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    Game crashing.

    Scheduled Pinned Locked Moved
    I need help
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    • JipJ
      Jip
      last edited by

      We need more information, in specific the exception code that is shown in the debugger.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • T
        TankenAbard
        last edited by

        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
        attempted to read memory at 0x0000005c

        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366391.log /replay C:\ProgramData\FAForever\cache\temp.scfareplay /replayid 15366391

        Callstack:
        Unknown symbol (address 0x0050dfd8)
        Unknown symbol (address 0x0068af40)
        Unknown symbol (address 0x1925d9fb)
        Unknown symbol (address 0x1925d9fb)

        Last 100 lines of log...

        debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
        debug: Loading module '\000/projectiles/aifsonanceshell01/aifsonanceshell01_script.lua\000'
        debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
        debug: Current gametime: 00:32:30
        debug: Loading module '\000/projectiles/aaphalanx01/aaphalanx01_script.lua\000'
        debug: Loading module '\000/lua/kirvesprojectiles.lua\000'
        debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000'
        debug: Current gametime: 00:33:00
        debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
        debug: Current gametime: 00:33:30
        debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
        debug: Loading module '\000/projectiles/caananodart04/caananodart04_script.lua\000'
        debug: Current gametime: 00:34:00
        debug: Current gametime: 00:34:30
        debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000'
        debug: Loading module '\000/units/ura0302/ura0302_script.lua\000'
        debug: Current gametime: 00:35:00
        debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000'
        debug: Current gametime: 00:35:30
        debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000'
        debug: Current gametime: 00:36:00
        debug: Current gametime: 00:36:30
        debug: Current gametime: 00:37:00
        debug: Current gametime: 00:37:30
        debug: Current gametime: 00:38:00
        info: Minimized true
        debug: Current gametime: 00:38:30
        warning: GetResource: Invalid name ""
        info: Can't find texture "" -- trying fallback.
        warning: GetResource: Invalid name ""
        info: Can't find texture "" -- trying fallback.
        warning: GetResource: Invalid name ""
        info: Can't find texture "" -- trying fallback.
        warning: GetResource: Invalid name ""
        info: Can't find texture "" -- trying fallback.
        warning: GetResource: Invalid name ""
        info: Can't find texture "" -- trying fallback.
        info: Minimized false
        debug: Current gametime: 00:39:00
        debug: Loading module '\000/projectiles/aaserpentine/aaserpentine_script.lua\000'
        debug: Current gametime: 00:39:30
        debug: Current gametime: 00:40:00
        debug: Current gametime: 00:40:30
        debug: Current gametime: 00:41:00
        debug: Current gametime: 00:41:30
        debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
        info: CWldSession::DoBeat() unknown entity id (0x2ff008c0) supplied in a pose update.
        debug: Current gametime: 00:42:00
        debug: Current gametime: 00:42:30
        debug: Current gametime: 00:43:00
        debug: Current gametime: 00:43:30
        debug: Current gametime: 00:44:00
        debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
        debug: Loading module '\000/units/xaa0305/xaa0305_script.lua\000'
        debug: Current gametime: 00:44:30
        debug: Current gametime: 00:45:00
        debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
        debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
        debug: Current gametime: 00:45:30
        info: CWldSession::DoBeat() unknown entity id (0x2ff002a1) supplied in a pose update.
        debug: Current gametime: 00:46:00
        info: CWldSession::DoBeat() unknown entity id (0x2ff00215) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff002a1) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00300) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff0034b) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00387) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff0043f) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00497) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff0049b) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00511) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff000ef) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff005c9) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff005d3) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff0089d) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff008b4) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00912) supplied in a pose update.
        debug: Current gametime: 00:46:30
        warning: ACU kill detected. Rating for ranked games is now enforced.
        info: Sending game result: 5 score 1
        info: GAMERESULT : \000score 1
        debug: Current gametime: 00:47:00
        debug: Loading module '\000/projectiles/adfreactoncannon01/adfreactoncannon01_script.lua\000'
        debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
        debug: Current gametime: 00:47:30
        debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
        debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
        debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000'
        debug: Current gametime: 00:48:00
        info: CWldSession::DoBeat() unknown entity id (0x2ff005c1) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff001a1) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff003f7) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00794) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff007ca) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff007cd) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff007e4) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff007e8) supplied in a pose update.
        debug: Current gametime: 00:48:30
        info: CWldSession::DoBeat() unknown entity id (0x2ff001a1) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff003d9) supplied in a pose update.

