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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Topics

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      SACU Rebalance mod

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      ArranA
      If the mod is still being developed, I have a suggestion. Can we build SACU presets on the fly? How this would work: Where the presets are, replace them with the upgrades so all (left, back, right) are all visible simultaneously, next to one another. Select up to one upgrade option from each category. Like buttons, they get greyed out when selected. Once you have selected your desired upgrades, click the icon to build the basic SACU, the one that usually would build an SACU without upgrades. It will add to the build queue a SACU with your selected upgrades. Left clicking the in-progress build icon in the build tray will add duplicates of the same configuration SACU. Right clicking to remove, like with normal factory ques. Each different configuration added to the build queue will have its own icon, which can also be enumerated up or down as desired.
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      What are your opinions on the T3 arty balance changes?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      1 Posts
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      Game version 3822

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      Discussion about ACUs and their volatile nature (i.e. possible Disconnect Share rules)

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      N
      Based on the discussion here but mostly on discord I think for ACU sharing it will be two options: Recall ACU: avoids the explosion killing all BP/army in mid/late game. Permanent share: for people who don't mind ACU share due to balance (including mods) and lobby wait time reasons. No long-term temporary sharing as it is too complicated for players. This means early game is unsalvageable after a disconnect. For the share condition on disconnect, there will be no lobby option: Recalling ACU fullshares the units unless the ACU dies during recall, in which case the normal share rule is used. How should this "recall" be done? Some have said teleport it for a long time (30s) so it can get killed. I prefer the idea of sharing it for 30s and then it quickly teleports away because it creates a more natural situation for how the ACU can be killed or saved (avoids TMLs or snipes, doesn't stand in important locations). If the permanently shared ACU is killed then the normal share rule is applied at the time of death. It's simply as if they gave you all their units and then died. Originally I had a hidden timer turning the death into fullshare after some time, this idea is now removed to simplify the rules. Should the permanently shared ACU count for keeping your own army alive?