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    plasia

    @plasia

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    Best posts made by plasia

    • Mappers: 15km Setons, I will pay

      So...

      • I want a 15km setons, 10km is too small, 20km makes the game too long for my friends
      • How we play and so on is not up for discussion/the point
      • I can't figure out how to do it
      • I will pay to a mapper who expresses interest and I choose, with final payment on delivery (paypal)

      Map:

      • Base areas need to be not annoying to build in (flatness)
      • Mass points tested to ensure you can surround with mass storage
      • I would like it to be adaptive
      • Other than that, just a straight conversion of 20km Setons to 15km.

      I am not sure how long something like this would take, can I get some advice on this? Obviously this will effect how much I will pay. Be honest please.

      posted in Mapping
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    Latest posts made by plasia

    • RE: AI-Uveso (v116) - AI mod for FAForever

      😄

      @uveso said in AI-Uveso (v92) - AI mod for FAForever:

      Hey Plasia,

      i am a german, and i like direct and honest answers!

      You are absolutly right, its a total waste of mass and fight power.

      And its already fixed!
      The new target priorities for suicide platoons are:

                      categories.STRUCTURE * categories.EXPERIMENTAL * categories.ECONOMIC,
                      categories.STRUCTURE * categories.EXPERIMENTAL * categories.SHIELD,
                      categories.STRUCTURE * categories.EXPERIMENTAL * categories.ARTILLERY,
                      categories.STRUCTURE * categories.TECH3 * categories.ARTILLERY,
                      categories.STRUCTURE * categories.TECH3 * categories.NUKE,
      
      posted in AI development
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    • RE: AI-Uveso (v116) - AI mod for FAForever

      I'm not trying to be rude, but follow along here:

      If my teammate got up an experimental and just suicided it into something like an energy building I would be.... most upset.

      It's simply a mass donation. "Oh no! not my T3 reactor, that will inconvenience me for a whole minute!" Then I profit from all that mass dropped on my front door.

      Suiciding into energy... is just silly. Suiciding into something that matters, like a SMD... that makes sense.

      posted in AI development
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    • RE: AI-Uveso (v116) - AI mod for FAForever

      In case you missed it on discord @Uveso

      Seraphim Experimental Bomber likes to gift itself as a mass donation. It does this via a ctrl+k. It does this before dropping any bombs. I have seen this multiple times.

      https://youtu.be/oBbjImRz6jA

      posted in AI development
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    • RE: AI-Uveso (v116) - AI mod for FAForever

      @Uveso said in AI-Uveso (v91) - AI mod for FAForever:

      Well you should have in mind my AI is meant to be played with several mods.
      There are slow and hevy experimentals with more than 400,000 healthpoints.
      They can't dodge and can be easily killed with tactical missiles.
      Also T3 static artillery is mostly useless when you have experimental shields.

      Good to know the reasons, I play mostly vanilla supcom compared to that stuff, I am loving SCTABalance and occasionally we play with blackops, mostly for the upgradeable hydro 🙂

      Btw, why don't i see you on our AI-Development discord ? 🙂

      ... I have no excuse!

      posted in AI development
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    • RE: AI-Uveso (v116) - AI mod for FAForever

      Thanks for the reply

      @Uveso said in AI-Uveso (v91) - AI mod for FAForever:

      Tactical missile launchers are defense buildings for an AI.
      It will attack land experimental units with it. Also T3 mobile arties that are close to the base.

      I am very much doubting how effective this is, it is easy to dodge (I used to do it all the time, I've been liking non-experimental tactics lately). For the very considerable amount of resources it consumes that could be spent elsewhere. Long range defence would be better as T2 static arty.

      A trick I used to use to make sorian AI harder back in the day (it loved TML too) was to prevent the building of it. Made the AI noticeably stronger!

      Nuke silos are always builded (so the player can see the threat) but are not always loading missiles.
      (they are idle/paused most of the time)

      This is cool! 🙂

      But the other point was that the AI could occasionally (especially if adaptive or experimental) mix it up and build a T3 arty instead.

      posted in AI development
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    • RE: AI-Uveso (v116) - AI mod for FAForever

      According to my friend, has had it happen multiple times.

      When he tries to capture an enemy unit, it blows up.

      Other observations/thoughts:

      • I have played many games and haven't had the fighterbomber squad mentioned in v91 attempt to assassinate my commander.

      • Adaptive is always obsessed with air, builds big fleets of gunships but is often slow to attack with them. It seems to always choose the gunship strategy, even when it should be building navy it does a weak job of it, ie: beach/rock on setons.

      • AI likes to build multiple tactical missile launchers (building), far out of range of any enemy base. This is a waste of resources.

      • imho AI builds too many factories, half the time they aren't even being used, I assume because of resource limitations. This could be spent building firebases or getting an earlier experimental.

      • AI always chooses to build nukes, maybe it could sometimes build T3 Arty instead for late game to mix it up.

      posted in AI development
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    • RE: Mappers: 15km Setons, I will pay

      Thankyou to Sheikah for making this.

      posted in Mapping
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    • RE: Mappers: 15km Setons, I will pay

      It seems to me in line with other maps in the vault, Setons Shrunken etc... But that's my opinion, whether it goes onto the vault would be up to the FAF Creative Team. I hope that they see this as a big enough transformative change with no ill-intent and allow it.

      Edit: Had some things explained to me in the FAF Creative discord, waiting to talk to biass in there when we are both online.

      posted in Mapping
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    • RE: Mappers: 15km Setons, I will pay

      Thanks for the info biass, unfortunately no one has replied or contacted me in another way yet.

      I'm offering at least $50USD, depending on how much work it ends up taking.

      posted in Mapping
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    • RE: AI-Uveso (v116) - AI mod for FAForever

      Oh, thanks for looking, it just sim locked for us, we could still chat with eachother. My friend said something similar happened in a game he played by himself, so as it wasn't a one-off I said I'd report it.

      posted in AI development
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