@IndexLibrorum So instead of thinking about what I wrote, you just looked at list of my games? Constructively. It's probably just a habit that helps save time.
Posts
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RE: Main problem of Supreme Commander
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RE: Main problem of Supreme Commander
@Sainse It seems like people have forgotten how to read.
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RE: Main problem of Supreme Commander
@Razana With vanilla balance you can't have good balanced gameplay on large (20-40 km) maps. That's why the percentage of games played on them is very small. If players could play on such maps, they wouldn't crowd into tiny squares of 10-16 people. You can't have good battles because spamming megaliths, stationary artillery, nukes and shields is not gameplay. You can and do get "turtle" gameplay because game-enders and shields are imba in relation to all other units. I can't claim to have solved these problems, but I am trying to solve them.
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RE: Main problem of Supreme Commander
@TheWeakie Are you sure you understood correctly what I am suggesting? I am suggesting not to increase bp, but to increase build time. The construction time of everything on the contrary increases several times with the same bp.
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RE: Main problem of Supreme Commander
@IndexLibrorum Theweakie got my idea the wrong way around. Sainse simply didn't read it and saw something of his own.