Double Allied Tournament 3
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The "start with SCU" mod replaced with "HQ SACU" mod made by me. The mod is publicly available in client vault just as any other mod
My original intention was to create more options for SACU usage, especially combat ones. Starting with SCU would shift opening too much while not affecting later game. In order to fix that I replaced the original mod with HQ SACU. You can produce more-than-one SACU in T3 HQ and upgrade them however you want. This should serve the purpose without bringing tricky balance issues.
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WilloWisppsi + IMakeWarOnU signing up
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Sign up LimeZ3_ + Wifi_
1800+2400 = 4200 -
@limez3_ это не так работает
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ZLO (2221) + OCA (1619) = 3840
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Tournament is postponed by one week
I need to inform you that the tournament has been moved from October 19th to October 26th. Some already registered players are unable to participate on October 19th, and approximately eight 2k+ rated players have indicated they could join next Saturday, with at least four confirmed. After surveying those currently registered, the majority are fine with the postponement. While our current registrations barely meet the minimum threshold, I don't want to miss the opportunity to potentially increase our team count by 50%, so I've decided to move the tournament to the following week.
Further date changes are unlikely.
As a small compensation for early registrants, I'm modifying the bye rules. Teams that registered before October 18th will have priority in receiving a bye (free win). For example, with an uneven number of teams, someone automatically advances to the second round. In such cases, teams that registered before October 18th will have priority, starting with the lowest-rated team in the tournament group.
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eXxitedd 1768
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@sainserow I drop out as i can't play next week on the 26
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Since Unknow abandoned me in my time of need, i will be playing with Rhaelya instead
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@sainserow
register Tenshi- 1741 as a single individual -
Registration is closed.
Thanks for everyone who wanted about their absence in advance. If there are any more participants who cannot join the tournament - please tell it before tournament starts.
Challonge table and additional updates will be published a couple of hours before the beginning. Start, as you, will be at 13.00 UTC.
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After some additional thinking I've decided to replace challonge table with manual table for the stage 1 due to Challonge Swiss's functionality limitations. Challonge table will still be provided for Stage 2.
While I understand the unfamiliarity with this approach, the only thing I've done is to provide faster match ups and better experience for participants. The manual table will be posted and refreshed in Discord just as quickly as I would have done it in Challonge.
Extended Swiss system description
**6 rounds. To progress into second stage you need to have at least 4 scores out of 6. **
Initial seed is based on combined rating. Match ups during the tournament decided by current score.
Same teams match ups won't repeat more than twice. Second exact match up won't occur before round 4. Team's forfeit makes all played and not played games of this team annulated (lost).
How to download HQ SACU sim mod?
Method 1. Search and download it in the vault.
Method 2. Start replay https://replay.faforever.com/23560311 . The mod will automatically download.
Method 3. Join my lobby named "DAT3 HQ SACU download" (not guaranteed to be available during tournament). -
The tournament is over. Congratulations to:
- Nuggets and Rhaelya taking 1st place
- Swato and Ikigami going at 2nd place
- Vindex and Archsimkat with 3rd place secured
Thanks for everyone who participated or watched the event. Thanks for registrants who warned beforehand about being a little bit later or not being able to participate. It has made simultaneous management of table match ups much easier.
I was pretty happy about the format and the mod. The mod wasn't intended to be super strong in every map provided. Yet we've saw some pretty good combat SACUs even on some less expected maps. And that's without breaking game balance. The Swiss with rolling rounds allowed for swifter match ups, which was already noticeable at 11 teams and would be even more noticeable if we had 16-20 teams like in DAT2. I'll look forward to perfect it in the future. Maybe I'll make a separate math/stats/discussion post about tourney formats later on.