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    Nuke defence glitch

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • S
      Sonny
      last edited by

      It seems that if a nuke defence misses the nuke it targeted, all the other nuke defences count that nuke as destroyed. Hence none of them target it and its allowed through despite nuke defence being available

      https://youtu.be/lco6jIHAp68

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      • JipJ
        Jip
        last edited by

        Interesting - there are four anti nukes launched but I think two of them collide with the same missile.

        A work of art is never finished, merely abandoned

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        • S
          Sonny
          last edited by

          yeah I saw that seems to be what happened. Guessing that the game registered the last nuke as having been targeted, preventing any of the other smd from defending.

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          • JipJ
            Jip
            last edited by

            I'll see if I can manage to write up a fix, but I'm not sure if there is one 🙂 . If the target is set for the projectile then we can disallow any collision that is not the target (strategic missile) in question.

            A work of art is never finished, merely abandoned

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            • K
              Katharsas
              last edited by

              Didn't nukes get a lot of health so they destroy projectiles they collide with without getting destroyed themselves? Maybe same could be done for Anti?

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              • J
                jcvjcvjcvjcv
                last edited by

                Similar stuff has been reported before (by me or Archigo) where we lost half a base with 7 loaded smd's in range...

                There also is still the odd 'nuke (not from yolo) draws 2 smd rockets'. Especially naval nukes did that.

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                • J
                  jcvjcvjcvjcv @Katharsas
                  last edited by

                  @katharsas said in Nuke defence glitch:

                  Didn't nukes get a lot of health so they destroy projectiles they collide with without getting destroyed themselves? Maybe same could be done for Anti?

                  Hehe, that makes me think about that video from years ago where a landed intercepter had it's wing in an smd and took a bit of damage when the smd fired... the nuke not being shot down.

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                  • JipJ
                    Jip
                    last edited by

                    The following pull request will fix this issue:

                    • https://github.com/FAForever/fa/pull/3893

                    Will be part of the next release of the game, released somewhere in June.

                    A work of art is never finished, merely abandoned

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                    • J
                      jcvjcvjcvjcv
                      last edited by jcvjcvjcvjcv

                      Found the old topic;
                      https://forums.faforever.com/viewtopic.php?f=3&t=17508

                      replay id 9611090
                      near end of game , last minute or so
                      me and my team got a lot smds loaded and in range ( 40 smds or so ... was game vs 2 yolo ) then a lot of subs ( 10 mayby ) fired nukes on us , 1 nuke went thro even when we all had some smd loaded still
                      didnt change outcome of game we won anyway but in other game ( or 10 min earlier ) it could be really annoying

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                      • J
                        jcvjcvjcvjcv @Jip
                        last edited by

                        @jip said in Nuke defence glitch:

                        The following pull request will fix this issue:

                        • https://github.com/FAForever/fa/pull/3893

                        Will be part of the next release of the game, released somewhere in June.

                        So if for some reason one smd rocket disappears, it will fire another?

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                        • JipJ
                          Jip
                          last edited by

                          no - the rocket won't disappear anymore 🙂

                          The reason a rocket 'disappeared' was because two anti nukes collided with the same nuke, causing the one slightly behind it to go do as it pleases. With this pull requests, the only valid collision for an anti missile is the missile it was aiming for.

                          A work of art is never finished, merely abandoned

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                          • J
                            jcvjcvjcvjcv @Jip
                            last edited by

                            @jip said in Nuke defence glitch:

                            no - the rocket won't disappear anymore 🙂

                            The reason a rocket 'disappeared' was because two anti nukes collided with the same nuke, causing the one slightly behind it to go do as it pleases. With this pull requests, the only valid collision for an anti missile is the missile it was aiming for.

                            Niiice. That should then also fix that thing trampek reported 2 years ago, I guess. I honestly didn't count smd rockets fired in that game.

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