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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • RE: Supcom/Moho engine rewrite

      Hi, thank you for working on this 🙂
      You may have seen my answer on HN.

      I tried this on Linux, it seems to be working fairly well. I haven't launched it for long.

      This is a quick list of the issues I found, I have to go to bed, so I can't test more thoroughly right now:

      • "Exit to windows" is not appropriate in the menu when not running on windows
      • Multi-monitor works well (even detected my monitors on Wayland), but:
        • Why not allow windowed mode on the secondary display?
        • Is it really necessary to restart the game when changing video options?
        • It was not clear to me what the other options did.
        • To simplify usage, would it be possible to add a button to open a new window? This would open a floating window (PiP), with controls to detach it from the game window, pin, resize it, tile, etc.
        • It may be interesting to have a different unit selection per-screen, with the HUD interface, etc: one screen focused on your base, the other on the battlefield
      • You could have a look at the following script to locate the SC:FA folder, it worked well for me (flatpak Steam, library in a secondary disk). It also puts faf data in $HOME/.faforever (xdg dirs would be better)
      • One of my friends (on windows) had an empty window after clicking "Multiplayer LAN"
      • I am on sway (Wayland), the join code was not copied to the clipboard. Pasting works fine.
      • I had a crash when joining another game, it should at least be an in-game message if the map is missing (ideally transmit it, of course):

        2026-10-24T23:06:42.394883Z ERROR rts_core_engine: engine start failed: runtime error: scenario /maps/sentina iii.v0001/sentina iii_scenario.lua is not in the VFS: pass a VFS path like /maps/<folder>/<name>_scenario.lua (vault maps need --vault <dir>)

      • No stats for unit-related data such as units built, etc.
      • production numbers kept blinking when changing quickly, which is annoyingly attentions grabbing
      • it seems to me that the window content (ground textures, etc) was being stretched when I full screened the window (using a DE shortcut). I didn't double check, but it looked like the window aspect ratio affected the textures' aspect ratio.
      • status bar info (ticks/s mostly I think) keeps shifting the pause button left/right, I think some values could use fixed-width printing (padding left with spaces)

      We'll try to run an actual multiplayer game soon to check this out.

      Looking forward to the source code release 🙂

      posted in Contribution
      M
      MayeulC