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    Game crashing.

    Scheduled Pinned Locked Moved I need help
    13 Posts 7 Posters 2.8k Views
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    • JipJ Offline
      Jip
      last edited by

      Yes - that is perfect. Keep them coming if they happen again!

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • D Offline
        DustinWStorey
        last edited by

        java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15373048.log for more information
        at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
        at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
        at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
        at java.base/java.lang.Thread.run(Thread.java:832)

        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
        attempted to read memory at 0x0000005c

        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15372167.log /gpgnet 127.0.0.1:32243 /mean 1013.20105 /deviation 106.599106 /savereplay gpgnet://127.0.0.1:58685/15372167/DustinWStorey.SCFAreplay /country US /clan xGN /numgames 430

        Callstack:
        Unknown symbol (address 0x0050dfd8)
        Unknown symbol (address 0x0068af40)
        Unknown symbol (address 0x3a20736f)

        Last 100 lines of log...

        debug: Loading module '\000/lua/remoteviewing.lua\000'
        debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
        debug: Current gametime: 00:21:00
        debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
        debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
        debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
        debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
        debug: Loading module '\000/lua/sim/tasks/targetlocation.lua\000'
        debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
        debug: Current gametime: 00:21:30
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
        debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
        debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
        debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
        debug: Current gametime: 00:22:00
        debug: Loading module '\000/units/urb1104/urb1104_script.lua\000'
        debug: Loading module '\000/units/url0301/url0301_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/units/xsa0204/xsa0204_script.lua\000'
        debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds
        debug: Loading module '\000/projectiles/aantorpedochronopack01/aantorpedochronopack01_script.lua\000'
        debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
        debug: Loading module '\000/units/uas0401/uas0401_script.lua\000'
        debug: Current gametime: 00:22:30
        debug: Loading module '\000/units/uab4201/uab4201_script.lua\000'
        debug: Loading module '\000/projectiles/aantorpedo01/aantorpedo01_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua\000'
        debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
        debug: Current gametime: 00:23:00
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo01/sanheavycavitationtorpedo01_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/units/uea0204/uea0204_script.lua\000'
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo04/sanheavycavitationtorpedo04_script.lua\000'
        debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
        debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
        debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000'
        info: CWldSession::DoBeat() unknown entity id (0x2ff00046) supplied in a pose update.
        debug: Current gametime: 00:23:30
        debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
        debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
        debug: Loading module '\000/projectiles/sanajelluantitorpedo01/sanajelluantitorpedo01_script.lua\000'
        debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000'
        debug: Loading module '\000/units/xsb2205/xsb2205_script.lua\000'
        debug: Loading module '\000/projectiles/tananglertorpedo06/tananglertorpedo06_script.lua\000'
        debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
        debug: Current gametime: 00:24:00
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo02/sanheavycavitationtorpedo02_script.lua\000'
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo03/sanheavycavitationtorpedo03_script.lua\000'
        debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000'
        debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
        debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
        debug: Current gametime: 00:24:30
        debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
        debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
        debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Current gametime: 00:25:00
        debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000'
        debug: Loading module '\000/units/zeb9601/zeb9601_script.lua\000'
        debug: Loading module '\000/units/xsb2305/xsb2305_script.lua\000'
        debug: Current gametime: 00:25:30
        debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
        debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
        debug: Current gametime: 00:26:00

        these are the 2 that i was able to copy

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          Great - in combination with other reports we managed to find the cause. We're fixing it - there will likely be a hotfix by the start of next week.

          Please keep future crash reports coming - you're helping the community in general to track down the causes.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • R Offline
            RobertPaulson
            last edited by

            This might be anotherclient.log

            1 Reply Last reply Reply Quote 0
            • O Offline
              OblivionLord
              last edited by

              java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15439677.log for more information
              at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
              at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
              at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
              at java.base/java.lang.Thread.run(Thread.java:832)

              1 Reply Last reply Reply Quote 0
              • O Offline
                OblivionLord
                last edited by

                EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                attempted to read memory at 0x0000005c

                Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15439802.log /gpgnet 127.0.0.1:10740 /mean 1005.3 /deviation 355.281 /savereplay gpgnet://127.0.0.1:52624/15439802/OblivionLord.SCFAreplay /country US /numgames 1

                Callstack:
                Unknown symbol (address 0x0050dfd8)
                Unknown symbol (address 0x0068af40)
                Unknown symbol (address 0x3a20736f)
                Unknown symbol (address 0xcd37c832)

                Last 100 lines of log...

                info: CWldSession::DoBeat() unknown entity id (0x2ff000e4) supplied in a pose update.
                debug: Current gametime: 00:46:30
                info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update.
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff01420) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00dfd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014dd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cc8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01529) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0143d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014b9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ec) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b35) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00056) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00606) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00625) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0055d) supplied in a pose update. debug: Current gametime: 00:47:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff009e8) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff00aeb) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update.
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                info: CWldSession::DoBeat() unknown entity id (0x2ff0014b) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update.
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff01652) supplied in a pose update.
                debug: Current gametime: 00:47:30
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                debug: Current gametime: 00:48:00
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff012fe) supplied in a pose update. debug: Current gametime: 00:48:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                info: PopupCreateUnitMenu
                debug: Current gametime: 00:49:00
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                debug: Loading module '\000/units/xnl0403/xnl0403_script.lua\000'
                debug: Current gametime: 00:49:30
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> debug: Loading module '\000/projectiles/ntacticalmissile2/ntacticalmissile2_script.lua\000' warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                info: PopupCreateUnitMenu
                debug: Current gametime: 00:51:00
                debug: Loading module '\000/units/xnl0402/xnl0402_script.lua\000'
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:51:30 info: PopupCreateUnitMenu warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
                stack traceback:
                [C]: in function GetWeapon' ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197> debug: Current gametime: 00:52:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function `ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                debug: Current gametime: 00:52:30
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                debug: Current gametime: 00:53:00
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile

