M28AI Devlog (v327)
-
Hello Maudin!
Ive updated faf to the newest version. And ive updated the complete env.nx2 folder ive hosted a new game in faf.
Since than i cant start m28.
Ive got the following message
Hello maudin!
I ve updated faf and the complete env.nx2 gamedata folder. I hosted a new game.
Since than the game doesnt start with the m28 ai mod. Without it starts perfectly. Ive got following error message fatal error c
Unhandled exception:
The system cant find the file
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments :Callstack:
Unknown symbol (address 0x008d462c)Last 100 lines of log...
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend ClearSlot 9
debug: GpgNetSend ClearSlot 10
debug: GpgNetSend ClearSlot 11
debug: GpgNetSend ClearSlot 12
debug: GpgNetSend AIOption AI: M28 Land Faction 5
debug: GpgNetSend AIOption AI: M28 Land Color 1
debug: GpgNetSend AIOption AI: M28 Land Team 1
debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
debug: GpgNetSend AIOption AI: M28 Air Faction 5
debug: GpgNetSend AIOption AI: M28 Air Color 2
debug: GpgNetSend AIOption AI: M28 Air Team 1
debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
debug: GpgNetSend ClearSlot 1
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend AIOption AI: M28 Land Faction 5
debug: GpgNetSend AIOption AI: M28 Land Color 1
debug: GpgNetSend AIOption AI: M28 Land Team 1
debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend ClearSlot 9
debug: GpgNetSend AIOption AI: M28 Air Faction 4
debug: GpgNetSend AIOption AI: M28 Air Color 2
debug: GpgNetSend AIOption AI: M28 Air Team 1
debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
debug: GpgNetSend ClearSlot 11
debug: GpgNetSend ClearSlot 12
info: >> SendArmySettingsToServer: Slot 1 empty
info: >> SendArmySettingsToServer: Slot 2 empty
info: >> SendArmySettingsToServer: Slot 3 empty
info: >> SendArmySettingsToServer: Setting army 1 for slot 4
debug: GpgNetSend AIOption Kohne (AI: M28 Land) Army 1
info: >> SendArmySettingsToServer: Slot 5 empty
info: >> SendArmySettingsToServer: Slot 6 empty
info: >> SendArmySettingsToServer: Slot 7 empty
info: >> SendArmySettingsToServer: Slot 8 empty
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Setting army 2 for slot 10
debug: GpgNetSend AIOption Shun-Ylliushi (AI: M28 Air) Army 2
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
debug: GpgNetSend GameState Launching
debug: OpenMovie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Preparing movie /movies/cybran_load.sfd: 3772
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3772
info: Starting background task "Map loader /maps/sirgis/sirgis.scmap"
info: Background task "Map loader /maps/sirgis/sirgis.scmap" running.
info: Active game mods for blueprint loading:
info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Loading: modded files from "M28AI Co-op Tools" mod
info: Blueprints Loading: modded files from "M28AI Per-Unit Inherit" mod
info: Blueprints Loading: modded files from "M28AI" mod
info: Blueprints Loading: modded files from "Visual Nuke Warning Mod" mod
info: Blueprints Extracting mesh...
info: Blueprints Modding...
debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons 4K by macdeffy.
debug: Blueprints.lua - Found (128) manual icon assignments in Redux Strategic Icons 4K by macdeffy.
info: Blueprints Loading... completed: 606 original, 5 modded, and 74 preset units
info: Blueprints Loading... completed: 393 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua
debug: Lua session environment initialized with game version 3839, game type FAF and at commit hash 36701ed9e184818bc264ec0b325676356c1ed743
info: Active mods in session:
info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
info: "Supreme Score Board2" v25 (RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0250) by HUSSAR
info: "Redux Strategic Icons 4K" v02 (90d28644-9911-40b3-8393-2446f1388cff) by macdeffy, Lordfapington69
info: Hooked /lua/UserSync.lua with /mods/supremescoreboard2/hook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/sirgis/sirgis.scmap" finished.
info: Saving replay to "C:\Users\chris\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays\Chris\LastGame.SCFAReplay" -
@chris12 Do you get the issue with just M28 (and no other mods) enabled (e.g. it looks like a couple of other sim mods are enabled as well from that log)? And if so, does it load fine without M28 enabled at all?
Also enable the FAF debugger as it may give more information in the log to help figure out the cause and/or be of help if you post to the technical support forum in discord
-
v326 Hotfix
Fixed a bug introduced in the last version relating to naval factories -
Hello!
