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    Posts

    Recent Best Controversial
    • RE: Why does everything suck so much right now?

      @blackyps said in Why does everything suck so much right now?:

      The question why the high rated scene is dwindling while the rest of the community is growing is indeed very interesting and warrants its own thread. I wanted to start that soon, but if someone wants to go ahead and open it, feel free to do so. I will then comment my thoughts there

      https://forums.faforever.com/viewtopic.php?f=2&t=15548
      I don't even have to write anything f9003e3b877cbf617fb020d794557dd5.jpg

      The difference now I guess is that ladder isn't dying but dead and tournaments are almost dead, but I can't comment much on this since i now have been inactive for years.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: In game chat dump from 631 711 replays and 23 929 players

      Legality aside there are clear morality concerns. A LOT of miscellaneous personal information is public on the internet if you try hard enough to search for it, but collecting and publishing it on public forums is not really ok. Argument that "it's already public" only stands up if you delve into technicalities. And if we had some certain moderator still active giving them this kind of idea would likely result into a mass mega ban or a big drama fest.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: klutz writes an out-of-season april fool's balance patch

      alt text

      posted in Balance Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: FAF Live & Viewership Feedback

      Think you are taking this way too seriously, I see no reason to have yet another layer of FAF bureaucracy added to FAFLive just to greenlight shoutouts, if it's good content and there is a reason to mention it then go ahead, same train of thought for cursing, obviously casters should go in with the mindset to behave and not say anything too risky but if the caster chemistry works well when they are being themselves and not substituting fuck with heck then I think most people would find that kind of cast more enjoyable to watch, overall there are plenty of other more pressing issues with the channel currently.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: I cri everytim

      @ftxcommando said in I cri everytim:

      The most popular map on FAF is sentons, 10% of all FAF games ever were sentons. Yet this is an anomaly and not sure how much can actually be learned about player preferences from it. I think sentons is so popular because it was “the supcom map” used in trailers, which combined with how ancient it is just kept old players playing it. Trying to just make a new sentons map won’t be popular because it lacks all the background surrounding sentons that made it popular and so people will just ignore it. Can’t even get people to use a version of sentons that removes the asymmetry between both sides because that’s apparently considered heretical.

      Senton
      alt text

      Senton faf version
      alt text

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Should FAF clans matter more? What should be different?

      Golden clan tags.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: 150€ King of Crazyrush Tournament

      in assuming i fixed my game

      posted in Tournaments
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: New Player Councilor Discussion + Removal Announcements

      @morax said in New Player Councilor Discussion + Removal Announcements:

      Optimism is GREAT. I do not have an issue with that, but how about we see real data and metrics to say "yes, i have sponsors coming, or yes there will be this or that."

      219 average viewers is nice. how about previous years? Are we certain the trend is really up ? I don't think we can tell because FAF live has not been around that long.

      This is real data and real metrics. I don't think there are any sponsors coming yet and not me nor anyone can tell if there will be, but I know there will be attempts at getting them. What I do know is that 220 > 0 so I don't know why I see people who haven't gotten 220 viewers gathered on a FAF event bicker about the trend of growth not being super clear. Me and FtX have gone and created the thing while noone else ever had any initiative and gotten LoTS from 0 real coverage up to appropriate coverage that is well deserved for the generous donations put out. I don't see why now suddenly as the election is coming up it is apparently a hot topic of concern when in my eyes it's an impressive achievement that doesn't even fall within PC realm of responsibilities.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: New Player Councilor Discussion + Removal Announcements

      Last year's LoTS finals.

      I don't see what your issue even is here, him trying to reach out and capitalize on FAF finally having a consistent coverage medium? Him being optimistic on viewership numbers? Wouldn't even call that optimistic, we weren't that far off of this metric last year already.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Blodir's Player Councilor Application

      Proxy resubmitting old moon's application, I think it still stands as the strongest out there and I cannot see it losing despite fierce competition.

      alt text

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Stats from $10000+ of high level 1v1 FAF tournaments

      What I'm saying is your "haha csoller sui" is dumb and just because they are not considered good players now doesn't mean they weren't in 2012 and had no chances in tourneys.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Stats from $10000+ of high level 1v1 FAF tournaments

