But to my knowledge there is no usable TA version around anymore so FAF it is.
Total Annihilation Universe discord server:
think about how much time does a new player need to be properly prepared, to know all the races, maps and tech thats in ladder?
Feel the need to step in here.
For you to jump in and start playing ladder, you require NO prep whatsoever.
Don't say any dumbass dismissals like "you're not a new player so you wouldn't know" because I've been training new players for mutiple years.
Ladder is not like the final Darkest Dungeon levels where you cannot reenter the level if you lose, all the system does is give you a point score. You do not need to know anything in order to play ladder on a constant basis. Not needing to do so is the point of ladder.
No matter how bad you are, you will always find someone as bad as you on the ladder. The only time you will find yourself constantly losing is if you're either A: Entirely overrated or B: You're new and the system is trying to figure out an accurate rating score for you. The game will inevitably start giving you close to a 50% winrate no matter your skill level.
New players sneer at the concept, but I am and forever will be stalwart in my opinion that you don't need to learn a build order until you're 800/900. This is because new/bad players are so slow to punish you that if you focus on learning the fundamentals of the game, players who don't know them will lose anyway.
(Even when you do "learn a build order" you're only learning a cripple build order that normally loses out to others later on.. anyway..)
Teching is a vital part of the fundamentals of the game. You're not going to teach anyone properly using the baby ladder, you're just making people play the way you want. Not only do you cripple your retention as people who like to play tech rush styles essentially cannot play, you segregate a small playerbase into two ranked queues for the same thing, and you don't even train people correctly.
A casual queue was already a stretch, I don't think a "baby ladder" is an idea that should be entertained in any capacity.
I removed it because I dominate the discussion and kill any input from new players. So instead I will act like a proper Councillor and not respond to anything to encourage greater discussion.
I think the whole training thing is a moot point and doesn't lead into any actual viable data on retention rates. Most other games do the same thing and frankly, have harder learning curves than FAF does. If you're too weak of mind to play the game, I don't think we can actually do anything to keep you here. I think it's better to focus on the persona who "does" brave it out and then gets fustrated and leaves due to a sticking point in the FAF UX. Not because of "game too hard"
There are plenty of people around who are still in the community but don't really play anymore. Which is fine.
You should ask yourself not "what made me stop playing FA" and ask yourself "what made me leave FAF" as the op asked.
Also, if you have a skill:
The primary goal for a lot of veterans here is to convert you, a user, into an active contributor for the community's various systems. If something is stopping you from doing this, you should also explain why here too.