        Is this right, or is it something else?

        1 Reply Last reply Reply Quote 0
        • JipJ
          Jip
          last edited by

          Yes - that is perfect. Keep them coming if they happen again!

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • D
            DustinWStorey
            last edited by

            java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15373048.log for more information
            at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
            at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
            at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
            at java.base/java.lang.Thread.run(Thread.java:832)

            EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
            attempted to read memory at 0x0000005c

            Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
            Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15372167.log /gpgnet 127.0.0.1:32243 /mean 1013.20105 /deviation 106.599106 /savereplay gpgnet://127.0.0.1:58685/15372167/DustinWStorey.SCFAreplay /country US /clan xGN /numgames 430

            Callstack:
            Unknown symbol (address 0x0050dfd8)
            Unknown symbol (address 0x0068af40)
            Unknown symbol (address 0x3a20736f)

            Last 100 lines of log...

            debug: Loading module '\000/lua/remoteviewing.lua\000'
            debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
            debug: Current gametime: 00:21:00
            debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
            debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
            debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
            debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
            debug: Loading module '\000/lua/sim/tasks/targetlocation.lua\000'
            debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
            debug: Current gametime: 00:21:30
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
            debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
            debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
            debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
            debug: Current gametime: 00:22:00
            debug: Loading module '\000/units/urb1104/urb1104_script.lua\000'
            debug: Loading module '\000/units/url0301/url0301_script.lua\000'
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Loading module '\000/units/xsa0204/xsa0204_script.lua\000'
            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds
            debug: Loading module '\000/projectiles/aantorpedochronopack01/aantorpedochronopack01_script.lua\000'
            debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
            debug: Loading module '\000/units/uas0401/uas0401_script.lua\000'
            debug: Current gametime: 00:22:30
            debug: Loading module '\000/units/uab4201/uab4201_script.lua\000'
            debug: Loading module '\000/projectiles/aantorpedo01/aantorpedo01_script.lua\000'
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Loading module '\000/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua\000'
            debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
            debug: Current gametime: 00:23:00
            debug: Loading module '\000/projectiles/sanheavycavitationtorpedo01/sanheavycavitationtorpedo01_script.lua\000'
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Loading module '\000/units/uea0204/uea0204_script.lua\000'
            debug: Loading module '\000/projectiles/sanheavycavitationtorpedo04/sanheavycavitationtorpedo04_script.lua\000'
            debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
            debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
            debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000'
            info: CWldSession::DoBeat() unknown entity id (0x2ff00046) supplied in a pose update.
            debug: Current gametime: 00:23:30
            debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
            debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
            debug: Loading module '\000/projectiles/sanajelluantitorpedo01/sanajelluantitorpedo01_script.lua\000'
            debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000'
            debug: Loading module '\000/units/xsb2205/xsb2205_script.lua\000'
            debug: Loading module '\000/projectiles/tananglertorpedo06/tananglertorpedo06_script.lua\000'
            debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
            debug: Current gametime: 00:24:00
            debug: Loading module '\000/projectiles/sanheavycavitationtorpedo02/sanheavycavitationtorpedo02_script.lua\000'
            debug: Loading module '\000/projectiles/sanheavycavitationtorpedo03/sanheavycavitationtorpedo03_script.lua\000'
            debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000'
            debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
            debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
            debug: Current gametime: 00:24:30
            debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
            debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
            debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
            debug: Current gametime: 00:25:00
            debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000'
            debug: Loading module '\000/units/zeb9601/zeb9601_script.lua\000'
            debug: Loading module '\000/units/xsb2305/xsb2305_script.lua\000'
            debug: Current gametime: 00:25:30
            debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
            debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
            debug: Current gametime: 00:26:00

            these are the 2 that i was able to copy

            1 Reply Last reply Reply Quote 0
            • JipJ
              Jip
              last edited by

              Great - in combination with other reports we managed to find the cause. We're fixing it - there will likely be a hotfix by the start of next week.

