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    What is the point of the split Aeon T3 art damage?

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    • ? Offline
      A Former User
      last edited by

      Hits, hits again where it landed in half a sec. Why? Adds confusion. I don't think there is even an animation effect like the green 1 with T2 art.

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      • TauNoob1T Offline
        TauNoob1
        last edited by

        Segmenting the damage makes Aeon arty better against shields by delaying their regen.

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        • ? Offline
          A Former User @TauNoob1
          last edited by

          @taunoob1 By 0,5 seconds?

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          • S Offline
            Sprouto
            last edited by

            When a shield is hit - ALL regen stops for 1 second - therefore - if you can maintain a barrage with that time in mind, you can effectively keep the shield from ever recovering.

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            • ZLOZ Offline
              ZLO
              last edited by

              AFAIK it is not 0.5 sec, it is 0.1 sec.

              Because they have slowest fire rate my guess wouldbe that maaaaaaaybe it is done this way so it can damage things under shield if shield goes down after 1rst damage over time pulse.

              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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              • ? Offline
                A Former User @ZLO
                last edited by

                @zlo Too bad it only works when the hit was close to the ground.

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                • T Offline
                  TankenAbard
                  last edited by

                  when multiple shields intersect, the T3 round could hit a shield and take it down, then the second pulse has a chance to take down a close secondary shield that is close by. It's not the best, but its great when it works out, because you can drop several crossing shields in one shot, provided they are all weak enough.

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                  • ? Offline
                    A Former User @TankenAbard
                    last edited by

                    @tankenabard Don't shields get full damage if the AOE radius of a hit can reach them even if they are hiding inside/behind another shield?

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