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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    M28AI Devlog (v325)

    Scheduled Pinned Locked Moved AI development
    732 Posts 70 Posters 2.6m Views 5 Watching
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    • maudlin27M Offline
      maudlin27
      last edited by maudlin27

      Thanks, I'll make a note to have a look. Generally though AIs are much easier to beat on smaller maps compared to larger maps, one reason being players will usually be better with microing their ACU and have fewer parts of the map to focus on at once
      e.g. I'm around 1k rated 1v1 and can comfortably beat M28 on 5km maps, but on 10km maps can only occasionally win.

      M27AI and M28AI developer:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
      M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

      1 Reply Last reply Reply Quote 0
      • maudlin27M Offline
        maudlin27
        last edited by

        v324 Update
        8 changes, mostly relating to SCTA, including:

        • Adjusted SCTA build order to build wind turbines, and prevented mine layers being built
        • SCTA T2 tactical nukes can be fired by M28
        • Added a limit on how long transports should wait to load more engineers before moving out
        • Low mex map logic shouldn't be applied to sub-5km maps that have more than 2 mexes per player

        Acknowledgements

        • Malitarh - replay on sub-5km map where M28 played poorly (note I need access to the other replay where the ACU was locked in an upgrading-cancel upgrade cycle to look into that issue)

        M27AI and M28AI developer:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
        M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

        1 Reply Last reply Reply Quote 2
        • M Offline
          Malitarh @Malitarh
          last edited by

          @maudlin27 , Perhaps this wasn’t obvious. I have already sent the replay you were interested in. This is a link to Google Drive in this message:

          Malitarh said:

          Something was wrong with the FAF, but here’s the replay file — it’s working.
          https://drive.google.com/file/d/1pFA9iAgP0QiZyQMGo8L0rIm4pHrFsPk0/view?usp=drive_link

          Sorry, it’s not available on the FAF server. Only as a local file.

          maudlin27M 1 Reply Last reply Reply Quote 0
          • maudlin27M Offline
            maudlin27 @Malitarh
            last edited by

            @Malitarh I don't have access to the replay file (I requested access to it at the time)

            M27AI and M28AI developer:
            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
            https://forum.faforever.com/topic/5331/m28ai-devlog-v294
            M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

            M 1 Reply Last reply Reply Quote 0
            • M Offline
              Malitarh @maudlin27
              last edited by Malitarh

              @maudlin27
              I’ve opened access. Sorry, I very rarely use Google Drive. In many other services, copying an open link already changes the file status to “open to everyone via the link.”

              maudlin27M 1 Reply Last reply Reply Quote 0
              • maudlin27M Offline
                maudlin27 @Malitarh
                last edited by

                @Malitarh Thanks, checking the replay the enemy AI kept trying to TML M28's ACU when it was upgrading, so it'd cancel the upgrade and move the ACU when it could see the TML missile approaching. However I can refine slightly so it considers if it has TMD that will block the missile.

                Mass storage not being built would've been that M28 didnt have many engineers in its core base as it was focusing on building units since its base was under near-constant attack (and those engineers it did build had more urgent issues to deal with), but I'll look at having T2 land factories build a few engineers even where it has a T3 HQ if it's lacking storages for a t3 mex.

                M27AI and M28AI developer:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

                1 Reply Last reply Reply Quote 2
                • maudlin27M Offline
                  maudlin27
                  last edited by

                  v325 Update
                  7 changes, including:

                  • M28 should try and build its first/main naval factory with more clearance around it so it's less likely to have T3 units get stuck
                  • Fixed a bug with the land combat logic that was double-counting enemy threats in some cases leading to M28 being over-cautious (when not able to kite the enemy)
                  • Land factories should build more engineers if M28 has a T3 mex in the zone without mass storage
                  • ACUs should consider if they have TMD coverage before cancelling an upgrade when spotting an incoming TML missile

                  Acknowledgements

                  • Fearghal - Highlighting M28's naval factory issues on Adaptive Bloob
                  • Malitarh - Replay with M28 cancelling upgrades repeatedly due to TML missiles that it wasn't threatened by

                  M27AI and M28AI developer:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                  M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

                  1 Reply Last reply Reply Quote 3
                  • C Offline
                    chris12
                    last edited by

                    Hello Maudin!

