v79 Update
Another Rainbow Cup focused update, with 25 fixes and other tweaks. More significant points include:
- Improved plateau defence logic so e.g. a base on a plateau is better at trying to attack enemy mobile arti on an adjacent plateau (previously it would only focus on enemy buildings, and would move mobile arti meaning they wouldn't deploy to fire)
- Various adjustments to the game-ender template logic, fixing a few bugs (some of which likely had a major negative cpu performance impact). Hoping this time it works as intended...
- Added anti-stuck logic for when M28's units keep changing their minds about what zone to advance to due to an obstacle such as a cliff (e.g. see M28's experimentals in Zwaffel's game on Noro) - after a few attempts of alternating between the same 2 zones units should become more 'committed' to their last destination choice (meaning most of the time they advance)
- Expanded naval assistance to cover experimental units and T3 subs
- GCs should be more likely to suicide into enemy fatboys when they get relatively close
- Non-M28 Teammate nuke targets should be taken into account when M28 chooses its own target (so it's unlikely to nuke the same place)
- If engineers from a plateau drop die but the transport lives, it should no longer keep retrying the same plateau
- Improved fatboy kiting to handle dangerous units just inside its range but 2+ zones away (previously it would only see units 1 zone away so often e.g. a megalith could get a head start before the fatboy would start retreating), while the fatboy should consider moving backwards when its shield is low (previously it'd only consider it when its shield was still high)
Acknowledgements
- Zwaffel - mentioning that M28's experimentals didnt do much on the Noro Rainbow Cup replay