              Please keep future crash reports coming - you're helping the community in general to track down the causes.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • R
                RobertPaulson
                last edited by

                This might be anotherclient.log

                1 Reply Last reply Reply Quote 0
                • O
                  OblivionLord
                  last edited by

                  java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15439677.log for more information
                  at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
                  at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                  at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                  at java.base/java.lang.Thread.run(Thread.java:832)

                  1 Reply Last reply Reply Quote 0
                  • O
                    OblivionLord
                    last edited by

                    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                    attempted to read memory at 0x0000005c

                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15439802.log /gpgnet 127.0.0.1:10740 /mean 1005.3 /deviation 355.281 /savereplay gpgnet://127.0.0.1:52624/15439802/OblivionLord.SCFAreplay /country US /numgames 1

                    Callstack:
                    Unknown symbol (address 0x0050dfd8)
                    Unknown symbol (address 0x0068af40)
                    Unknown symbol (address 0x3a20736f)
                    Unknown symbol (address 0xcd37c832)

                    Last 100 lines of log...

                    info: CWldSession::DoBeat() unknown entity id (0x2ff000e4) supplied in a pose update.
                    debug: Current gametime: 00:46:30
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update.
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff01420) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00dfd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014dd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cc8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01529) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0143d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014b9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ec) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b35) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00056) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00606) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00625) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0055d) supplied in a pose update. debug: Current gametime: 00:47:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff009e8) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00aeb) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update.
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    info: CWldSession::DoBeat() unknown entity id (0x2ff0014b) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update.
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff01652) supplied in a pose update.
                    debug: Current gametime: 00:47:30
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    debug: Current gametime: 00:48:00
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff012fe) supplied in a pose update. debug: Current gametime: 00:48:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    info: PopupCreateUnitMenu
                    debug: Current gametime: 00:49:00
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    debug: Loading module '\000/units/xnl0403/xnl0403_script.lua\000'
                    debug: Current gametime: 00:49:30
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> debug: Loading module '\000/projectiles/ntacticalmissile2/ntacticalmissile2_script.lua\000' warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    info: PopupCreateUnitMenu
                    debug: Current gametime: 00:51:00
                    debug: Loading module '\000/units/xnl0402/xnl0402_script.lua\000'
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:51:30 info: PopupCreateUnitMenu warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
                    stack traceback:
                    [C]: in function GetWeapon' ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197> debug: Current gametime: 00:52:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                    ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Error running lua script: attempt to use as number a nil value
                    stack traceback:
                    [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function `ExpPathToLocation'
                    ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                    debug: Current gametime: 00:52:30
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    debug: Current gametime: 00:53:00
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile

                    1 Reply Last reply Reply Quote 0
                    • I
                      Interstellafella
                      last edited by

                      java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741515. See for more information
                      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
                      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                      at java.base/java.lang.Thread.run(Thread.java:832)

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by

                        @Interstellafella See this article as to what information we need: https://forum.faforever.com/topic/2605/crashes?_=1633531162481

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • V
                          vmkcom
                          last edited by

                          Another crash, happens at every game

                          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x025ede58
                          attempted to read memory at 0x5f5ef079

                          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15468792.log /gpgnet 127.0.0.1:54992 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:59961/15468792/vmkcom.SCFAreplay /country KZ /numgames 0

                          Callstack:
                          Unknown symbol (address 0x025ede58)
                          Unknown symbol (address 0x025de001)
                          BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
                          RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
                          RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)

                          Last 100 lines of log...

