1v1 without faction rng
Posts made by SladowNoob
@nuggets hello sir please pick one thing you enjoy in life and only do that one thing for the rest of your life.
please remove the impersonation rule guys we had a fun one planned
On a serious note I think this very clearly illustrates the way players at different levels see unit balance.
@firv said in Why don't we have t3 sera gunships, but we have this?:
Wait get out, cybran weak at t2 navy? Their t2 navy is opressive as fuuuck.
I personally don't think cybran t2 is bad because salem is alright, stealth is awesome and u always have frigates to put in formation to get the defender's advantage, and barracudas can be good too. Maybe just weak vs hover because salems cant hit shit
Their t2 air is arguable the strongest for snipes
I'd say aeon gunships are better. Aeon also has swiftwinds which at some point cannot be beaten by interceptors. Nothas outperform corsairs in t2 mex&pgen bombing, and notha and janus both are actually competent at winning air
Aeon has nothing on t3 land
This one's insane, the harbinger is the best t3 land unit in the game. It's fast, destroys t1, t2, pd, titans and loyalists, can surround, swarm, and beat percies and bricks, but that's not even needed because sniper bots exist.
So it's clear that balance views differ, but I strongly believe balance should be built around the top level of play. Otherwise, if cybran navy were nerfed, what could one possibly do as a cybran to beat a competent aeon/sera navy player, when they already have the edge as it stands now?
What could one possibly do to beat a competent aeon player in t3 land when their already insane harbinger gets another buff because the majority deemed it underwhelming?
Silence, elite minority. The game balance shall be tailored to the majority's opinion. Can we get a poll going already?
Why yall talking like aeon doesnt have a fat advantage on 5km due to aurora
Uh, building templates..?
I agree with the post but idk if it's feasible
Over my thousands of games I've had many cases where my (factory) attack move engineers ignored a singular tree clump for apparently no reason. It is fairly insignificant other than the fact that it messes with my perfectionist lumberjack self quite vehemently.
It seems random and as such a little difficult to replicate, but I got two instances, one in each replay, here:
https://replay.faforever.com/22291817
https://replay.faforever.com/22291855
Redragging the same engineers didn't do anything but dragging different engineers to that clump works. Is there anyone that can explain this behaviour and maybe tell me if it's fixable or not? I think it's annoying to deal with
Kind regards,
Team Lead, Personal Trainer, and proud member of the Matchmaker and Balance Teams of FAF, SladowNoob
Yes gun upgrade is OP on any map where acu usage is relevant, apart from 5km 1v1 i guess. Even there it'll be oppressive once you get it, it's just harder to get
Best thing you can do is change the maps you play on, more specifically go for larger maps
Do u wanna play a bo15 thomas
signing up with Cyphrr, but only april 13th-14th
will the hidden pearls be given to everyone that completes the conditions, or just to the first team?
chat can we give fire beetles a 30 second looming area of fire damage? like 500 damage per second for nice area denial
FINALS !! Lunyshko vs waffelzNoob
https://replay.faforever.com/22053537
i'd like to thank you for hosting the tournament, just a shame almost no one showed up. i think its worth trying again, might've just been unfortunate timing for many people