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    T2 torpedo turrets are awful

    Scheduled Pinned Locked Moved Balance Discussion
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    • TheWeakieT Online
      TheWeakie
      last edited by

      If anything td p2 are op and should be nerfed. The current balance for t2 torps is way healthier for gameplay and theyre not bad to make at all

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      • DeribusD Online
        Deribus Global Moderator
        last edited by

        Do you have any high rated replays of T2 torpedo defence being built? Might be good to have some context in what situations you might want to build them

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        • R Offline
          rampeer @FtXCommando
          last edited by

          @FtXCommando okay, let me re-explain. My point is NOT that T2 torps are weak / underpowered.

          My main point is that T2 torps should be changed. They rarely appear in games, and are mostly built by new players, by my experience. Now, T2 torps just do not fit in navy battle kit available for players. And there are very few units/building that are that misfitting. Can you disagree with that?

          What's the change is a different question. Personally, I prefer movability over range. It's not a big buff, but makes T2 torps more versatile (moving towards to halt the enemy attack temporarely, supporting your attack, intercepting incoming annoying t1 subs on maps like dual gap, micro them to avoid some fire, etc.). Right now, they are just a static obstacle which says "hit me with your t2 destroyers / cruisers a bit before entering my pond". Compare these two situation. How it a better gameplay? In my opinion, first one (imaginary, yes) provides richer decision-making both for you and your opponent.

          Also, in my opinion, this quite fits overall idea of balance in FAF: it's quite uniform, but almost all units have some quirks that distinguish them across races / tech tiers. Let T2 now-static torp launchers have their time to shine, their place to fit in the players' toolkits. Now, they are like t1 torps, but crappier.

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          • R Offline
            rampeer @Saver
            last edited by

            @Saver Please do! It would be interesting to actually test it out.

            SaverS 1 Reply Last reply Reply Quote 0
            • SaverS Offline
              Saver @rampeer
              last edited by

              @rampeer ok, I will create a mod for this test in the coming week . Is there an estimation of what speed the launchers should get? similar to the T3 Sonar? or lower?

              auch mal fünf gerade sein lassen

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              • R Offline
                rampeer
                last edited by rampeer

                Destroyer speed is 5, Cruisers and T3 sonar speeds are 4.5 (I was surprised by these numbers, btw). Battleships speed is 3-ish.

                Giving T2 turrets same speed as cruisers / more than battleships seems a bit too much (picture a battleship running from a flock of T2 torp launchers - it's funny but not right).

                What about 2.5?

                *Just realized that the thread is not in the balance-related forum. Oops

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                • maudlin27M maudlin27 moved this topic from Suggestions
                • SaverS Offline
                  Saver @rampeer
                  last edited by

                  @rampeer

                  Hello,
                  I finished my terrace earlier today, so I had time for the mod. I tested the speed at 2.5 and found it to be too fast for what should be a stationary setup. I have therefore set the speed to 1.

                  You can also test the mod yourself. It is now on FAF.
                  mobile T2 Torpedo Launcher
                  3a45d094-342d-4f4f-a2e9-0bf0fdbd69f3-Launcher.png

                  auch mal fünf gerade sein lassen

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                  • B Offline
                    Blade_Walker
                    last edited by Blade_Walker

                    Just FYI - all T2 torp defense also have personal stealth so if moveable they will not show on radar / sonar after you lose vision of them… this would actually make them more useful as (semi) static defense if they had very slow speed (0.1 is minimum I believe)

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                    • S Offline
                      Sainse @Blade_Walker
                      last edited by

                      @Blade_Walker it would be annoying to micro

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                      • R Offline
                        rampeer
                        last edited by rampeer

                        Will try with bots ASAP!

                        Did not know t2 turrets have stealth (checked unit DB, it's true). But as it's a building, once spotted (by air scout, for example) the radar blip will always remain while it's in the zone of a radar - right? Sounds like a strange feature

                        The more this thread goes on, the more I discover. They are half the price of a destroyer for about the same HP and DPS; not all factions' destroyers outrange T2 torps; they have steath. Maybe underutilization is just a meta thing?

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