                          debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
                          info: Exe Version: 1.0
                          debug: Current gametime: 00:00:00
                          info: Exe Version: 1.0
                          debug: Loading module '\000/lua/sim/blip.lua\000'
                          info: Exe Version: 1.0
                          info: Exe Version: 1.0
                          info: Exe Version: 1.0
                          info: Exe Version: 1.0
                          info: Exe Version: 1.0
                          info: Exe Version: 1.0
                          info: Exe Version: 1.0
                          info: playable area coordinates are { 0, 0, 512, 512 }
                          info: Offmapareas are {
                          info: { x0=-100, x1=612, y0=-100, y1=0 },
                          info: { x0=-100, x1=612, y0=512, y1=612 },
                          info: { x0=-100, x1=0, y0=0, y1=512 },
                          info: { x0=512, x1=612, y0=0, y1=512 }
                          info: }
                          debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
                          info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using ChallengeMain
                          debug: Loading module '\000/units/url0105/url0105_script.lua\000'
                          warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
                          warning: Source: {
                          warning: currentline=529,
                          warning: func=function: 1DA1DBE0,
                          warning: linedefined=527,
                          warning: name="CreateCybranFactoryBuildEffects",
                          warning: namewhat="field",
                          warning: nups=3,
                          warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
                          warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
                          warning: what="Lua"
                          warning: }
                          debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
                          debug: Loading module '\000/lua/renderselectparams.lua\000'
                          debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
                          debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
                          debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
                          debug: Loading module '\000/lua/formations.lua\000'
                          debug: Loading module '\000/lua/spreadattack.lua\000'
                          debug: Loading module '\000/lua/editor/economybuildconditions.lua\000'
                          debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
                          debug: Loading module '\000/units/ura0001o/ura0001o_script.lua\000'
                          debug: Loading module '\000/units/ura0002o/ura0002o_script.lua\000'
                          debug: Loading module '\000/lua/formations.lua\000'
                          debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
                          debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
                          debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
                          info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
                          debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
                          debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
                          debug: Current gametime: 00:00:30
                          info: AIGetMarkerLocationsEx 6 markers for Land Path Node
                          info: AIGetMarkerLocationsEx 12 markers for Water Path Node
                          info: AIGetMarkerLocationsEx 10 markers for Air Path Node
                          info: AIGetMarkerLocationsEx 20 markers for Amphibious Path Node
                          debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
                          debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
                          debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
                          debug: Loading module '\000/lua/sim/projectile.lua\000'
                          debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
                          info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
                          debug: Loading module '\000/lua/shared/overcharge.lua\000'
                          debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
                          debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
                          debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
                          debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
                          debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
                          debug: Current gametime: 00:01:00
                          warning: SND: Error playing cue 62 on bank 9 [xgg]
                          XACT: Invalid arg
                          debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
                          debug: Loading module '\000/units/urb0102/urb0102_script.lua\000'
                          debug: Loading module '\000/units/url0101/url0101_script.lua\000'
                          debug: Current gametime: 00:01:30
                          debug: Loading module '\000/units/url0103/url0103_script.lua\000'
                          debug: Loading module '\000/units/url0106/url0106_script.lua\000'
                          debug: Loading module '\000/units/url0107/url0107_script.lua\000'
                          debug: Current gametime: 00:02:00
                          debug: Current gametime: 00:02:30
                          debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
                          debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
                          debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
                          debug: Loading module '\000/lua/terranprojectiles.lua\000'
                          debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
                          debug: Loading module '\000/lua/genericdebris.lua\000'
                          debug: Loading module '\000/units/xra0105/xra0105_script.lua\000'
                          debug: Current gametime: 00:03:00
                          debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
                          debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
                          debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
                          warning: *FORMATION DEBUG: Unit ura0002o was excluded from the formation because its layer could not be determined.
                          debug: Current gametime: 00:03:30
                          debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000'
                          debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
                          debug: Loading module '\000/lua/cybranprojectiles.lua\000'
                          debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000'
                          debug: Current gametime: 00:04:00
                          debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
                          debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'

                          JipJ 1 Reply Last reply Reply Quote 0
                          • JipJ
                            Jip @vmkcom
                            last edited by

                            @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
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