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    How does Game Quality indicator work? And observations

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    • speed2S
      speed2
      last edited by

      https://github.com/FAForever/fa/blob/develop/lua/ui/lobby/trueskill.lua#L431

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      • F
        FunkOff
        last edited by

        Interesting. Can you simplify it for those of us who don't multiply matrices in our heads?

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        • speed2S
          speed2
          last edited by

          Nope, it's a messy code with no documentation (from Zep times), Im not feeling like going through it.

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          • JipJ
            Jip
            last edited by

            If you'd like to know the full details then this would be a good place to not just start but also finish your journey.

            • https://www.moserware.com/assets/computing-your-skill/The Math Behind TrueSkill.pdf

            And for a more informal description:

            • https://www.youtube.com/watch?v=VnOVLBbYlU0

            In the end it's a lot of math. I don't think that the code used in the file referenced by Speed2 is the exact implementation discussed in the links, but it may give you an intuition 🙂

            A work of art is never finished, merely abandoned

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            • F
              FunkOff @speed2
              last edited by

              @speed2 Would it make sense to simplify the calculation then?

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              • speed2S
                speed2
                last edited by

                Idk if it can be simplified, I havent checked how it works. But it can be documented, thats for sure.

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                • F
                  FunkOff @speed2
                  last edited by

                  @speed2 I think it would make sense to replace the came quality indicator with a simpler calculation that we can document to show how it works.

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                  • speed2S
                    speed2
                    last edited by

                    You want proper calculation of trueskill. If it can ne simplier, sure go ahead. But it still has to be calculated with trueskill

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                    • JipJ
                      Jip
                      last edited by

                      I don't see how this is relevant. In larger competitive games the rating system isn't explained in detail either. Why would you think it is useful to show how it works? In all cases it will be math-heavy and the majority of the community won't be able to understand it without a college degree of some sort.

                      A work of art is never finished, merely abandoned

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                      • epic-bennisE
                        epic-bennis Banned
                        last edited by

                        I agree as long as the majority of the community cant even understand basic build orders or game mechanics, why bother make something actually complicated accessible to this bunch of tards.

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