Change Mantis to T1 tank icon
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I'm still wanting to know if anybody on purpose puts hunters with mantis so the army looks bigger or any other reason related to the bot icon
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For reference, the different in movespeed between the hunter and the mantis is the same as the difference in movespeed between the mantis and the striker. It should be easy to tell at a glance what unit it is just by the movespeed.
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@Auricocorico said in Change Mantis to T1 tank icon:
I'm quite sad noboby took draguns comment seriously, I think it makes perfect sense. Mantis has been like that since SupCom ... i'm sad this feature is removed to satisfy 3-4 people ....
#mantisarebots !!!!I made a three paragraph reply two posts above yours dude. I took it seriously out of respect for Dragun, as much as anything, cos he's a good guy. I just don't think his perspective makes sense in this case.
I would also be on board with a T1 Percy/Brick icon, I just don't see the point of having two units in the same faction having the same icon when it can absolutely confuse newer/rustier/worse players either using or fighting the Hunter/Mantis, like I said in my last post. It doesn't really matter which gets used, T1 tank is also fine and consistent with Seraphim T1 MAA having a diamond icon.
And yes @veteranashe I made this thread because someone went LAB/Mantis mix against me and it caused minor confusion (if perhaps also being a little inefficient - I wonder if he pushed once or twice when he shouldn't have because he overestimated his forces). It's not confusing when people go Mech Marine/Striker or Flare/Aurora, which also happens. Regardless, you would want this to be addressed either way before it became a solid choice in the meta, not leave it because it doesn't happen often when it's literally one line of code.
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As I said Sir-Prize that is the intention the effect youbare describing. But changing the Icon to “Armoured” Icon would imho achieve the same effect. As similar silloute will cause confusion as was the intended design but being able to focus or note it as “Armoured” would conversely be able to have less bad feels.
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Stop claiming that "icon confusion" was intended by the devs.
- You have no idea if that is true.
- The whole point of the stratetgic icons was that it was supposed to allow players to play at the strategic level instead of zooming in. So the icon confusion actually goes against stated goals of this game's design.
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Your right I don't know, but I DO KNOW the Cybran how thing is messing with your intel and it a single in a BP and the other tank directfire that isn't T3 with Directfire Bot Icon. Is the Ilshie which is explicitly stated to be "wrong icon" commented out. And their design gimmick is essentially "They can threaten everywhere" (while Aeon is attack from anywhere to UEF blunt/straightforward). And having a unit that can fool you into think something else? So any time you see a bot icon you need to treat it as a threat?
That is 100% within the parameters of the design of the Cybran faction. (I am still not happy with fact stationary T2 Stealth became non factional in FA so we are clear).
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the Cybran how thing is messing with your intel
Thats not true. Cybrans thing is stealth., not "messing with yout Intel". UEF have false radar signatures on frigates. So you could argue that actually a mechanic like this would be more fitting on a UEF unit than a cybran unit.
But even then, you don't need to treat it as a threat. You just have to zoom in. Thats my whole point. A simple mechanical action like using your scrollwheel completely invalidates any use of this as a strategy, so its stupid to give this any strategic value.
If this was ever actually intended, then when the unit would move out of radar-only-vision into true vision, the icon would change. But this is not the case, so it is 99% not intended.
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That is just.......wrong. Cybran ability with your intel in various means via Stealth is most common method, but cloaking is another. The fact that the Wagner goes underwater and as such avoids radar but not sonar is just because its funny? Or the Mole Cloaking but no stealth means it relies on enemy no making land scouts or radar to hide itself unlike the Selen. Jamming is used by UEF because UEF doesn't have 'stealth' capacities (and yes I know they have a stationary stealth field and there T2 Torp Launcher has Stealth). But what they do, is they are blatantly in your face they are neither sneaky, nor do they try to come out you from interesting angles. Jamming is the extension of that mechanic because unlike Stealth, it doesn't hide their units just makes so their appear to be more of them.
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Actually do wonder about the merits of a unit that could change its icon at will
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Cybran t1 bots (LAB vs Mantis) do have the same icon and similar speeds at time of writing (4 vs 3.7) https://faforever.github.io/spooky-db/#/URL0106,URL0107
However they are distinguishable from how nimble they are (turn rate of 45 vs 80), the sounds they make when firing, projectile effect, and fire rate.
For those reasons I have not been confused by LABs and Mantis. To answer the question "is there any reason to keep it the same", because the LAB and Mantis are both bots and that is why they get the bot strategic icon.
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@FtXCommando said in Change Mantis to T1 tank icon:
Actually do wonder about the merits of a unit that could change its icon at will
Not possible in current code or atleast not without doing some funky coding stuff (its not an engine limitation because they can change at will if unknown)
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So it seems that the main argument in favour of changing is increased readability, with the benefit being mostly for newer\less attentive players as the timing and behaviour of the unit will quickly distinguish whether it's a Hunter or a Mantis.
The main con seems to be taking away factional asymmetry, a lack of which is a pretty common talking point for SupCom. In my opinion the more asymmetry the better, so long as it's balanced.
