, %procPath%
}
Process, Wait, %procName%, 120 ;//Wait upto 120 seconds for the exe to start
procPID := ErrorLevel ;//set the error level
;//if the exe does not start show an error message and exit the script
if not procPID
{
MsgBox The specified process did not appear.
ExitApp ; Stop this script
}
;//Call the exitProc function after the set time
SetTimer, exitProc, 2000
;//Call the CheckProc function after the set time
SetTimer, CheckProc, 2000
if(clipMouse == true)
{
SetTimer, clipProc, 100
}
SetTimer, loadingSearch, 100
;//Function that will Manually switch from dual screen to single screen
resize(x, y, gametype,active)
{
if(active = true)
{
if(dualScreenActive = true)
return
dualScreenActive := true
}
else
{
if(dualScreenActive = false)
return
dualScreenActive := false
}
WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y%
WinMaximize, % "ahk_exe " gametype
WinRestore, % "ahk_exe " gametype
}
;//Hot key to switch from dual screen to single screen or to exit the script
^F12::resize(width*2, height,procGame,true) ;//Ctrl F12 to enter dual screen mode
^F11::resize(width, height,procGame,false) ;//Ctrl F11 to enter single screen mode
^F10::quit() ;//Ctrl F10 to stop the script
;//Resize the game on start up,
CheckProc:
if (!ProcessExist(procName))
return
WinGet Style, Style, % "ahk_exe " procGame ;//Gets the style from the game exe
if (Style & 0xC40000)
{
WinSet, Style, -0xC40000, % "ahk_exe " procGame ;//removes the titlebar and borders
windowWidth := width ;//sets the windowWidth value to width
;//Checks the default screen mode
if(startInDualScreenMode = true)
{
windowWidth := windowWidth*2 ;//use dual screen mode as default
}
; //move the window to 0,0 and resize it to fit across 1 or 2 monitors.
WinMove, % "ahk_exe " procGame , , moveX, moveY, windowWidth, height
WinMaximize, % "ahk_exe " procGame
WinRestore, % "ahk_exe " procGame
; //set High priority
Process, Priority, %procGame%, H
; //sets the number of processors to use, by default it will use all processor except CPU0
; //NOTE with windows 10, windows 11 this is not really needed
gamePID := ErrorLevel
ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID)
DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 )
DllCall("CloseHandle", "UInt", ProcessHandle)
loaded := true
}
return
clipProc:
if (!ProcessExist(procGame))
return
;//checks if the game window is active
if !WinActive("ahk_exe " procGame)
{
return
}
;//trap mouse
Confine := !Confine
setWidth := width
;//trap mouse to dual screen
if(dualScreenActive == true)
{
setWidth := setWidth * 2
}
ClipCursor( Confine, 0, 0, setWidth, height)
return
loadingSearch:
if (!ProcessExist(procGame))
return
;//checks if t
if(!loaded)
return
var := 0
loop , 8
{
var += 1
CoordMode Pixel,Relative
ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
if (ErrorLevel = 0)
{
resize(width*2, height,procGame,true)
settimer, loadingSearch, OFF
break
}
}
return
ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 )
{
VarSetCapacity(R,16,0), NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
}
;//Check if the process exist
ProcessExist(exeName)
{
Process, Exist, %exeName%
return !!ERRORLEVEL
}
;//exit script if the procName is not running
exitProc:
if (ProcessExist(procName) == 0)
{
quit()
}
return
;//quit the script
quit()
{
ExitApp
}
return
So now when a game starts it will try and find the image and switch to dual screen mode. Have tested it and it is working quite nicely though you may need to add more images for different mods.
Version 1.02
- Added auto enable Dual screen mode (enableAutoDualScreen default is true)
- Added auto disable Dual screen mode, the script will check for the end game stats
menu - Improved some code and bugs
Add the following images to \pics\endgame
and under \pics\loadgame
Here is version 1.02
code.txt
Bugs
- The chart does not auto refresh when going from dual screen mode to single screen mode though you can just reselect the chart and it will refresh.
