What can be done to make 1v1 more popular?
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Please point out where I say anything of the kind. I am curious if and by how much we can rely on 4 year data. Surely it's not exactly the same.
Preference by and large probably does remain the same.
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@maudlin27 said in What can be done to make 1v1 more popular?:
Interesting, the data looks like almost every rank prefers 10km the most; yet the map pool for lower ranked players is overwhelmingly 5km.
Theres your answer.
10k hits the sweet spot that allows for more varied play compared to 5k and in most cases wont leed to 1hr plus games.
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@yew It's real data so it's quite valuable. I don't really see that anything large has changed to affect this data. Of course, it would be nice to have more recent data, but the fact the any genuine hard information exists is surprising to me.
Secondly, I will corroborate this data with my own anecdotal experiences. I have, and still do, find larger maps daunting. You usually get way more mass to manage, you need to do a transport build order usually and use transports and you need to defend and get intel on a much larger area. Not to mention that these maps can also include navy so it's so much new things to deal with. Back in the old days when Heaven was still active there was some kind of ice map that was massive and as a new player it was very stressful to get it.
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I will concede that my earlier point about smaller maps being for more high level players was flawed as was pointed out by @StormLantern
however the only thing I stand by is that when it comes to maps for particular skill levels is the map complexity that has the largest impact.
So I would put farward this argument, the lower level maps should be as plain and as simple as possible, with no terrain or water or reclaim, and as skill level rises so to should the map complexity slowly adding features like plateaus, water and civilian structures to reclaim or capture
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@blackyps Top G
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Looking at the survey results again, it does indeed seem that 10x10 maps are currently a bit underpresented in the lower rated brackets of the mappool..
Ill take a look if the team will agree with an extra 10x10 map in the lower brackets.
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@stormlantern Can mapgen NOT be included into 1v1 ladder please? It generates terrible, turtle-y maps.
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Could you link me to one of your replays where it makes this type of map?Edit: Nvm, I found your replays. You have played a handful of mapgen 1v1's and indeed with exception of 1 of them they were all turtle maps. However, I also checked the ten most recent mapgens created in your 1v1 rating bracket.
Of those, only 2 maps that were turtley.So I think you have simply been unlucky with what mapgen came up with in your games. Besides, there has been some recent feedback from lower rated players that wanted mapgen in their bracket. Hence why it was added a few months back.
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@stormlantern I have also checked and it appears you are correct. Still I think they are much less interesting and worse looking compared to handcrafted maps.
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@ganima that's why we have a balance though. Can't please everyone.
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make mapes purely mapgen random and I would play a lot more... I think others as well. 3s is the leading choice for a reason.
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@dgun mapgen is already common in 1v1. What do you have against normal maps?
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The biggest problem with ladder for me was extremely variable game length, which doesn't work with my busy life.
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@ganima allow people banned for base ctrl k in team game to play ladder 1v1, lol.
it will be insta + 500 ladder players -
I play 3v3 cause of mapgen. I don't play 1v1 cause there is no mapgen. Mapgen is fair, I don't have to fight ppl who optimized BO specifically for certain maps
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DUDE I WANT TO PLAY BERMUDA LOCKET AGAIN OH MY GOD I CAN'T EVEN IMAGINE ALL THE GOOD GAMES I'VE BEEN MISSING OUT ON IF BERMUDA LOCKET WAS THE ONLY MAP I WOULD PLAY FA EVERY DAY JUST SO I CAN ENJOY THE IMMENSE DEPTH OF GAMEPLAY IN BERMUDA LOCKET BERMUDA LOCKET ISN'T JUST YOUR TYPICAL MAP IT COMBINES LAND AIR AND NAVY FOR THE ULTIMATE VERTICAL SLICE OF THE FA EXPERIANCE WHEN I PLAY BERMUDA LOCKET I PLAY TO WIN I KNOW MOST CAN'T HANDLE THE FAST PACED HIGH IMPACT GAMEPLAY THAT BERMUDA LOCKET CREATES ONLY A STRETEGIC MASTERMIND HAS WHAT IT TAKES TO UNDERSTAND THE SUBTLTIES OF BERMUDA LOCKET AS THE GREAT MASTER SUN TZU SAID WAR IS WON ON A SOLDIERS STOMACH IN BERMUDA LOCKET THE REAL WAR THE REAL SOLDIER IS THE ENGINEER BERMUDA LOCKET IS WON BY THE COMMANDER WHO BETTER UNDERSTANDS THE NEEDS OF THE SOLDIERS AND THE RED ROCKS ONLY ENGINEERS FED ON A DIET RICH IN RED ROCKS WILL BE ABLE TO SUSTAIN THEMSELVES FOR THE BATTLES OF BERMUDA LOCKET WHEN TWO SOLDIERS ARE EVENLY MATCHED IT IS SAID THE SOUL IS WHAT MAKES THE DIFFERENCE AND THE RED ROCKS ARE THE SOUL OF BERMUDA LOCKET ONLY THOSE WHO HAVE ALLIGNED THEM SELVES WITH THE WAY OF THE RED ROCKS OF BERMUDA LOCKET WILL SUCCEED FOR THEY ARE THE VITALITY OF THE SOLDIER AND THE VITALITY OF THE SOLDIER IS THE VITALITY OF THE COUNTRY