Version v. 2
Improvements:
- Fixed +/- mass income rate
I know, i`m best UI Mod creator
Search in vaults "Scaled resource panel"
or
Fixed income values
Version v. 2
Improvements:
I know, i`m best UI Mod creator
Search in vaults "Scaled resource panel"
or
Fixed income values
Experimental version
Improvements:
- New code
- small bug fixed
Problems:
- Because of hidden selection, breaking the hotkeys
Requested:
- Common Mod Tools
Experimental version
I would like to have a help with code...
FIXED
Version v.4
Improvements:
Now, reclaim rate income is separate and doesn`t affect to the main rate of income
Top - nomod
Bottom - mod
Search in vaults "Fixed income vaults"
or
Fixed income values
I believe i will manage without any problems
There may be some difference in mass, 1-2, due to rounding
If someone don`t get my canon colors here is fix:
copy it to: C:\Users\**YOURNAME**\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\Fixed income values\hook\lua\ui\game
for Python client
or
C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\Fixed income values\hook\lua\ui\game
for Downlord client
Well i spent time and looked at Supreme Score Board mod for see what is wrong between mods and i found some commented lua code and original economy.lua in his files.
English
\Mods\SupremeScoreBoard\hook\lua\ui\game - delete economy.lua or rename
\Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - delete economy_mini.lua or rename
Русский
\Mods\SupremeScoreBoard\hook\lua\ui\game - удалить economy.lua или переименовать
\Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - удалить economy_mini.lua или переименовать
That means, you can delete economy.lua and economy_mini.lua. They don't affect SSB, but they do affect my mod
Screenshots of unused code with economy.lua and economy_mini.lua
Results:
+Scaled resource panel
+Rebuilded mini map +Selection cost UI
good job with fixing the compatibility issue between your mod and my SSB mod I will make a note to remove economy.lua from the next version of SBB mod.
@hussar Ha-ha, thank you
Also, what do u think about combined category icons in your SSB mod? That will change on clicks. Like you have 3 different icons per category to swap visibility, example: total mass/ killed mass / etc. Split them into one, and change it with some combination + mouse click. This solution will simplify the design itself
And is it possible, to split current panel into two panels with different teams? Like panel one - team 1, panel two - team 2 and etc
@eternal I'm open for any suggestions to improve UI of my mod. As matter of fact, I started to redesign it completely. Im not sure how would combined category icons simplify the design. Can you provide more information or draw a simple design of your idea?