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Opening Up Transport Accessibility

Scheduled Pinned Locked Moved Balance Discussion
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  • D Offline
    Dragun101
    last edited by 10 Oct 2020, 19:11

    This is likely a terrible idea but here we go. Now for a variety of reasons Non-Air Transports won’t be added to the main game. But I was thinking, about that.

    One of the annoying aspects espacially on larger maps, land units, tend to far away in utility for a variety of reasons. If simply because of speed. And then to some extent even investing in anything beyond T1 Land for engies is detrimental. Or in team games as a non air player trying to readjust your unit deployment to help up shore a flank or otherwise.

    This idea won’t fix some of that or really any of that, especially in higher level play. But helps on some level ameliorate/increase land relavance on larger maps & team games. In Mid T2 to Early T3. Oh and yeah the idea.

    A Land Factory (and maybe even limit it to Support Factories only, or the HQ Factory) can build an Air Transport of the lower tech level. So a T2 Land Factory could build a T1 Air Transport. A T3 Land Factory a T2 Air Transport.

    Ideally improved/ease of access to transports will give a better game better flow. /shrug. Properly a terrible idea.

    Ultimately this be meant to help the adjustment of a land player in a team game redeploy his army without having to neccesarily to build T1 Air*. Making the game flow smoother overall. And espacially for T3 Units, sense you’d need T2 Air to transport anything resembling a reasonable number of units.

    *Yes I know, everyone should in team games build there own air to their own scouting

    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

    Project Head and current Owner/Manager of SCTA Project

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    • M Offline
      Mvk_- Banned
      last edited by 10 Oct 2020, 21:10

      Seems to be easier on other alternatives.

      Thanks

      1 Reply Last reply Reply Quote 0
      • L Offline
        lordfapington69
        last edited by 13 Oct 2020, 18:55

        This is actually gold.

        1 Reply Last reply Reply Quote 0
        • E Offline
          epic-bennis Banned
          last edited by 14 Oct 2020, 01:19

          dude you realise you can just make a fucking T1 air fac next to your T2 land fac? its 2 clicks and doesnt cost much. LOOOOOL

          by the time you can afford T3 land you can also easily get a quick T2 hq and trans its kinda cheap too

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          • S Offline
            speed2
            last edited by 14 Oct 2020, 09:27

            Even if you're not in air slot, its a good idea to get an Air factory, scouting, bombers, anything.

            D 1 Reply Last reply 14 Oct 2020, 18:39 Reply Quote 1
            • B Offline
              Brutus5000 FAF Server Admin
              last edited by 14 Oct 2020, 18:37

              I'd rather see a heavily armored T1 transport boat with more capacity than a T1 air transport and much more hp but less speed.

              He said, "I've been to the year 3000
              Not much has changed, but they live underwater
              And your great-great-great-granddaughter
              Is playin' FAF, playin' FAF"

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              • D Offline
                Dragun101 @speed2
                last edited by 14 Oct 2020, 18:39

                @speed2

                Which I mentioned in the OP and its more about game flow than anything.

                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                Project Head and current Owner/Manager of SCTA Project

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                • F Offline
                  FtXCommando
                  last edited by 14 Oct 2020, 18:46

                  Don't even understand the point of this. A t1 air factory is 200 mass.

                  Land being irrelevant at late t2/early t3 stage isn't even a problem I see in game. If it was, this wouldn't even be the solution to make it relevant. All it would make relevant (if you let every t2 factory do it) is chipping away the value of air control as you cant stop say 3 different slices of crossfire canal from building their own transport for arty drops everywhere. But then again, you just need to invest 200 mass and 10-40 seconds to do this with an air factory anyway.

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                  • D Offline
                    Dragun101
                    last edited by Dragun101 14 Oct 2020, 18:48

                    Ftx after having thought about it and talked with some folks on the faf discord a couple hour after I posted this, I actually realize this was actually terrible idea. But yes the point would be to remove '10-40' second delay. So there isn't a pause in gameplay that you described.

                    -Through I do kinda think be a way to make air fights more organic thinking what you said. Vs Big Moshpit of Inties you need proper scout coverage and inties not all in one area to stop this

                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                    Project Head and current Owner/Manager of SCTA Project

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