Mechdivers Project
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The Mechdivers Project is a collection of two Mods:
The first one is a Unit Pack, which includes new Units and Features based on the Games Helldivers 1&2 and from Fan Concepts (as Customs) related to these two Games.
The Second one adds an new Gamemode to the Game where Players can replay thier Helldivers experience in Supcom Style.
The Unitpack is currently in Development but already downloadable in Early Access.
You can find it on my Github Repository or on our Discord Server.Screenshots are on the Moddb Page.
Link to the official Moddb Page:
https://www.moddb.com/mods/mechdiversLink to the Github Repository:
https://github.com/CDRMV/MechdiversLink to the Discord Server:
https://discord.gg/n6v3zFwY6bFAF Modvault:
There is an Outdated Version of the Mod on the FAF Modvault already.
I will going to Update it soon.
Until that happens I recommend to Download the Mod from my GitHub Repository or Discord Server.Main Features of the Mechdivers UnitPack:
- A new playable Faction called the "Terminids"
Comes into Early Access and will be introduced in the upcoming weeks
The Faction itself is still in Development - Units, which can call in Reinforcements
- Minelayers and Mines
- Melee Units
- An Unman/Man Mechanic to man some Defenses and Vehicles with Mech Marines
- A Spaceship for each Player, which has the Role of an Support Ability
So you will be able to call in Orbital Bombardments or Reinforcments with it.
Comes with its own Manager and is not buildable as an regulary Unit
Counters against them are buildable Anti Spaceship Cannons - Civilan Structures, which can be captured and activated by Enhancement Upgrades
- A Modular Mech for the UEF.
Comes with its own Factory and Workshop. Modules can be installed on this Mech - New Factories and Landingpads with AI Support to build the new Units of this Mod
- Large Tech 3.5/Elite Units
- Cyborgs and Bots, which act like Infantry
And much more.
Details for the Gamemode Submod will be revealed in the future.
My Team (Strutman, Wardem and I) is still looking for People who want to help us out for this Project and for the CSK Project. We specifically looking for Modelers, Animators, Textures, AI Coders, Mappers/Mission Coders and Lua Coders, which have experince with Supreme Commander Forged Alliance. So if you are interested to join our Team let me know here, on Moddb or on our Discord Server. If you don't have any Experiences in 3D Modeling and Animation in Blender no problem we can teach you too.

Note:
Previous Development Updates of the Project has been posted here:
https://forum.faforever.com/topic/6034/commander-survival-kit-project/292
But new upcoming Updates will be posted here for now on.As always any kind of Suggestions, Critism or help is welcome

All in all stay tuned for Updates related to this Project
Best regards
CDRMV and from the Team. - A new playable Faction called the "Terminids"
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Hello everyone,
this time I want to give you some Informations about the new Faction, which is coming soon into Early Access in this Mod.Mechdivers: The Brood of the Claws (Wave 1)

What are the Terminids?
The Terminids are an organic Alien Insect Faction, which spread themself with Spores across the Galaxy. Those Spores are usually created and transported by Behemoths. Behemoths are Large flying Bugs, which live in Space. Once the Spores are infecting a Planet they will create an Queen at first, which initially hides underground and then emerges to produce its brood and its nest. This Faction is inspired by the Terminids from the Game Helldivers 2 but comes with interesting Features, a different Design and more Species. As an Melee focused Faction they use Melee as thier Main Weapon usually for Ambush Tactics but some Species are coming with Acid and Plasma Weapons for Medium and Long Distance Combat. Some Terminids for example the Queen are able to lay Eggs or transforming into other units with the help of metamorphosis.
How will they coming into Mod?
The Terminds will be gradually integrated into the mod. This means that you will initially have full access to Tech 1 at first, allowing you to get familiar with the basics of this Faction. All other tech tiers will be added as part of upcoming "faction updates." into the Mod.Are the Terminids similar like the Nomads in terms of the Integration?
Of course not compared to the Nomads I keep the Terminids so simple as possible. (Similar like Draguns SCTA Factions)
So they are not fully integrated into the Game but playable for Players and the AI

Will they be playable only in Vanilla or are FAF and Loud Supported as well?
Since Mechdivers is designed to support all Gameversions of the Game the Terminids will be playable in Loud and FAF as well. The Faction will be selectable in the Faction Selection inside the Lobby if you want to play them in Vanilla and Loud. There will be an Mechdivers.scd File, which needs to be installed into the Gamedata Folder to etablish this for the Lobby to select and play the Faction.

FAF doesn't support Custom Faction Selection outside of the Nomads sadly in the Lobby yet so FAF players will see the following Dialog if they start the Match:

So the player can chosse to Play as the Terminids or as the selected Faction from the Lobby.
Once you press the specific Button the Commander will appear on the Map and you can play.How are the Terminids Models are created?
All Models of this Faction are created with Meshy AI but the rest has been done by myself in Blender. I did some experiments in the past to create my own organic Models in Blender but in terms of the Model Quality the AI produces much better results and yes there are Low Poly. I think this gives them a more terrifying look. Therefore, I recommend that your commander pack a fly swatter.

Do the Terminids also have access to naval units?
Compared to thier Helldivers 2 Version the Terminids in Mechdivers have access to Naval.
The unit design is primarily based on prehistoric sea scorpions and modern-day aquatic insects.


When will the Terminids available in Early Access?
The Early Access for Tech 1 of the Terminids will be launched in the upcoming Weeks.
Currently I do the latest Tests and Balance Stuff for them. So make sure to Check out the Moddb Page or this Forum Post more often for the upcoming Early Access Announcement.
Each Unit of the Terminids will also been introduced in the Screenshot Gallery of this Mod on Moddb and here soon.Are there any Plans to port the Terminids over to Sanctuary: Shattered Sun in the future?
Yes Mechdivers will be ported over to Sanctuary as an Addon for Coreys Scom Mod.
So the Terminids will join the roster of new Playable Factions in that Game too.
But this will be done after the Release of the Game.Do you need any Support for the Terminids?
What I need are new Sounds for them, because the ones in the Game itself doesn't fit them so much. Unfortunately, I have no experience when it comes to the creation of new sounds for the game. So I can't do it by myself and it would be big help if someone can do this.
Map and Mission Creators for an Campaign of this new Faction would also be great.
Next to for the Helldivers inspired missions for the planned Game Mode Submod in the future. The current Animations of the Terminids are good but can always be better so Animators with the Experience of the Creation of Animations for Organic Models are welcome too.If you have any Suggestions for new Terminide Units or Features, which should join their roster let me know.

Anyway that is all for now. Hope you like it what you see.
So stay tuned for the upcoming launch of the Early Access for them.
Best regards
CDRMV and from the Team
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