- In order for auto dual screen to work you the game window has to be active.
1.03
Fix an issue with FAF client games where the loading Image timer was not turned back on resulting in the auto fullscreen not working after the first game.
1.04
Fix an issue where when using the downlords-faf-client the auto dual screen was not working correctly when playing the second game.
Rename multiMonitor.txt to multiMonitor.ahk
multiMonitor.txt
Universal Sortcut Parser
Version 1.0
Universal Sortcut Parser.rar
- Launch multiple applications from one shortcut.
- Call usp.ahk with launch parameters and it will run sortcuts and scripts for this parameters.
I tryed to divide command line arguments parsing, app starting and scripts. That way scripst may be more clean and reusable and you can ran many independent scripts and files for each option.
I haven't compiled it, so AutoHotkey shold be installed.
So it now works like
- you call this proxy with command line arguments,
- proxy launches files, links, scripts with predefined commandline arguments.
Easiest way to create new option myOpt (if you will call scripts without any args) is to create dirs myOpt in both scripts and shortcuts dirs (or only one of them if you don't care, division of scrips and other files is made for scripts reusage in different options) and place your shortcuts, files and scripts there. And then create shortcut for usp.ahk and add command line argument myOpt in Object value like "usp.ahk" myOpt
I now have 3 normal sortcuts (.lnk) on desctop for (Object values bellow):
- Downlord's FAF Client
"D:\Program Files\Universal Sortcut Parser\usp.ahk" faf
- Supreme Commander Forged Alliance
"D:\Program Files\Universal Sortcut Parser\usp.ahk" sc
- FAForever Map Editor
"D:\Program Files\Universal Sortcut Parser\usp.ahk" maps
Note:
"D:\Program Files\Universal Sortcut Parser\usp.ahk" faf sc maps
- this will call all 3 options at once
Options may be written in file and/or inerpreted from file names: files (and all files in folders) named for option in shortcuts and scripts folders will be called.
Example for options.txt:
test script blank testArg1 arg2
test run C:\Program Files\Notepad++\notepad++.exe --help
faf file D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe
faf script borderlessOptimisation ForgedAlliance.exe downlords-faf-client.exe
sc run steam://rungameid/9420
sc script borderlessOptimisation SupremeCommander.exe -
maps file D:\Program Files\fafmapeditor_alpha_v0704_WIP1\FAForeverMapEditor.exe
maps script borderlessOptimisation ForgedAlliance.exe FAForeverMapEditor.exe
About options in file:
- file will test if file (or dir) exsists and call it (or all files in dir),
- run will just call anything, USE IT to call files with command line arguments,
- scripts will search for all matching files and folders in scripts folder and can run them with normal and "additional" command line arguments.
Note:
- base script name can't contain spaces because spaces are dividers in string parsing, but it does not mater for files in folders.
For example I have adapted my old script and placed it in
scripts/borderlessOptimisation 0 0 1920 1080 folder and I'm calling it for sc option by string
sc script borderlessOptimisation SupremeCommander.exe -
This means that in scripts folder will be called all files named like borderlessOptimisation.exe, borderlessOptimisation second file.ahk, etc. and all files in directories named like borderlessOptimisation and borderlessOptimisation more args.
If I have borderlessOptimisation second file.ahk it will be called with 2 args SupremeCommander.exe - (game and client proccees names for my script, "-" as second arg is to make it run normally if more args are added later).
I have SC FAF borderleess ARGS.ahk in folder named borderlessOptimisation 0 0 1920 1080 so it will be called with 4 more args (6 args total), same as
sc run scripts/borderlessOptimisation 0 0 1920 1080/SC FAF borderleess ARGS.ahk SupremeCommander.exe - 0 0 1920 1080
and same may be done by copy-pasting original Supreme Commander Forged Alliance.lnk shortcut to shortcuts dir and remnaming it into "sc borderlessOptimisation SupremeCommander.exe -.lnk" or just placing shortcut in folder named this way.
