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Moving Icon render priority for Nuke/SMD higher.

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  • T Online
    TheVVheelboy
    last edited by 10 Oct 2022, 20:35

    As in the topic name. Is it possible to move the Nuke/smd icons maybe even TMD and other strategic units/buildings into higher render space so that random engineer icons don't hide them at smaller zoom levels?

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    • P Offline
      Pearl12
      last edited by 11 Oct 2022, 01:00

      Also possibly helpful in addition to what you are asking: there are various mods that make the icons more visible. I am partial to Subtle Strategic Icons Lite as it doesn't "change everything" and force you to learn a whole new set of icons. It just puts an outline around the important things (ACUs, radars, TML/tac def, nuke/nuke def). Should be standard IMO. MUCH easier to spot the important things... honestly even when they aren't covered by engineers I couldn't always locate them before.

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      • T Online
        TheVVheelboy
        last edited by 11 Oct 2022, 01:31

        This doesn't help at all as it can be seen here.

        alt text
        One zoom tick closer - alt text

        Non cancerous version -
        alt text
        CLoser - alt text
        Even closer - alt text

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        • J Offline
          Jip
          last edited by 11 Oct 2022, 10:42

          I'm afraid that the value that is responsible for this (BuildIconSortPriority) is not functional, as shown on this screenshot:

          b478b025-2b85-442c-9983-84058ffc84dd-image.png

          Order of operations:

          • Spawn in a SML
          • Spawn in 100 engineers
          • Spawn in another SML

          One SML is hidden behind all the engineer icons, while the other one is on top of the engineer icons. It appears the order at the moment is set to the order of when units were made. We can't fix this in Lua, it would require an engine patch.

          A work of art is never finished, merely abandoned

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