FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    A few questions about a 1v1 ranked

    Scheduled Pinned Locked Moved General Discussion
    7 Posts 3 Posters 405 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F
      FunkOff
      last edited by

      The replay is this: #20810891

      To summarize, on this low-mass map, I was winning by quite a lot. However, he got T3 mex sooner than I did. Despite destroying all of them and his land HQ, I still lost.

      A few questions:

      • How do you use transports to mass-transport units? I was unable to, the controls must have changed. How it used to work was simple: Select the units, such as a mass of T1 artillery, Shift select the transports, then click "drop" and then click the drop location. This kept failing, as the transports would just move to the drop location without loading.
      • Is there any way to auto-target walls? I was unable to kill a line of walls because there was a T2 PD behind it.

      And if you have any tips for this replay, sure, I'll all ears.

      Sylph_S 1 Reply Last reply Reply Quote 0
      • JipJ
        Jip
        last edited by

        At what moment did you try the transport trick?

        Note that it only works when the engine thinks it is 'worth' to transport the units. If they are nearby the drop location then the engine can also decide to just let them walk.

        An alternative is to use the new distribute orders function to load in your units quickly 🙂

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • F
          FunkOff
          last edited by

          Oh no, that's terrible. Why is the computer deciding

          1 Reply Last reply Reply Quote 0
          • JipJ
            Jip
            last edited by

            It has always been doing that. The distribute orders function doesn't do that though. See also:

            • https://wiki.faforever.com/en/Play/Game/Hotkeys/OrdersQueueManipulation#load-orders

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • F
              FunkOff
              last edited by

              Okay what about walls. I swore there was a hotkey to target them automatically

              JipJ 1 Reply Last reply Reply Quote 0
              • Sylph_S
                Sylph_ @FunkOff
                last edited by

                @funkoff
                Regarding transports - I select the units, select the transport, right-click the transport, then shift+click for the unload command.

                That ensures that the units get in the transport, and the shift-click unload ensures that the transport only unloads after picking up.
                Sure, it's an extra button and keypress, but your cursor is in the right place for it, so it's relatively painless.

                As for auto-targetting walls... I know that setting the wall to top target priority doesn't work! The best bet is reclaiming (or failing that, attack orders) then using spread attack... Not what you were after, I know!

                1 Reply Last reply Reply Quote 0
                • JipJ
                  Jip @FunkOff
                  last edited by

                  @funkoff said in A few questions about a 1v1 ranked:

                  Okay what about walls. I swore there was a hotkey to target them automatically

                  There is not, fairly certain there never was. Maybe through a UI mod such as advanced target priorities? What you can do is issue attack orders and then distribute those

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post