Read README.txt for more understending about the naming and some other things.
Added compiled script (usp.exe) here, but if you want to run AHK scripts(*.ahk) AHK instalation is still needed.
@thecore, may I ask If you had issue with game image freezing (but blind play is possible) and/or gray screen on game resize?
I'm trying to test your 1.04 script modifided for command line arguments usage (may be a little broken in process) on single screen and resizing brakes the game even without any script...
My current setup is here:
Universal Sortcut Parser.rar
Notes:
- first screensort - playable
- second - after resize - musick works, mouse clicks works, menu works and units are moving, but image is broken - it is sctatic and you can esily broke game to gray sceen by colapsing and reopening the window, and I can't close the game window in normal way so only task manager helps.
- Hm, white space at the bottom of the screensort isn't normal, looks like I have properly f*cked up resizing...
@io_nox
@io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).
When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like
It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.
Hopeful i can improve these issues.
@thecore said in [Guide] : fake-fullscreen and optimisation:
Also i am working on an interface in python
nice!
yuck python, but nice anyways!
let me know once it's done
actually you and @io_nox should be collaborating and making something together.
For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.
Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).
One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:
Resize bug update:
I replaced normal resizing
WinMaximize, % "ahk_exe " procGame
WinRestore, % "ahk_exe " procGame
with perverted one
WinHide , % "ahk_exe " procGame
WinMaximize, % "ahk_exe " procGame
WinRestore, % "ahk_exe " procGame
WinShow , % "ahk_exe " procGame
and got somethig new:
- instead of game window I now have debug log
- resizing of log window works greate
- if log window is active I can listen game music and sounds
- if I can find a way to go back to game window it may fix this bug
Log here: log.txt
Somehow made both debug and game windows appear at same time:
- game image frozen on resize
- debug log on the moment after resize is here:
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: unable to lock dynamic texture: Invalid call
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
WARNING: unable to lock dynamic texture: Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call - just like changing resolution from game menu it seems game lost traces of my videocard...
Supreme Commander Definitive Launcher 1.0
Made in python, i created a stand alone version below, just go to settings and set the game paths.
Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar
Here are the files before converting it to a stand alone
Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar
Solved my image freze on resizing bug (lost video adapter):
Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
This solution was found here:
https://forums.faforever.com/viewtopic.php?f=3&t=18603
@thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.
Here is the working variant for any window size:
if(clipMouse = true)
{
SetTimer, clipProc, 100
}
clipProc:
if (!ProcessExist(procGame))
return
;//checks if the game window is active
if !WinActive("ahk_exe " procGame)
{
return
}
; this will get your game window size
WinGetTitle, winTitle, ahk_exe %procGame%
WinGetPos, X, Y, W, H, %winTitle%
;//trap mouse
ClipCursor( true, X, Y, W, H)
return
; //lock the mouse within the game window
ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 )
{
VarSetCapacity(R,16,0), NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
}
full script here (just delete .txt to use it):
definitiveResizeAndMouseLock.ahk.txt
A Little error in full script:
definitiveResizeAndMouseLock.ahk.txt
I screwed up at automathic setting for the dual screen size
was:
width_2 := width*2
height_2 := height*2
now is good one:
width_2 := width*2
height_2 := height
Result of the modified definiteve script divide for sortcut proxy:
- only the mouse lock to reuse with any app
mouseLock.ahk.txt - only the resize hotkeys to reuse with any app
definitiveResize.ahk.txt
Full example: Universal Sortcut Parser.rar
@io_nox said in [Guide] : fake-fullscreen and optimisation:
Windows 10 ui scaling involved here
Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.
Here is the fix
clipProc:
if (!ProcessExist(procGame))
return
;//checks if the game window is active
if !WinActive("ahk_exe " procGame)
{
return
}
; this will get your game window size
WinGetTitle, winTitle, ahk_exe %procGame%
WinGetPos, X, Y, W, H, %winTitle%
w := w - 1
h := h - 1
;//trap mouse
ClipCursor( true, X, Y, W, H)
return