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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Mechdivers Project

    Scheduled Pinned Locked Moved Modding & Tools
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    • C Offline
      CDRMV
      last edited by CDRMV

      1000018838.png

      The Mechdivers Project is a collection of two Mods:

      The first one is a Unit Pack, which includes new Units and Features based on the Games Helldivers 1&2 and from Fan Concepts (as Customs) related to these two Games.

      The Second one adds an new Gamemode to the Game where Players can replay thier Helldivers experience in Supcom Style.

      The Unitpack is currently in Development but already downloadable in Early Access.
      You can find it on my Github Repository or on our Discord Server.

      Screenshots are on the Moddb Page.

      Link to the official Moddb Page:
      https://www.moddb.com/mods/mechdivers

      Link to the Github Repository:
      https://github.com/CDRMV/Mechdivers

      Link to the Discord Server:
      https://discord.gg/n6v3zFwY6b

      FAF Modvault:
      There is an Outdated Version of the Mod on the FAF Modvault already.
      I will going to Update it soon.
      Until that happens I recommend to Download the Mod from my GitHub Repository or Discord Server.

      Main Features of the Mechdivers UnitPack:

      • A new playable Faction called the "Terminids"
        Comes into Early Access and will be introduced in the upcoming weeks
        The Faction itself is still in Development
      • Units, which can call in Reinforcements
      • Minelayers and Mines
      • Melee Units
      • An Unman/Man Mechanic to man some Defenses and Vehicles with Mech Marines
      • A Spaceship for each Player, which has the Role of an Support Ability
        So you will be able to call in Orbital Bombardments or Reinforcments with it.
        Comes with its own Manager and is not buildable as an regulary Unit
        Counters against them are buildable Anti Spaceship Cannons
      • Civilan Structures, which can be captured and activated by Enhancement Upgrades
      • A Modular Mech for the UEF.
        Comes with its own Factory and Workshop. Modules can be installed on this Mech
      • New Factories and Landingpads with AI Support to build the new Units of this Mod
      • Large Tech 3.5/Elite Units
      • Cyborgs and Bots, which act like Infantry

      And much more.

      Details for the Gamemode Submod will be revealed in the future.

      My Team (Strutman, Wardem and I) is still looking for People who want to help us out for this Project and for the CSK Project. We specifically looking for Modelers, Animators, Textures, AI Coders, Mappers/Mission Coders and Lua Coders, which have experince with Supreme Commander Forged Alliance. So if you are interested to join our Team let me know here, on Moddb or on our Discord Server. If you don't have any Experiences in 3D Modeling and Animation in Blender no problem we can teach you too. 😉

      Note:
      Previous Development Updates of the Project has been posted here:
      https://forum.faforever.com/topic/6034/commander-survival-kit-project/292
      But new upcoming Updates will be posted here for now on.

      As always any kind of Suggestions, Critism or help is welcome 😉
      All in all stay tuned for Updates related to this Project
      Best regards
      CDRMV and from the Team.

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