150 hives:
Left side: 1 ms when off, 5.0 - 5.5 ms when turned on
Right side: 1ms when off, 22 - 23 ms when turned on
Note:
- Drone count is divided by 2 (3 drones per hive instead of 6), otherwise the performance would be 11 - 13 ms.
- Hives no longer have blinking lights.
150 t3 engineers:
Left side: 1.2ms when off, 5.5 ms when turned on
Right side: 1.2 ms when off, 14 - 15ms when turned on
Note:
- Drone count is equal.
And when you have less engineers (3x t3). The beams of the engineer go to the same point, all drones go to the same point.
When you have t1 engineers - these look exactly the same as there is only one build arm and only one bot, each having their own unique build spot.
150 t1 engineers:
Left side: 1.2 ms when off, 4 ms when turned on
Right side: 1.2 ms when off, 5.5 - 6 ms when turned on
150 hives:
Left side: 1 ms when off, 4 - 4.5 ms when on
Right side: 1 ms when off, 15.5 - 15.5 ms when on.
Note:
- Effects are not visible, what we see here is the impact of the drones on the sim.
Disclaimer:
- Both instances have their own cores (2 + 2 hyperthreading each) but they do impact each other slightly regardless.
With some additional work from MadMax on the models this entire PR should be ready for review later this week