      Yes they were competitive, and yes they had very fair chances. Just because chosen nowadays is out of the picture doesn't mean he was "bad" back then or everyone was bad, people don't get better as game ages, meta progresses and it's up to everyone individually to keep up with it or to step back if they aren't interested. 50 people competing then and 50 people competing now is the same 50 people competing, even if me from now would crush me from 2013 because by now there had been a lot of developments as a whole to meta and my experience, there is 0 doubt in my mind me in 2013 was the superior player in every way and the effort I had to put to compete was certainly higher than find the FAF icon once in 4 months and get my 3rd or w/e place. And same goes for GPG, you can laugh at how "poor" they played but Zock in 2017 said the same thing to me, even tho was crushing he knows that him from GPG days had been the better player.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Stats from $10000+ of high level 1v1 FAF tournaments

      My man, 2016 onwards IS the new era already. And it's not a matter of opinion, it's facts. Here's a tourney from 2012:

      alt text

      2v2 format (much harder to organize than 1v1), only 11 days to sign up and 120 euro prize divided between 2 players for each winner.
      Signups?

      alt text
      16 good teams within 11 days, trailer present, and even a ton of official casters secured alt text

      And this is even considering community as a whole was a whole lot smaller.

      Another one from 2015 alt text
      500$ prize pool, how many sign ups?
      alt text
      alt text

      1. The craziest part? Check the date the tourney post went up and then the date the player list represents. Yeah.

      Spring invitational is the most recent tournament that coincidentally also had 500$ prize pool, there were 20 sign ups for the qualifier + 6 accepted invites for a total of 26 players. Do I need to point out the magnitude of difference?
      This isn't shade thrown at the invitational, I think it's a very solid tourney and one of the better organized ones but it's simply a matter of FAF competitive scene situation now compared to back in the day.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Stats from $10000+ of high level 1v1 FAF tournaments

      Well what's the point of these stats? If it's to count the money then sure, if it's to give some high lvl 1v1 tourney overview then it's important.
      Tourneys now have more prize money but the competition trend is the exact opposite, e.g. in 2013 there were random no prize pool ghetto tourneys thrown in literally 30 min and they had 20+ players with every top player online available gathered there and then, even without prize it's already on par or higher competition than a lot of the "recent" stuff.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Stats from $10000+ of high level 1v1 FAF tournaments

      O1800 division lextoc sponsored 50$ per championship defense, naturally during the time I was camping the title fighting off plebs like zock and such. But yea the list is heavily skewed towards new era especially in terms of tournament wins and such which would heavily impact bh stats for example.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: Stats from $10000+ of high level 1v1 FAF tournaments

      Where is my WWPC with 50$ per championship defense mr. accountant

      actually feels like a lot of early era tourneys are missing but idk

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: FAFBeta Testing Tourney Proposal

      I'm happy if someone hosts a beta tourney but I don't really know why you are asking me, you don't need my permission. Other than that if you want I can help you select the format, create the map pool and ask with ftx for some ava prize, don't know about prize pool, I think he is already using the tourney fund quota for league invitationals etc.
      Also this patch is mostly more minor things which are better tested in 1v1/2v2 format, scus are there for general testing but they won't be coming next patch and will likely be reworked still.

      posted in Balance Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: FAFLive Roadmap

      After some talk with BH we came up with some more ideas for events to fulfill the quota some of which include intermediate-upcomer player showmatches, 2v2s and various FFA stuff so if you are ~1700+ on ladder or a strong teamgame player (no astrogap only pls) and are interested post below, only thing required is being responsible enough to actually show up. As for what kind of events to hold me or ftx will talk to the players and decide once we have a scope of what we are working with.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • FAFLive Roadmap

      It's been a bit over half a year since me and ftx created https://www.twitch.tv/faflive, an official FAF streaming hub focused on covering tournaments and running various events. I've had the idea for it for a while from the old official faf twitch run by Zep which had been greatly successful but was lost with Zep's departure from FAF.
      I thought now would be a good time to review the progress and state my mind on the plans and goals of the channel.

      Progress recap:

      The channel currently sits at 843 followers and with Spring Invitational coverage bringing in almost as many followers as LoTS on top of what we already had there is a trend of healthy rapid growth which I expect to continue until the active FAF userbase depletes itself after which there could be different options to try and expand the channel further.