                    Ive updated faf to the newest version. And ive updated the complete env.nx2 folder ive hosted a new game in faf.

                    Since than i cant start m28.

                    Ive got the following message

                    Hello maudin!

                    I ve updated faf and the complete env.nx2 gamedata folder. I hosted a new game.

                    Since than the game doesnt start with the m28 ai mod. Without it starts perfectly. Ive got following error message fatal error c

                    Unhandled exception:

                    The system cant find the file

                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                    Cmd line arguments :

                    Callstack:
                    Unknown symbol (address 0x008d462c)

                    Last 100 lines of log...

                    debug: GpgNetSend ClearSlot 8
                    debug: GpgNetSend ClearSlot 9
                    debug: GpgNetSend ClearSlot 10
                    debug: GpgNetSend ClearSlot 11
                    debug: GpgNetSend ClearSlot 12
                    debug: GpgNetSend AIOption AI: M28 Land Faction 5
                    debug: GpgNetSend AIOption AI: M28 Land Color 1
                    debug: GpgNetSend AIOption AI: M28 Land Team 1
                    debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
                    debug: GpgNetSend AIOption AI: M28 Air Faction 5
                    debug: GpgNetSend AIOption AI: M28 Air Color 2
                    debug: GpgNetSend AIOption AI: M28 Air Team 1
                    debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
                    debug: GpgNetSend ClearSlot 1
                    debug: GpgNetSend ClearSlot 2
                    debug: GpgNetSend ClearSlot 3
                    debug: GpgNetSend AIOption AI: M28 Land Faction 5
                    debug: GpgNetSend AIOption AI: M28 Land Color 1
                    debug: GpgNetSend AIOption AI: M28 Land Team 1
                    debug: GpgNetSend AIOption AI: M28 Land StartSpot 4
                    debug: GpgNetSend ClearSlot 5
                    debug: GpgNetSend ClearSlot 6
                    debug: GpgNetSend ClearSlot 7
                    debug: GpgNetSend ClearSlot 8
                    debug: GpgNetSend ClearSlot 9
                    debug: GpgNetSend AIOption AI: M28 Air Faction 4
                    debug: GpgNetSend AIOption AI: M28 Air Color 2
                    debug: GpgNetSend AIOption AI: M28 Air Team 1
                    debug: GpgNetSend AIOption AI: M28 Air StartSpot 10
                    debug: GpgNetSend ClearSlot 11
                    debug: GpgNetSend ClearSlot 12
                    info: >> SendArmySettingsToServer: Slot 1 empty
                    info: >> SendArmySettingsToServer: Slot 2 empty
                    info: >> SendArmySettingsToServer: Slot 3 empty
                    info: >> SendArmySettingsToServer: Setting army 1 for slot 4
                    debug: GpgNetSend AIOption Kohne (AI: M28 Land) Army 1
                    info: >> SendArmySettingsToServer: Slot 5 empty
                    info: >> SendArmySettingsToServer: Slot 6 empty
                    info: >> SendArmySettingsToServer: Slot 7 empty
                    info: >> SendArmySettingsToServer: Slot 8 empty
                    info: >> SendArmySettingsToServer: Slot 9 empty
                    info: >> SendArmySettingsToServer: Setting army 2 for slot 10
                    debug: GpgNetSend AIOption Shun-Ylliushi (AI: M28 Air) Army 2
                    info: >> SendArmySettingsToServer: Slot 11 empty
                    info: >> SendArmySettingsToServer: Slot 12 empty
                    info: >> SendArmySettingsToServer: Slot 13 empty
                    info: >> SendArmySettingsToServer: Slot 14 empty
                    info: >> SendArmySettingsToServer: Slot 15 empty
                    info: >> SendArmySettingsToServer: Slot 16 empty
                    debug: GpgNetSend GameState Launching
                    debug: OpenMovie /movies/cybran_load.sfd: 3772
                    debug: Preparing movie /movies/cybran_load.sfd: 3772
                    debug: Preparing movie /movies/cybran_load.sfd: 3772
                    debug: Preparing movie /movies/cybran_load.sfd: 3772
                    debug: Preparing movie /movies/cybran_load.sfd: 3772
                    debug: Preparing movie /movies/cybran_load.sfd: 3772
                    debug: Preparing movie /movies/cybran_load.sfd: 3772
                    debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3772
                    info: Starting background task "Map loader /maps/sirgis/sirgis.scmap"
                    info: Background task "Map loader /maps/sirgis/sirgis.scmap" running.
                    info: Active game mods for blueprint loading:
