OK @FemtoZetta , maybe you find this more agreeable: a significant number of play-time hours are non-competitive. Many new players start out playing such games, many never even go on to play rated at all. I hope that's not controversial to say.
More training wheels for a game with such a steep learning curve could increase the fraction of players that make the jump from non-competitive games, at which point they're already contributing more to the competitive community by, at the very least, filling lobbies. You should care about the topic because player count is the kind of thing that decides if the game will still be alive and playable competitively years from now.