Some bug fixes and changes:
-Nuke and YoloBoss attack scripts redone. Nukes are still random, but will be much more likely to target game enders. Also will target naval units and coms if bases are destroyed. YoloBosses will attempt to reach game-ender threats.
-Fixed error in attack scripts, causing units to not aggressively pursue player's few remaining units.
-T4 EMP Tacs are now cheaper and faster to build.
-Dooms will deploy platoons of units on their destruction.
New Options:
Doom Minimum Wave Size:
-Restrict Dooms smallest wave size.
Doom Storm Spawns:
-Will spawn electrical storms randomly all over the map. There is a 50% chance storms will form every time a Doom wave is defeated. Number of storms can be set with the multiplier. Default is 15 storms on 20+ km maps, 8 on 10km, and 5 on 5km.
Salvation Player:
Sets what player is salvation player. If salvation player loses/suicides ACU, entire wave will be destroyed. Salvation can be set to kill everything, spare Dooms, or spare Dooms and T4 units.