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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28AI Devlog (v328)

    Scheduled Pinned Locked Moved AI development
    745 Posts 70 Posters 2.8m Views 5 Watching
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    • M Offline
      Malitarh
      last edited by Malitarh

      I decided to review these replays myself and found that they cut off on the server, and only the local file contains the full version of the replay. I’ll write to Discord and ask why this happens regularly. Maybe it’s because of playing with bots? So I’ll post the local files for each battle here so everyone can see them in full:

      27913558: https://drive.google.com/file/d/10C1GUIyGMwyNuqS4kFKySsv3lzRq_NSm/view?usp=drive_link

      27913954: https://drive.google.com/file/d/1-a2jE9r0zufjEbSEbBgG5aPW4cehmyCn/view?usp=drive_link

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      • M Offline
        Malitarh
        last edited by

        I found out that when launching FAF locally, replays are not recorded and cannot be saved. I apologizing for any time that may have been wasted, as I was sure that match 27914091 was a victory over AIX-M28, but in fact it was the previous one, which ended due to an accidental indication of ACU movement.

        At that time, I couldn’t launch the game on the server. And, accordingly, the local game simply wasn’t recorded.

        I deliberately launched the game again under the same conditions and roughly repeated the tactic, but this time on the FAF server.

        Replay 27948977. The version on the server keeps breaking somewhere in the middle, so I’m sending it again via Google Drive:
        https://drive.google.com/file/d/1avEgW_geQoEnblfQSGrlzB-CDPoyurst/view?usp=drive_link

        maudlin27M 1 Reply Last reply Reply Quote 0
        • maudlin27M Offline
          maudlin27 @Malitarh
          last edited by maudlin27

          @Malitarh For future reference if playing offline then the replay should be saved as LastGame.SCFAReplay against your profile name (I don't have the normal location to hand though as I use linux now, but it's probably ...Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/replays/[Profile name])

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/5331/m28ai-devlog-v327
          M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

          1 Reply Last reply Reply Quote 1
          • maudlin27M Offline
            maudlin27
            last edited by

            v327 Update
            19 changes, including:

            • Various adjustments to M28's approach to low mex map to add a bit of variety to the initial build order and greater aggression
            • Fixed a bug relating to where to place a PD (which could cause issues on some more unusual maps with narrow pathable areas)
            • Adjusted land scout logic so the first land scout in a zone should support longer ranged units in that zone instead of moving to a different zone.

            Acknowledgements

            • Marlitarh - Replay on a map with 0 mexes which highlighted a flaw with M28's assumption it'd have at least 1 mex to upgrade in a game

            Trophy award

            • Marlitarh - for beating M28 1.5 AIx on a no mex map (assumed - the replay stopped before the end and I was on linux at the time so couldn't run the local replay uploaded, but it was clear from the replay that M28 was headed for a likely loss)

            M27AI and M28AI developer:
            https://forum.faforever.com/topic/5331/m28ai-devlog-v327
            M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

            1 Reply Last reply Reply Quote 2
            • M Offline
              Malitarh
              last edited by Malitarh

              Here, I reproduced the error that was previously observed. The situation begins at 42-43 minutes. M28-Easy is persistently conducting artillery fire on the hill with the “Fatboy” cannons.
              This has happened before as well, through the main part of the mountain, when someone tried to shoot at my main base.
              https://drive.google.com/file/d/1BhLHxx5RMohUgLjZHwm99UjJ3Dp7lpzH/view?usp=drive_link

              And here, a victory is achieved over the new version 327 on the same map (ACU Lab 1) 2 vs 2. In addition to the fact that this is a trophy, there is an error related to shooting at the ACU Cybran obstacle at minute 8. Although the situation is different, it seems this is a different bug.
              Battle #27981000
              https://replay.faforever.com/27981000

              maudlin27M 1 Reply Last reply Reply Quote 0
              • maudlin27M Offline
                maudlin27 @Malitarh
                last edited by

                @Malitarh Not sure I understand your first point. Is it that the fatboy is firing at something that is blocked by a cliff? If so then this can happen, as unless M28 is comfortable there is almost no threat it will be cautious with the fatboy and not want to move it closer to a target

                M27AI and M28AI developer:
                https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                1 Reply Last reply Reply Quote 0
                • M Offline
                  Malitarh @maudlin27
                  last edited by

                  @maudlin27 ,
                  Yes. The first sentence states that Fatboy often fired at targets behind the rock. It seemed to me that this was a logical error, because it was possible to shoot at the object from maximum distance if you positioned yourself at a different angle. In the video attached to the previous message, he could have moved to the right while remaining under the cover of his units.

                  But I understand that sometimes it’s better to try to break through the rock or just stay at a distance than to get closer.

                  maudlin27M 1 Reply Last reply Reply Quote 0
                  • M Offline
                    Malitarh @maudlin27
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • maudlin27M Offline
                      maudlin27 @Malitarh
                      last edited by

                      @Malitarh Unfortunately analysing from what point a unit whose shots are currently blocked would be able to move to in order to hit the target, while still being at max range, would likely be very cpu intensive to implement.

                      It might be possible with the fatboy since as an experimental it's typically built in small numbers, but unfortunately the recent faf patch means I wouldn't be able to do the analysis required to consider further

                      M27AI and M28AI developer:
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                      M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                      1 Reply Last reply Reply Quote 1
                      • maudlin27M Offline
                        maudlin27
                        last edited by

                        v328 Update
                        10 changes mostly relating to low mex map tweaks, including:

                        • Fixed an issue with Seraphim and Aeon ACUs not getting a blackops gun upgrade
                        • Added more variety to M28's low mex build order choices in teamgames
                        • T1 PD should be less likely to be built on low mex maps.
                        • Used a more detailed method of assessing if T1 arti should retreat from enemies

                        Acknowledgements

                        • Shazbot - Highlighting a bug with M28 not getting blackops ACU upgrades

                        Trophy award

                        • Malitarh and Lazert - beating M28 1.5 AIx in a 2v2 (although I may end up tweaking the Sladow trophy to require it to be a 1v1 award only as it was in part prompted by Sladow beating M28 1v1, whereas the Radde trophy was prompted by teamgames against M28)

                        M27AI and M28AI developer:
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v327
                        M28 trophy holders: Radde and Yew (Radde trophy, v309) and Malitarh and Lazert (Sladow trophy, v327)

                        1 Reply Last reply Reply Quote 0

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