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    Building over Wreckages bug

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • Manimal_M
      Manimal_
      last edited by Manimal_

      I wanted to build up something over some wreckages but the builders (engies, ACU) were stuck at building for ever...

      2022090720220907 Tuto on '4 Leaves Clover' Engies and ACU won't build here.jpg

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      • JipJ
        Jip
        last edited by

        We'd need a replay + timestamp to see what is going on!

        A work of art is never finished, merely abandoned

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        • Manimal_M
          Manimal_
          last edited by Manimal_

          Just launch the 1st tutorial and try to copy the build order, at least the minimum for you to be able to build something elsewhere.
          Then pick your ACU and ask him to build over the wreckages down "South" of 4 Leaves Clover map...
          This way you might see what's wrong there.

          WARNING: Error running OnStartReclaim script in Entity uel0001 at 1a6f3008: e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): call expected but got table
                   stack traceback:
                   	e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): in function `GetReclaimCosts'
                   	e:\faforever data\gamedata\lua.nx2\lua\sim\unit.lua(737): in function <e:\faforever data\gamedata\lua.nx2\lua\sim\unit.lua:716>
          WARNING: Error running GetReclaimCosts script in Entity uel0001 at 1a6f3008: e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): call expected but got table
                   stack traceback:
                   	e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): in function <e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua:324>
          WARNING: Failed to get valid reclaim costs from the target
          
          WARNING: Error running OnStartReclaim script in Entity uel0309 at 211c0908: e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): call expected but got table
                   stack traceback:
                   	e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): in function `GetReclaimCosts'
                   	e:\faforever data\gamedata\lua.nx2\lua\sim\unit.lua(737): in function <e:\faforever data\gamedata\lua.nx2\lua\sim\unit.lua:716>
          WARNING: Error running GetReclaimCosts script in Entity uel0309 at 22108a08: e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): call expected but got table
                   stack traceback:
                   	e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua(326): in function <e:\faforever data\gamedata\lua.nx2\lua\sim\prop.lua:324>
          WARNING: Failed to get valid reclaim costs from the target
          

          On the other hand, I get this can be found at the very first lines of any Log file :

          WARNING: Duplicate definition of console command ""
          WARNING: Duplicate definition of console command ""
          WARNING: Duplicate definition of console command ""
          WARNING: Duplicate definition of console command ""
          WARNING: Duplicate definition of console command ""
          WARNING: Duplicate definition of console command ""
          WARNING: Duplicate definition of console command ""
          WARNING: GRN: \0003
          WARNING: GRN: \0001
          WARNING: Blueprints.lua - Preferences file is not found. Skipping pre game data.
          WARNING: Blueprints.lua - Preferences file is not found. Skipping pre game data.
          WARNING:  NUM PROPS = 4820
          INFO: *DEBUG: InitializeScenarioArmies, army = \000Player
          INFO: *DEBUG: InitializeScenarioArmies, army = \000Tutorial_AI
          INFO: *DEBUG: InitializeScenarioArmies, army = \000NEUTRAL_CIVILIAN
          WARNING: GetResource: Invalid name ""
          WARNING: GetResource: Invalid name ""
          WARNING: GetResource: Invalid name ""
          WARNING: GetResource: Invalid name ""
          WARNING: GetResource: Invalid name ""
          WARNING: GetResource: Invalid name ""
          WARNING: Blueprints.lua - Preferences file is not found. Skipping pre game data.
          WARNING: Blueprints.lua - Preferences file is not found. Skipping pre game data.
          WARNING:  NUM PROPS = 4820
          INFO: *DEBUG: InitializeScenarioArmies, army = \000Player
          INFO: *DEBUG: InitializeScenarioArmies, army = \000Tutorial_AI
          INFO: *DEBUG: InitializeScenarioArmies, army = \000NEUTRAL_CIVILIAN
          WARNING: GetResource: Invalid name ""
          WARNING: GetResource: Invalid name ""
          WARNING: GetResource: Invalid name ""
          

          Except the part that's related to Tutorials, the rest can be met any time in any log file...

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          • Manimal_M
            Manimal_
            last edited by Manimal_

            Here is the replay in attachment 😌 -> 20220907 Tutorial 1 (build order) on Four Leaves Clover, Manimal's.7z

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            • ZLOZ
              ZLO
              last edited by

              i can confirm that there is something weird there on that spot
              5b90da86-9160-42d9-b8ae-2917f0424bc0-image.png

              Commander fails to reclaim walls when i try to build on top
              44ec9fe5-12c2-4dbd-bb22-6219dafbae87-image.png

              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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              • ZLOZ
                ZLO
                last edited by

                overcharging that area fixes the issue šŸ˜„

                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                • ZLOZ
                  ZLO
                  last edited by

                  it fees like all civillian structures are doubled and one of the copies can be reclaimed and one cannot

                  TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                  Dragun101D 1 Reply Last reply Reply Quote 0
                  • Manimal_M
                    Manimal_
                    last edited by

                    It seems to be Props related, but I've not investigated on that...

                    And this weirdness is not limited to this spot only. It's where there is a wreckage.

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                    • Dragun101D
                      Dragun101 @ZLO
                      last edited by

                      @zlo said in Building over Wreckages bug:

                      it fees like all civillian structures are doubled and one of the copies can be reclaimed and one cannot

                      There was a patch iirc that made civilian wrecks not rebuildabke over

                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                      Project Head and current Owner/Manager of SCTA Project

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