I found two more exotic maps where the M28 is significantly weaker.-
The Flat map. No terrain, no trees or rocks, 1 mex per player, huge open space. I consistently win under these conditions. Here’s a replay with the latest version of the M28. https://replay.faforever.com/27913558
-
The ACU Lab 1 map. No resource sources, 5x5 km, 8 players. I played 4 vs 4, all AI — M28. If there isn’t a random massive attack on me while I’m upgrading the ACU to T2, my team will win. Perhaps the tactic for 4 players should be to upgrade one of them to T2 while the others defend and share resources — which is exactly what I managed to do. Here’s the replay of that battle:
https://replay.faforever.com/27913954
P.S. Was there any change related to distancing from exploding objects, such as reactors, if they are planning to explode?
-
-
I got curious. I took advantage of the discovered weakness to defeat the AIX M28 and meet the requirement for the Sladow trophy.
https://replay.faforever.com/27914091Moreover, Flat meets the requirements for the second award. But right now I don’t have enough time, and I’ll need several attempts.
-
This post is deleted! -
I decided to review these replays myself and found that they cut off on the server, and only the local file contains the full version of the replay. I’ll write to Discord and ask why this happens regularly. Maybe it’s because of playing with bots? So I’ll post the local files for each battle here so everyone can see them in full:
27913558: https://drive.google.com/file/d/10C1GUIyGMwyNuqS4kFKySsv3lzRq_NSm/view?usp=drive_link
27913954: https://drive.google.com/file/d/1-a2jE9r0zufjEbSEbBgG5aPW4cehmyCn/view?usp=drive_link
-
I found out that when launching FAF locally, replays are not recorded and cannot be saved. I apologizing for any time that may have been wasted, as I was sure that match 27914091 was a victory over AIX-M28, but in fact it was the previous one, which ended due to an accidental indication of ACU movement.
At that time, I couldn’t launch the game on the server. And, accordingly, the local game simply wasn’t recorded.
I deliberately launched the game again under the same conditions and roughly repeated the tactic, but this time on the FAF server.
Replay 27948977. The version on the server keeps breaking somewhere in the middle, so I’m sending it again via Google Drive:
https://drive.google.com/file/d/1avEgW_geQoEnblfQSGrlzB-CDPoyurst/view?usp=drive_link -
@Malitarh For future reference if playing offline then the replay should be saved as LastGame.SCFAReplay against your profile name (I don't have the normal location to hand though as I use linux now, but it's probably ...Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/replays/[Profile name])
-
v327 Update
19 changes, including:- Various adjustments to M28's approach to low mex map to add a bit of variety to the initial build order and greater aggression
- Fixed a bug relating to where to place a PD (which could cause issues on some more unusual maps with narrow pathable areas)
- Adjusted land scout logic so the first land scout in a zone should support longer ranged units in that zone instead of moving to a different zone.
Acknowledgements
- Marlitarh - Replay on a map with 0 mexes which highlighted a flaw with M28's assumption it'd have at least 1 mex to upgrade in a game
Trophy award
- Marlitarh - for beating M28 1.5 AIx on a no mex map (assumed - the replay stopped before the end and I was on linux at the time so couldn't run the local replay uploaded, but it was clear from the replay that M28 was headed for a likely loss)
-
Here, I reproduced the error that was previously observed. The situation begins at 42-43 minutes. M28-Easy is persistently conducting artillery fire on the hill with the “Fatboy” cannons.
This has happened before as well, through the main part of the mountain, when someone tried to shoot at my main base.
https://drive.google.com/file/d/1BhLHxx5RMohUgLjZHwm99UjJ3Dp7lpzH/view?usp=drive_linkAnd here, a victory is achieved over the new version 327 on the same map (ACU Lab 1) 2 vs 2. In addition to the fact that this is a trophy, there is an error related to shooting at the ACU Cybran obstacle at minute 8. Although the situation is different, it seems this is a different bug.
Battle #27981000
https://replay.faforever.com/27981000 -
@Malitarh Not sure I understand your first point. Is it that the fatboy is firing at something that is blocked by a cliff? If so then this can happen, as unless M28 is comfortable there is almost no threat it will be cautious with the fatboy and not want to move it closer to a target
-
@maudlin27 ,
Yes. The first sentence states that Fatboy often fired at targets behind the rock. It seemed to me that this was a logical error, because it was possible to shoot at the object from maximum distance if you positioned yourself at a different angle. In the video attached to the previous message, he could have moved to the right while remaining under the cover of his units.But I understand that sometimes it’s better to try to break through the rock or just stay at a distance than to get closer.
-
This post is deleted!
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login