@tatsu
I don't doubt the ability of our AI coders, what I doubt is the ability of any coder no matter how proficient to make an AI that is capable within the SC engine of coming even close to even a 1200 rated player.
AI is simply to bulky at the moment code wise and you either end up with an incredibly specific AI for a specific map, or an incredibly generalist AI, that is weak at everything and easily exploited.
All games face this problem. Which is why most strategy games give insane cheats to AI to offset their inefficiency/stupidity.
OpenAI - or Modern AI techniques avoid all of this, because they function on a stastitical model, which can become very accurate through reptition and therefore are uniquely situated in that they are self training, and not overly bulky when it comes to hogging processing power or requiring huge logic trees.