I think this "behaviour reading" is a skill that is satisfying to learn, and removing the need for it would lower an early milestone for figuring out the game (as a pretty new player myself). While in general I dislike "ivory tower design" where things are difficult to learn just to reward players who learn the game, I think learning to read the game state zoomed out is an integral and distinctive part of the game, and learning to distinguish Hunters from Mantis is one of the first ways a player can utilise that skill.
Disregarding the "cybran disinformation design" discussion as I don't have any new points to raise (and as it's an aesthetic instead of a balance question), I think the main question is instead: is confusion whether it's Mantis or Hunters disproportionally powerful? I don't think so for the aforementioned "attentive players will know" and also because labs aren't that relevant beyond the early game. A mixed force of Mantis and Hunters is a bit of a silly hypothetical in my opinion, an equivalent mass force of pure tank will beat it anyway.
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Tbh, i dont like this idea. For starters, i dont think its really that big of a problem to begin with: even if LABs were used commonly with mantises (which they ussualy are not), you can tell the difference by simply zooming in a little or hovering over the icon until the unit name appears. Its not difficult to tell them apart really. Besides, using the tank icon for the mantis would not only take away a bit of its uniqueness (whats the point of it being a bot if its classified as a tank?) but it would also cause other, arguably worse identification problems, more specifically with Rhinos, as they would have the same icon as mantises and these two are actually used together often (i dont believe it would be a problem as its easy to check whos who and Aeon and UEF deal with the same situation with no problem, but if the reason behind the change is that its hard to tell a mantis from another unit then theres no point in doing so if such a change causes another, potentially worse problem).
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Besides, if most players dont suffer from this "problem", then it seems unecessary to add this change to the upcoming patch notes. From what ive read, only one or two people complained about this, and its getting changed/has changed anyway, which doesnt sound fair to me.
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@soulgamer31br said in Change Mantis to T1 tank icon:
Besides, if most players dont suffer from this "problem", then it seems unecessary to add this change to the upcoming patch notes. From what ive read, only one or two people complained about this, and its getting changed/has changed anyway, which doesnt sound fair to me.
This line of reasoning isn't fair.
It has bothered me but I didn't think I could change it. If I now complain about this you will say it wont count.
THis is a good change, most people will be happy about it. -
@valki said in Change Mantis to T1 tank icon:
This line of reasoning isn't fair.
It has bothered me but I didn't think I could change it. If I now complain about this you will say it wont count.
THis is a good change, most people will be happy about it.Fair enough, but the question is: is it really a problem? If it bothers you, thats one thing, but if it is actively hampering you its another one entirely. From my experience, its not a problem i suffer from and its not one that would hamper me, because at the very least i can still differentiate a mantis from a hunter by zooming in a litlle and seeing the actual unit. Even OP admitted that he had only minor confusion when faced with a combination of LABs and Mantis.
Besides, my point still stands. Changing the symbol to that of a tank could cause more confusion regarding the rhino, which as far as im aware has the same icon AND is used alongisde mantises more regularly than LABs are.
But even then, you have to consider that both Aeon and UEF have t2 tanks that have icons exactly like that of their t1 tanks (and they look somewhat similar, specially in the case of the pillar and the UEF t1 tank). However, you dont see UEF players complaining about this, even though its much easier to confuse both units and pottentialy more detrimental than in the Mantis/LAB case (sending t1 tanks instead of t2 tanks to a certain position can be the difference between holding out an attack or succumbing to one), and thats because its still relatively easy to tell them apart: all you have to do is zoom in a litlle or hover the mouse of the units icon. Besides, as i said, there appears to be a minority of players that are affected by this, while the majority can play just fine with similar icons for different units, so it doesnt seem fair to me that such a change was already accepted.
At most, a slight change in the mantis icon so that its different to that of the hunter (or alternatively, a change in LAB icons so theyre more different) would be more than enough to solve this problem, without taking away a unique characteristic of the mantis.
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A rhino icon looks different because it has 2 dots under the icon. A lab and a mantis use the exact same icon.
I have never confused pillars and strikers, particularly since pillars always go in the front in a formation so you can quickly identify and count them.
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Fair enough, but still, changing the mantis icon to that of a tank is a bit extreme. If its that big of a problem, wouldnt it be better to just change icon of the mantis to a slightly different one? Or the LABs icon.
As for pillars and strikers, i never get them confused either, but if they use the same icon then its a real possibility, specially considering how similar both look. But it never was a real problem, so i dont understand why the mantis icon being the same as a LAB is. If LABs were widely used alongside tanks then id understand, but theyre not. At most you have one or two mixed in with a scout and a tank for raiding. They lose their utility very quickly.
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The main problem is in 1v1 or 2v2 where you are focused mostly on base/engie management in the early game. You see a unit on your minimap. Was it a lab or a mantis? You couldn't zoom out and find the unit before it goes out of vision. Now you can't be sure what exactly you need to send to kill it.
I also don't really get the need for a whole new icon just for mantis, nor the argument that this destroys some of the uniqueness of the mantis. If it was unique it wouldn't function the exact same way as the 3 other mainline units which are all coincidentally tanks.
The uniqueness of it is covered by the fact it can help finish buildings with the 1 bp it has, not that it has a lab icon as a mainline tank.