@jip What about when OC splash damages units under shields? https://replay.faforever.com/22042398 15:28 Where my com is
Posts made by Melanol
Something is wrong with shields. I just saw an overcharge come through it like it wasn't even there: https://replay.faforever.com/22110281 26:42
https://replay.faforever.com/22098937 In the beginning
and
https://replay.faforever.com/22098847 11:00
I also noticed that overcharge can penetrate shields when attacking PDs close to the edge. Is that a feature?
I use Redux Strategic Icons with Redux ACU Icons: different icons for different ACUs and experimentals
@sladow-noob said in UI mod guide for the improving player:
Reveal Positions (legal)
What do you mean by (legal)? I know it used to be technically illegal in some cases. Did mods agree to consider it to be always legal?
@yochecker If you want it to be fixed, you have to message the mod author. FAF devs don't fix mods
I don't remember unfinished experimental turning into wrecks in full share after you die and transfer everything to your ally:
https://replay.faforever.com/22080966 16:49 My Ythota
It's too antinoob: Can't have a defending GC under a T3 shield unless that shield is protected by another shield that doesn't have that GC under it
I also started losing audio, but probably because my minijack socket has become faulty, and it turning off switches the audio device and it can't go back.
We definitely need textual "Strategic launch detected" for these cases
@ftxcommando said in Mines?:
Give them a sam and omni too btw
That would be Starcraft 2 widow "mine" (mines that shoot missiles and can reach the skies; they also walk on command)
@elhooo_oood said in Mines?:
Although, hover units get a free buff.
Not if the mines are proximity-activated
@elhooo_oood said in Mines?:
Well, how about Offensive mines then
An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.
This, but without friendly fire
All fighter-bombers ignore (sometimes they don't) ground targets unless ordered to attack a specific target
To replicate: right-click with your T2+ engi on a structure under construction, then quickly SHIFT-right-click on a T3 mex, and fabs around that mex will be ordered, even though you are supposed to SHIFT-double-right-click on a T3 mex to surround it with fabs.
I would provide a replay, but I doubt there is a way to see if I double-clicked
@ftxcommando I didn't want to invent control points