Rematch request button/option in matchmaking games
-
Hello, contributors! First of all, thank you for the amazing work you’re doing.
We had an idea that could help 3- and 4-player teams get good matchmaking setups more often.
Similar to the withdrawal/surrender button, a "rematch" button would be nice. When pressed, all players would be prompted to indicate their interest in a rematch. If everyone agrees, the game would officially end, with the team that requested the rematch considered the losing side (similar to the withdrawal). After that, all players would be re-paired in the same teams for a rematch.What do you think?
-
Matchmaking rankings' validity is dependent on the randomness of its matchups. If you take away this randomness you undermine the integrity of the leaderboards and its underlying rating system.
-
@stormlantern Certainly if a match was made once, the same match directly after would be 'valid' enough?
I can see problems when the same two teams play a long series of games against eachother, but realistically you'll get 2-3 matches before people have to leave or want to do something else. I can't imagine that would really cause any issues.
-
Under natural circumstances it wouldn't cause many issues, but it is prone to abuse
-
I don't think its valid enough actually. Matchmaking should be as randomized as possible. The fact that you can queue as a party already diminishes that somewhat. I don't think it would be good to add to that. After all, we have custom games for players who want to set up their game in a specific way.
-
@stormlantern said in Rematch request button/option in matchmaking games:
After all, we have custom games for players who want to set up their game in a specific way.
So this proposal could be a streamlined way of doing just that - the rematch would count for global rating rather than ladder. But since the feature could be limited to ladder games only then you wouldn't get a further rematch option, so any rating manipulation potential is going to be very limited.
-
That I have no issues with. Not sure how hard it would be to implement though. Probably pretty hard. And doesnt seem likely to get used a lot by players tbh.