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                • I Offline
                  Interstellafella
                  last edited by

                  java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741515. See for more information
                  at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
                  at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                  at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                  at java.base/java.lang.Thread.run(Thread.java:832)

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                  • JipJ Offline
                    Jip
                    last edited by

                    @Interstellafella See this article as to what information we need: https://forum.faforever.com/topic/2605/crashes?_=1633531162481

                    A work of art is never finished, merely abandoned

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                    • V Offline
                      vmkcom
                      last edited by

                      Another crash, happens at every game

                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x025ede58
                      attempted to read memory at 0x5f5ef079

                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15468792.log /gpgnet 127.0.0.1:54992 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:59961/15468792/vmkcom.SCFAreplay /country KZ /numgames 0

                      Callstack:
                      Unknown symbol (address 0x025ede58)
                      Unknown symbol (address 0x025de001)
                      BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
                      RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
                      RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)

                      Last 100 lines of log...

                      debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
                      info: Exe Version: 1.0
                      debug: Current gametime: 00:00:00
                      info: Exe Version: 1.0
                      debug: Loading module '\000/lua/sim/blip.lua\000'
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: playable area coordinates are { 0, 0, 512, 512 }
                      info: Offmapareas are {
                      info: { x0=-100, x1=612, y0=-100, y1=0 },
                      info: { x0=-100, x1=612, y0=512, y1=612 },
                      info: { x0=-100, x1=0, y0=0, y1=512 },
                      info: { x0=512, x1=612, y0=0, y1=512 }
                      info: }
                      debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
                      info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using ChallengeMain
                      debug: Loading module '\000/units/url0105/url0105_script.lua\000'
                      warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
                      warning: Source: {
                      warning: currentline=529,
                      warning: func=function: 1DA1DBE0,
                      warning: linedefined=527,
                      warning: name="CreateCybranFactoryBuildEffects",
                      warning: namewhat="field",
                      warning: nups=3,
                      warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
                      warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
                      warning: what="Lua"
                      warning: }
                      debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
                      debug: Loading module '\000/lua/renderselectparams.lua\000'
                      debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
                      debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
                      debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
                      debug: Loading module '\000/lua/formations.lua\000'
                      debug: Loading module '\000/lua/spreadattack.lua\000'
                      debug: Loading module '\000/lua/editor/economybuildconditions.lua\000'
                      debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
                      debug: Loading module '\000/units/ura0001o/ura0001o_script.lua\000'
                      debug: Loading module '\000/units/ura0002o/ura0002o_script.lua\000'
                      debug: Loading module '\000/lua/formations.lua\000'
                      debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
                      debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
                      debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
                      info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
                      debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
                      debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
                      debug: Current gametime: 00:00:30
                      info: AIGetMarkerLocationsEx 6 markers for Land Path Node
                      info: AIGetMarkerLocationsEx 12 markers for Water Path Node
                      info: AIGetMarkerLocationsEx 10 markers for Air Path Node
                      info: AIGetMarkerLocationsEx 20 markers for Amphibious Path Node
                      debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
                      debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
                      debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
                      debug: Loading module '\000/lua/sim/projectile.lua\000'
                      debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
                      info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
                      debug: Loading module '\000/lua/shared/overcharge.lua\000'
                      debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
                      debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
                      debug: Current gametime: 00:01:00
                      warning: SND: Error playing cue 62 on bank 9 [xgg]
                      XACT: Invalid arg
                      debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
                      debug: Loading module '\000/units/urb0102/urb0102_script.lua\000'
                      debug: Loading module '\000/units/url0101/url0101_script.lua\000'
                      debug: Current gametime: 00:01:30
                      debug: Loading module '\000/units/url0103/url0103_script.lua\000'
                      debug: Loading module '\000/units/url0106/url0106_script.lua\000'
                      debug: Loading module '\000/units/url0107/url0107_script.lua\000'
                      debug: Current gametime: 00:02:00
                      debug: Current gametime: 00:02:30
                      debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
                      debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
                      debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
                      debug: Loading module '\000/lua/terranprojectiles.lua\000'
                      debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
                      debug: Loading module '\000/lua/genericdebris.lua\000'
                      debug: Loading module '\000/units/xra0105/xra0105_script.lua\000'
                      debug: Current gametime: 00:03:00
                      debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
                      debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
                      debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
                      warning: *FORMATION DEBUG: Unit ura0002o was excluded from the formation because its layer could not be determined.
                      debug: Current gametime: 00:03:30
                      debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000'
                      debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
                      debug: Loading module '\000/lua/cybranprojectiles.lua\000'
                      debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000'
                      debug: Current gametime: 00:04:00
                      debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
                      debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip @vmkcom
                        last edited by

                        @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.

                        A work of art is never finished, merely abandoned

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