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    2. HiHaHo
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    HiHaHo

    @HiHaHo

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    Latest posts made by HiHaHo

    • RE: getting lots off crashes recently

      played whitout mods still crashes
      not ganna bother anyone ill go play an other game

      posted in I need help
      H
      HiHaHo
    • RE: getting lots off crashes recently

      @uveso seem like it is yes

      its always same error message:

      Callstack:
      Unknown symbol (address 0x009274f1)
      Unknown symbol (address 0x009144b0)
      Unknown symbol (address 0x00775e38)

      posted in I need help
      H
      HiHaHo
    • RE: getting lots off crashes recently

      latest crash:
      https://pastebin.com/xxkPMSdH

      posted in I need help
      H
      HiHaHo
    • RE: getting lots off crashes recently

      remember reading this in other thread :

      https://pastebin.com/qzM8MBLx

      posted in I need help
      H
      HiHaHo
    • RE: getting lots off crashes recently

      also game bug:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009274f1
      attempted to read memory at 0x40000000

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14881016.log /gpgnet 127.0.0.1:59407 /mean 1299.77 /deviation 105.16 /savereplay gpgnet://127.0.0.1:65446/14881016/HiHaHo.SCFAreplay /country NL /numgames 482

      Callstack:
      Unknown symbol (address 0x009274f1)
      Unknown symbol (address 0x009145f1)
      Unknown symbol (address 0x004c9741)
      Unknown symbol (address 0x00409243)
      Unknown symbol (address 0x00409b2b)
      Unknown symbol (address 0x0074a11b)

      Last 100 lines of log...

      debug: Loading module '\000/units/xab3301/xab3301_script.lua\000'
      debug: Loading module '\000/lua/remoteviewing.lua\000'
      debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000'
      debug: Current gametime: 00:21:00
      debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000'
      debug: Loading module '\000/lua/sim/tasks/targetlocation.lua\000'
      debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
      debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
      info: UI_MakeSelectionSet 2
      debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
      info: UI_MakeSelectionSet 2
      info: UI_MakeSelectionSet 2
      debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
      debug: Current gametime: 00:21:30
      debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000'
      debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000'
      info: UI_ApplySelectionSet 2
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
      info: StartCommandMode order RULEUCC_Attack
      info: StartCommandMode order RULEUCC_Attack
      debug: Loading module '\000/units/urs0304/urs0304_script.lua\000'
      debug: Current gametime: 00:22:00
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 6
      debug: Loading module '\000/projectiles/tifmissilecruise04/tifmissilecruise04_script.lua\000'
      debug: Loading module '\000/projectiles/taamissileflayer02/taamissileflayer02_script.lua\000'
      debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
      debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
      info: UI_ApplySelectionSet 6
      debug: Current gametime: 00:22:30
      info: UI_ApplySelectionSet 7
      info: UI_ApplySelectionSet 1
      info: UI_ApplySelectionSet 1
      info: UI_ApplySelectionSet 7
      debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000'
      debug: Current gametime: 00:23:00
      debug: Loading module '\000/units/ura0401/ura0401_script.lua\000'
      debug: Current gametime: 00:23:30
      debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
      info: UI_MakeSelectionSet 7
      debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
      info: UI_ApplySelectionSet 7
      debug: Current gametime: 00:24:00
      info: UI_ApplySelectionSet 7
      info: UI_ApplySelectionSet 7
      debug: Loading module '\000/units/uab2302/uab2302_script.lua\000'
      debug: Loading module '\000/projectiles/aandepthcharge01/aandepthcharge01_script.lua\000'
      debug: Current gametime: 00:24:30
      debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000'
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 7
      debug: Loading module '\000/projectiles/sifsuthanusartilleryshell02/sifsuthanusartilleryshell02_script.lua\000'
      info: UI_ApplySelectionSet 7
      debug: Current gametime: 00:25:00
      info: UI_ApplySelectionSet 7
      debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
      debug: Current gametime: 00:25:30
      info: UI_ApplySelectionSet 6
      debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
      debug: Current gametime: 00:26:00
      debug: Current gametime: 00:26:30
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 5
      info: UI_ApplySelectionSet 5
      warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
      stack traceback:
      [C]: in function `Play'
      ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
      info: UI_ApplySelectionSet 1
      debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000'
      debug: Loading module '\000/units/urb4205/urb4205_script.lua\000'
      debug: Current gametime: 00:27:00
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 6
      debug: Loading module '\000/projectiles/cdfbolter03/cdfbolter03_script.lua\000'
      debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000'
      debug: Current gametime: 00:27:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff000e8) supplied in a pose update.
      debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
      info: UI_ApplySelectionSet 6
      info: UI_ApplySelectionSet 7
      debug: Loading module '\000/units/uab0102/uab0102_script.lua\000'
      debug: Current gametime: 00:28:00
      info: UI_ApplySelectionSet 7
      info: UI_ApplySelectionSet 6
      debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
      debug: Loading module '\000/units/urb2301/urb2301_script.lua\000'
      info: UI_ApplySelectionSet 7
      debug: Current gametime: 00:28:30
      debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
      debug: Loading module '\000/units/xsb2301/xsb2301_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff00133) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00139) supplied in a pose update.
      debug: Current gametime: 00:29:00
      debug: Loading module '\000/units/uab2101/uab2101_script.lua\000'
      debug: Current gametime: 00:29:30
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
      debug: Loading module '\000/projectiles/aifsonanceshell02/aifsonanceshell02_script.lua\000'
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")

      posted in I need help
      H
      HiHaHo
    • getting lots off crashes recently

      lately make crashes a lot and its always the same thing

      bug:

      java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740771. See game_14880555.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:696)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      posted in I need help
      H
      HiHaHo