                    info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
                    info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
                    info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
                    info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
                    info: Blueprints Loading... '*.bp' files
                    info: Blueprints Loading: original files from /effects directory
                    info: Blueprints Loading: original files from /env directory
                    info: Blueprints Loading: original files from /meshes directory
                    info: Blueprints Loading: original files from /projectiles directory
                    info: Blueprints Loading: original files from /props directory
                    info: Blueprints Loading: original files from /units directory
                    info: Blueprints Loading: modded files from "M28AI Co-op Tools" mod
                    info: Blueprints Loading: modded files from "M28AI Per-Unit Inherit" mod
                    info: Blueprints Loading: modded files from "M28AI" mod
                    info: Blueprints Loading: modded files from "Visual Nuke Warning Mod" mod
                    info: Blueprints Extracting mesh...
                    info: Blueprints Modding...
                    debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons 4K by macdeffy.
                    debug: Blueprints.lua - Found (128) manual icon assignments in Redux Strategic Icons 4K by macdeffy.
                    info: Blueprints Loading... completed: 606 original, 5 modded, and 74 preset units
                    info: Blueprints Loading... completed: 393 original and 0 modded projectiles
                    info: Blueprints Registering...
                    debug: MEM: -31 bytes RULE
                    info: Hooked /lua/system/class.lua with /mods/m28ai/hook/lua/system/class.lua
                    debug: Lua session environment initialized with game version 3839, game type FAF and at commit hash 36701ed9e184818bc264ec0b325676356c1ed743
                    info: Active mods in session:
                    info: "M28AI Co-op Tools" v13 (a7c3e9f1-8b2d-4d6a-b5e0-1f9c4a8d2f99) by Creed
                    info: "M28AI Per-Unit Inherit" v04 (d4dde8a8-af26-45ca-a676-2029b538829f) by Creed
                    info: "M28AI" v325 (fnewm028-v325-55b4-92b6-64398e7ge43f) by maudlin27
                    info: "Visual Nuke Warning Mod" v07 (nuke-warning-mod-2025-05-29) by Sercammus
                    info: "Supreme Score Board2" v25 (RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0250) by HUSSAR
                    info: "Redux Strategic Icons 4K" v02 (90d28644-9911-40b3-8393-2446f1388cff) by macdeffy, Lordfapington69
                    info: Hooked /lua/UserSync.lua with /mods/supremescoreboard2/hook/lua/UserSync.lua
                    debug: MEM: -5247026 bytes STIMap
                    debug: MEM: -5247026 bytes LoadTexturing
                    debug: MEM: -5247026 bytes WaterMask
                    debug: MEM: -12252683 bytes TERRAIN
                    info: Background task "Map loader /maps/sirgis/sirgis.scmap" finished.
                    info: Saving replay to "C:\Users\chris\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays\Chris\LastGame.SCFAReplay"

                    maudlin27M 1 Reply Last reply Reply Quote 0
                    • maudlin27M Offline
                      maudlin27 @chris12
                      last edited by maudlin27

                      @chris12 Do you get the issue with just M28 (and no other mods) enabled (e.g. it looks like a couple of other sim mods are enabled as well from that log)? And if so, does it load fine without M28 enabled at all?
                      Also enable the FAF debugger as it may give more information in the log to help figure out the cause and/or be of help if you post to the technical support forum in discord

                      884c7a05-dab9-4e00-96ac-c209f9831bfe-image.png

                      M27AI and M28AI developer:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                      M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

                      1 Reply Last reply Reply Quote 0
                      • maudlin27M Offline
                        maudlin27
                        last edited by

                        v326 Hotfix
                        Fixed a bug introduced in the last version relating to naval factories

                        M27AI and M28AI developer:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                        M28 trophy holders: Radde and Yew (Radde trophy, v309) and Radde (Sladow trophy, v319)

                        1 Reply Last reply Reply Quote 0

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