      The accumulated stream revenue is closing in on 200$ which I suggested is used on showmatches as it is a fun format and provides longer viewing experience for the funds available, it's also just a format strangely underused on FAF. The participants to be voted in by viewers or/and done via some sort of wheel of fortune or a hybrid system aimed at fairness.

      Plans:

      Currently channel is Twitch Affiliate and I'd like to have it promoted to Partner as that will reduce the Twitch money cut and give additional cool extra features, the only requirement missing is amount of days streamed. I don't want to clutter the channel with things like random ladder streams to not bring the engagement down, and right now we have an off-season for tourneys so we need to create some content to stream.

      These are the requirements for Partnership
      alt text

      With this in mind if you are a top player interested in playing something that will be casted to fill the stream time please post below, if there is any interest I'd like to use the momentum we got from streaming Spring Invitational and complete the quota. The format I'm not sure about yet, but could be anything. Currently we don't yet have the payout set up yet while we are figuring out the best person to manage the funds based on country, taxes, free time and trust but for now can make some unique avatar prize. It won't be a conventional showmatch anyway as we need to fill 8 days of streams, unless we have at least 3-4 players willing to help which would be enough.

      We currently have 2 emote slots which I plan to fill with some fantastic creations of mine once the motivation to forge them comes. The overlay can also be reworked, the current one I made as practice and while it serves the purpose it could definitely be improved.

      Goals:

      Last LoTS peaked at 276 viewers, would be nice if we can reach 350 for next one, 400 would be a huge success in my mind.

      Also to increase the overall stream production and casting quality to generate more revenue and use that to host more events and potentially kickstart a self-sufficient ecosystem of competitive scene growth. This is probably the entire idea of the channel, as FAF has been growing for a long time and recently more than ever but the proportion of good players compared to casuals has not been impressive what so ever and while certainly in part it's due to the age of the game I attribute a large part of it to lack of care from the big casting figures.

      Thinking back on how I became a top player, it was largely because I discovered FAF through TA4Life's youtube channel on which he was casting competitive 1v1 almost exclusively, and watching some of those plays is what fueled my entire motivation to play and try to get casted with some of my own cool plays. With TA's departure there was a long time period where there was absolutely no coverage of anything competitive scene related except for players streaming their POV until JaggedAppliance took up the torch. That is to say in my opinion discrepancy between FAF's growth and its lack of promising new talent is due to lack of public outreach. Newshub is only read by the active community and even that only in part, if you are just a casual searching FA on Youtube or Twitch and click on the first/biggest thing that pops up you will likely be met with some kind of Dual Gap or, if lucky, blessed by a teamgame or senton neither of which really gives any indication that the community doesn't just consist entirely of nostalgia driven dudes hopping in for a round of big robot shoot big robot twice a year but actually has matchmaking, tournaments and all the cool active community stuff.

      We definitely owe people like LegendOfTheStars, Swkoll, Morax, Stups and other major donators for keeping a lot of the interest alive but I don't want FAF to just keep relying on luck with generous patrons. I hope to one day reach the point where the viewership generates enough motivation for the players and in turn players and casters generate motivation for the viewers to become the players, to the point that we don't have tournament off-seasons in FAF. Probably too ambitious but going well so far.

      Another point is about FA viewability improvements, namely it looks "slow" from viewers perspective and 1v1 looks too "spammy". I think both can be vastly improved.

      For the first one I think the way people cast FA is fundamentally wrong, I already voiced my opinion on this to ftx and Swkoll, not to go into detail but in short I think casting primarily zoomed in is the right way, it however has some technical limitations that need to be solved for it to be properly tried out. It also needs a lot more effort and skill on caster's part to properly capture everything but the end result is worth it in my opinion.

      As for the second point, that is not a problem of 1v1 but a problem of maps and game design both of which can be adjusted. Mappers and mapgen can definitely be guided towards less snowbally maps and as far as game design I have long-term plans to make a unit interaction redesign mod after some of the balance stuff is out of the way.

      That's it, again if you are interested in helping with fulfilling the quota post below.

      posted in General Discussion
      Fremy_SpeeddrawF
      Fremy_Speeddraw
    • RE: FAFLive ShowMatches

      In, would also prefer mapgen. The format should by default be X games instead of BOx for consistent outcome and more games on average. Money should be x for each game and y for each game won or just a light split like bh suggested.

      posted in Tournaments
      Fremy_SpeeddrawF
      Fremy_Speeddraw