Posts made by GemblerCZ
java.util.concurrent.TimeoutException: Did not observe any item or terminal signal within 60000ms in 'sinkOneMulticast' (and no fallback has been configured)
at reactor.core.publisher.FluxTimeout$TimeoutMainSubscriber.handleTimeout(FluxTimeout.java:295)
at reactor.core.publisher.FluxTimeout$TimeoutMainSubscriber.doTimeout(FluxTimeout.java:280)
at reactor.core.publisher.FluxTimeout$TimeoutTimeoutSubscriber.onNext(FluxTimeout.java:419)
at reactor.core.publisher.FluxOnErrorResume$ResumeSubscriber.onNext(FluxOnErrorResume.java:79)
at reactor.core.publisher.MonoDelay$MonoDelayRunnable.propagateDelay(MonoDelay.java:271)
at reactor.core.publisher.MonoDelay$MonoDelayRunnable.run(MonoDelay.java:286)
at reactor.core.scheduler.SchedulerTask.call(SchedulerTask.java:68)
at reactor.core.scheduler.SchedulerTask.call(SchedulerTask.java:28)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
I have idea, when i try it in sandbox, then i sumulate problem and, can use replay and if someone deliver me some change on experimental graphics i can test it.
I can do it with full slot alx on gap map
Im trying experimental graphics, i think on one game i see that bugs, and yesterday not, its on how many units or efekts its in game or something that, or what slow game its.
Yes i do it in safe mode with unplug lan
I see that bug only in game with lots of units, on experimental graphics on options see that too.
@thecore i use DDU, many times, with on without geforce experienced on drivers and nothing help try many many changes and its not GPU HW, i try lots of tests
@thecore i have W11 but friend have W10 with 3060 and have that bug too
@thecore i have this driver, and have this bug, and this bug show up in more units on map.
Btw after many email by the support, and clasic helps from them, i think it not possible to change, problem its i game or driver, but if in game i think its nothig here to fix with any update.
He told me from NV that it seems that the problem is not in the graphics card, after several tests and steps, through which he navigated me. I hope that it will pass on and that it will be addressed. But since Supreme is an old game, a lot of people have had to complain and the mistake is still there. The question is whether anyone complained directly about the support.
@e33144211332424 when happen only on nuke, it be maybe ok (on effect), but it happen on all explosions
@speed2 yeah its same on me , i try everything but it happen.
I reported it in support of NV, I assume that no one will deal with it
@jip all explosion, and only after some time of playing with more units on map
Some detail info, NV driver 512.15, W11, lastest FAForever version, 2560x1440@144Hz, In game seetings - fidelity on medium, sky off.
I try change in drivet to performance from quality. Trying all off on NV driver. Try off gsync, Resize BAR. But nothing better. Vsync off. In others games its all ok. Friend have same problem on 3060 GPU.
Hello, when i swap from AMD to Nvidia RTX 3060ti, i have in supreme after long game graphics issue, when some blow nuke or somethind i see a lines. All is see on screenshot from game. Any idea how to fix? i try everything and it happen only in supreme commander.