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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Fixed income values [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    13 Posts 2 Posters 1.5k Views
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    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      Version v. 2
      Improvements:

      1. Fixed +/- mass income rate

      I know, i`m best UI Mod creator


      Search in vaults "Scaled resource panel"
      or
      Fixed income values

      Profile | Eternal MOD pack | Check new client

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        Experimental version
        Improvements:
        - New code
        - small bug fixed

        Problems:
        - Because of hidden selection, breaking the hotkeys

        Requested:
        - Common Mod Tools

        Experimental version
        I would like to have a help with code...

        Profile | Eternal MOD pack | Check new client

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        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          FIXED
          Version v.4
          Improvements:

          • New code
          • Canon colors
          • Gray color for idle reclaim rate income

          Now, reclaim rate income is separate and doesn`t affect to the main rate of income

          Top - nomod
          Bottom - mod

          nomod.gifmod.gif


          Search in vaults "Fixed income vaults"
          or
          Fixed income values

          I believe i will manage without any problems


          There may be some difference in mass, 1-2, due to rounding

          Profile | Eternal MOD pack | Check new client

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            If someone don`t get my canon colors here is fix:

            economy.lua

            copy it to: C:\Users\**YOURNAME**\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\Fixed income values\hook\lua\ui\game for Python client
            or
            C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\Fixed income values\hook\lua\ui\game for Downlord client

            Profile | Eternal MOD pack | Check new client

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              Okay mod is still bugged 😢

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                Well i spent time and looked at Supreme Score Board mod for see what is wrong between mods and i found some commented lua code and original economy.lua in his files.

                How to fix incompatible with SSB:

                English
                \Mods\SupremeScoreBoard\hook\lua\ui\game - delete economy.lua or rename
                \Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - delete economy_mini.lua or rename


                Русский
                \Mods\SupremeScoreBoard\hook\lua\ui\game - удалить economy.lua или переименовать
                \Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - удалить economy_mini.lua или переименовать


                That means, you can delete economy.lua and economy_mini.lua. They don't affect SSB, but they do affect my mod


                Screenshots of unused code with economy.lua and economy_mini.lua

                012dfe70-4040-4463-8df5-2a2dca687fed-image.png
                99718bf5-af8a-4db7-ae94-7df9b9e98cd8-image.png
                5e78918c-b896-4c18-b9ff-18a181bc4f9d-image.png

                Results:
                6ea77bbe-44a1-4919-a7e6-f84acfacfc1e-image.png

                +Scaled resource panel
                e4ba40ea-a19d-4de3-904d-1f9f72487e37-image.png

                +Rebuilded mini map +Selection cost UI
                ab6f0474-08bd-48fe-9564-ae72e6ac63e8-image.png

                Profile | Eternal MOD pack | Check new client

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                • Eternal-E Offline
                  Eternal-
                  last edited by

                  You may hear the unit selection sound constantly, sorry, this is my mod 😄

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                  • HUSSARH Offline
                    HUSSAR
                    last edited by

                    good job with fixing the compatibility issue between your mod and my SSB mod 🙂 I will make a note to remove economy.lua from the next version of SBB mod.

                    Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

                    Eternal-E 1 Reply Last reply Reply Quote 2
                    • Eternal-E Offline
                      Eternal- @HUSSAR
                      last edited by Eternal-

                      @hussar Ha-ha, thank you 😊
                      Also, what do u think about combined category icons in your SSB mod? That will change on clicks. Like you have 3 different icons per category to swap visibility, example: total mass/ killed mass / etc. Split them into one, and change it with some combination + mouse click. This solution will simplify the design itself 😏


                      And is it possible, to split current panel into two panels with different teams? Like panel one - team 1, panel two - team 2 and etc

                      Profile | Eternal MOD pack | Check new client

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                      • HUSSARH Offline
                        HUSSAR @Eternal-
                        last edited by

                        @eternal I'm open for any suggestions to improve UI of my mod. As matter of fact, I started to redesign it completely. Im not sure how would combined category icons simplify the design. Can you provide more information or draw a simple design of your idea?

                        Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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                        • Eternal-E Offline
                          Eternal-
                          last edited by

                          Version: 5
                          Changelog:

                          • fixed hard-coded code

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