@Uveso Forgive my ignorance but where are the full logs? I thought that was it!
We'll all be on tomorrownight so I'll report back
@Uveso Forgive my ignorance but where are the full logs? I thought that was it!
We'll all be on tomorrownight so I'll report back
Hi All,
Thanks for your replies.
@Jip thanks for your efforts it happened each time when we were on but too be fair I tested a simular setup single player with no issue
@Uveso Yeah thats me oon Reddit. Didn't realise someone had taken a look - other than unit/mod incompatability any ideas?
@Defiant Thats a possibility as the slots were side by side - I'll spread them out next time
Hi Guys,
We had issues trying to play FaF the other night and I was hoping we could maybe get some help. We were playing with a 25 min no-rush game played fine up until the no-rush ended and then the whole thing froze for all players. We tried this a few times with the same result and then we tried a game with no-rush off and that seemed fine (We only played for 5 mins to confirm as it was getting late at that point). I'm not really too sure what could be up here but I suppose my guess would be mods. We had the following enabled:
Total Mayhem (137.00)
Ai-Uvesoo (100.00)
Supreme score board (6.0)
Blackops FAF unleashed (19.0)
BrewLanadditional unit (2.0)
T2 T3 Storage FAF rebalanced (9.1)
I've played with these in single player fine so I'm usure why it was causing an issue in multiplayer. The logs are below but they don't contain much:
debug: Gametime: 00:24:00 --- Unit: 1109 --- Platoon: 84 --- FPS: 60 --- Memory: 494.9M / 509.6M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds )
debug: Entity: 08827 --- Prop: 02965 --- CScriptObject: 18530 --- CTask: 13328 --- CTaskThread: 13004 --- CLuaTask: 00448 --- CDecalHandle: 01808 --- ReconBlip: 01147
debug: Current gametime: 00:24:30
info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua
info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua
debug: Current gametime: 00:25:00
debug: Gametime: 00:25:00 --- Unit: 1182 --- Platoon: 79 --- FPS: 43 --- Memory: 476.0M / 509.8M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds )
debug: Entity: 08948 --- Prop: 02965 --- CScriptObject: 19197 --- CTask: 13829 --- CTaskThread: 13511 --- CLuaTask: 00448 --- CDecalHandle: 01896 --- ReconBlip: 01226
info: ren_oblivion true
info: ren_ui false
info: send Ptr: 97E40002
info: send Ptr: 85D00002
info: send Ptr: 9EC40002
info: send Ptr: A0C40002
info: send Ptr: 97E40002
info: recv Ptr: 97E40002
info: recv Ptr: 9EC40002
info: recv Ptr: A0C40002
info: recv Ptr: 85D00002
info: Callback packet received, exit sync is over
Any ideas whats causing the issue?