I agree that noobs in teamgames still demonstrate many bad habits unsuited for ladder. that's why i mentioned number of players being inversely correlated with player skill and confidence. once you get into 10x10 2v2s or 15x15 3v3s you're much closer to a ladder experience than on any 6v6. But the 6v6 open map is one of the many baby steps that seems to describe a player's trajectory to 1v1 after playing a bunch of astro. Maybe they're only just starting to experiment with units and haven't gotten the hang of using them yet, and the insane commander density on such maps is indeed a hindrance to learning how to use t1 spam. But that's why I mentioned t2 land speed. You can't afk your com at the front if the army can just go around you easier. I mean you can, if 5m to the left of you there's yet another com, but then I'm wondering why are you playing such maps then concluding it's boring? go play 2v2 on a 20x20km.
I never said the problem you described didn't exist, I was just hoping there was a way of solving it that taxes economy, for example, as an alternative to attention. Maybe auto-OC frequency could also scale with the number of mass storages, for instance? That way pros that can afford using manual OC get to spend less mass, but ADHD types get the option of paying more mass for the same benefit.