Give ACU's a little yellow crown to distinguish them from SACU's.
I don't care what is done, but make SMD's actually recognisable.
Give ACU's a little yellow crown to distinguish them from SACU's.
I don't care what is done, but make SMD's actually recognisable.
We discussed this a bit one the other thread. TML, sacu and nukes are obvious choices.
I changed both the t3 gunship and t3 bomber to use the armored t3 bot x emblem instead of the + because it was easier to see at a glance. The T2 and t3 gunships are especially hard for me to distinguish zoomed out but this small change helps.
Making some icons, a pixel wider, while subtle helps to differentiate tech level.
I would personally like to have kennel drone engies be able to have different icon from default engineers.
I plan to test the default icon set to see what pixel size starts to cause overlap issues, and to test different sizes to increase visibility without adding clutter.
I would also like to point out that some of ASI issues is that the white borders are just too pronounced in some cases and making them thinner worked for me.
Cptant. I put a sash over sacu. Simple but easy to spot.
@cptant said in How should UI mod(s) change in-game icons?:
Give ACU's a little yellow crown to distinguish them from SACU's.
I don't care what is done, but make SMD's actually recognisable.
In my current setup, just from using Adv Strategic Icons (don't recall what size I use) the ACU is the same icon as the SACU, but it's about 2x as big. So it's very easy to tell them apart. I don't know if that works for everyone. Maybe it's bad for people with lower resolution. But it's definitely working out for me.
Perhaps we should have different sets of the optional higher-vis icons depending on resolution. As in, it's not just a size difference, but some of the high-res icons are designed differently than the low-res icons.
It would be nice to have control over scaling as you zoom out, but no clue if that is even possible. Sometimes i feel like I just want some icons to scale while others i know i just need to zoom in.
I'll post images of my changes later for debate.
@macdeffy said in How should UI mod(s) change in-game icons?:
It would be nice to have control over scaling as you zoom out, but no clue if that is even possible. Sometimes i feel like I just want some icons to scale while others i know i just need to zoom in.
I'll post images of my changes later for debate.
Probably they shouldn't scale up when you zoom in, because one of the big complaints about the advanced icons is that they can crowd each other out. If you want to know exactly how many tanks/arty/scouts/LABs/MAA are in a group of units, best to keep icons the same size when you zoom in. If they're not the right size to be perceptible, then that's the flaw you need to fix. You wouldn't fix that by dynamically changing icon size based on a factor like zoom level. Just pick a size that works and stick with it.
I meant more that i don't want some icons to get bigger and overlap. Just stay small size when you zoom out, except maybe i do want to see that TML etc.
Nukes, smd, sacu vs acu are the only things that need to change imo. Unless SACUs looking like ACUs to hide them is a feature not a bug
Edit: Maybe tml being more distinct too would be nice
From the other thread discussing the (small) Advanced Strategic Icons mod I took away the following common critiques:
The patch emperor is referring to is in and stable - you can now adjust all the icons through a ui mod. See also the patch notes and this forum post on how to start working on it!
A work of art is never finished, merely abandoned
@emperor_penguin having worked in proces automation and HMI this springs to mind... High Performance HMI https://youtu.be/5GEvFF8pGlc?t=238
In particular in regard to color. There is something to be said for: