@e33144211332424 For a game replay..
Posts
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Is this a cheat or not?
I believe this mechanic functions as an exploit due to a flaw in the game's targeting and collision logic.
Currently, players can group a massive number of submarines (e.g., 80 units) and issue a spread order (Shift-G). If these grouped subs fight an equal number of ungrouped subs, the grouped side wins overwhelmingly—losing only 10 to 20 units while completely wiping out the enemy.
This happens because the game engine allows multiple units to occupy the exact same physical space, but its targeting logic only registers them as a single target. When the ungrouped enemy fires, all of their damage is concentrated on just one sub at a time. Once it dies, the remaining 79 subs are completely unharmed.
To mimic real-world physics, the game should handle this in one of two ways:
Collision Damage: Prevent units from stacking perfectly. If they try to occupy the same space, they should collide and take damage.
AoE / Shared Damage: If 80 subs are allowed to stack on one point, any incoming attack hitting that point should damage all 80 units simultaneously.
As it stands, this stacking behavior bypasses intended combat balance and acts as a major exploit.
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RE: Is this a cheat or not?
It isn't a matter if one can do it or not, would assert it is a cheat.
1.) No two units should be able to occupy the same physical space.
2.) If not group and i return fire i'm only aiming or able to target 1 unit, VS. the 80 shooting at mine, and the shift-g spreads the fire...Why if i have 80 subs and you grop yours, all min dye, and you may have lost 5 or 10...
A cheat isn't a cheat because people can or can't do it. The fact people are able to and gain an advantage that i'd assert is unfair. i.e. i lose 80 subs for you 5 or 10... So it doesn't matter if people are able to do it or not. does it go against the spirit of the game...? Sure seems like a cheat to me i'l gladly trade 80 subs for 10... I'll win that every day...
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RE: Is this a cheat or not?
@maudlin27 Fair question. One of the overall design goals for Supreme Commander was to allow players to be commanders without requiring them to micromanage units. Given that you are in a large battle, I guess you could divert your attention to just your subs in one spot. But if you miss it, you will lose the sea faster than anything...
The question isn't whether both players can cheat; the point is that people shouldn't be able to. Two wrongs don't make it right... The fact that it works highlights a flaw in the game's logic and people may exploit it, as it only sees one sub in that spot. I would say a cheat is something that takes advantage/quick in the a deficiency within the game's logic that people may exploit. How is it not a cheat? Just because two people can doesn't justify a cheat? And just because one player did and the other not because they were busy elsewhere and exploiting a flaw in the game they get a HUGE unfair advantage. Oh that would be a cheat...? Explain how it is not a cheat?
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RE: Is this a cheat or not?
@FtXCommando I would disagree. You obviously sound like you don't know what you are talking about as it isn't just me reporting it and other confirm it...