I think the tension is due to factional differences in use of sacu. uef wants to be a super engineer, cybran wants to be a sneaky boi, seraphim wants to be an experimental (or exp killer) and aeon... not sure what aeon is gunning for tbh.
They should be balanced accordingly. UEF for example might be good as late game shield for percies, (with aoe shield upgrade) but fundamentally the uef does not need more frontline pressure. Percy does that fine and with fatboy their late game land is rounded out extremely well. (not to say its strong or weak, but that it has bombardment and front line abilities and no glaring weaknesses) Therefore, ras and build power makes sense as the primary design, even if other options are available in a pinch
cybran similarly do not need more late game combat pressure, between monkey and brick and crab. BUT they could use more utility. stealth and cloak plus engineering allows them to grab hard to get mass, set up hidden tml bases, etc. underwater utility would also make sense so they can be used with t3 torp defense.
Sera late game land does have some issues, specifically the chicken cannot be spammed because if they die next to eachother they start killing each other (they also have extremely dodgable damage). Sera sacu should be a spammable combat unit that they can switch to AFTER the first few chickens have come and gone. they should have high build time so it takes time to mass them, but they should be able to go head to head against experimentals. (the cost efficiency of this depends on if they can reclaim or are producing resources themselves. if they are then they should need to do some of that to be cost worth it)
Aeon dont need more direct combat at late game, and are probably most appropriate as ras bois to help aeon get and defend salvation, paragon, and experimental spams that they love so much.
I think the worry for me is that reworked sacus might crowd out their t3 land counterparts or fight them for use, or do things that are factionally apropriate, but dont make sense in totality. for example i remember sera sacu might get aoe regen field. This is awesome and would encourage more unit diversity for the faction, which is awesome, but sera t3 doesnt actually need more utility, thats the point of the t3 mobile shield, they need a solution to their poor t4 phase.