Update 08.Feb.2021(v91)
- New: Added strategy for NukeSub defense.
- Fix: LUA Error at gameend when an AI was defeated (destroying now buildermanager before brainconditionmonitor)
- Fix: Renamed Function hook for Platoon-, Factory- and Engineerbuilder to prevent a crash with other AIs
- Fix: Removed forced debug key binding ['Ctrl-q']
- Fix: Initial basebuild failed in case the cheatfactor was higher than 1.7 (energy/mass builder)
- Fix: Removed the destination as waypoint from the pathfinding function. (engineers no longer block the build area)
- Fix: Added NutCracker AI to debug functions menu.
- Opt: Platoons with experimentals are now switching a bit earlier to the next waypoint to prevent bumping units.
- Opt: Cybran shields will now upgrade way earlier than before.
- Opt: Added ACU sniper platoon (13-15 fighterbomber -> directattack ACU)
- Opt: AI Ecomanager is now optimized for better game speed.
- Opt: AI can now also recover its base if the ACU is not available (fighting)
- Opt: Adaptive AI now also working with omniview off (on is still better)