Literally today my friend.
Best posts made by Endranii
As in title, would it be possible to have the amount of players in-game for each Q showed?
Cuz as it currently stands I find it hard to judge if the Q is actually alive and players are simply in-game or if the Q is dead and I'm gonna waste 1.5h again just for one 15 minute shitfest even though there is 1.6k people online which.
Something like that.
Or we can just make nukes cost more, exactly as we did, without some stupid total rebalancing of the unit feel.
@ninrai said in New version of the map generator has been released:
@xiaomao
When you open with "my man" you know its gonna be hyperbolic cringe. well done
Dear @Ninrai . I'm writing this post to you to let you know that the foul language I have used in my previous post is unacceptable. And as such I will refrain from using the phrase "my man" in my future correspondence with your person.
So if you will allow, please let me reiterate my last post in a more acceptable manner.
Regarding your point about reducing the contrast, it is something that I don't really agree with you as the colours used in the new version of the mapgen are now closely corresponding to the colours used not only by mappers, but also the different biomes in the game. As such I don't think it is acceptable to be pushing the blame on Blackyps who is doing his best to make sure that RMG can generate maps that not only are playable but also closely resembling polished man made maps. Instead of presenting a colourful mismatch of random colour palettes.
I also do have to raise a point about water blending in with the part traversable by land. In my rather subjective opinion it is non issue. The traversable land areas are clearly distinguished by different colouring and more importantly by different texturing of the ground. Another big giveaway of the the map having water in it is the clear as day texturing used by water(you can see as the beautiful waves roll around). If you will look at the map it's pretty clear where the water cuts itself apart from the traversable land mass.
I could understand if there was no way to distinguish submerged parts of the map from hills or ravines. But fortunately due to the amazing work of people behind RMG this is not an issue. As such, the benevolent man I am I have to ask what kind of PC are you gaming on, what kind of graphical settings are you using, what type monitor etc. Cuz' at this moment everything points that there is some kind of hardware or setting problem on your side. Which I hope we will be able to troubleshoot together in the near future so that you can fully enjoy this new iteration of map gen.
As for the HQ debate, I think that we should simply move on to other more appropriate place. Either on forum or discord, as both of those places have already an ongoing and more importantly quite substantial debate happening on this topic. As such I really do not think there is a reason to bring up this topic here.
And lastly. I'm glad that you have pointed out the issue with see through aeon shields. Unfortunately it is something that's been part of this game for years and is not aeon specific. It happen to all of the shields, but each of them suffers from it in different biome. As such it's not really something that can be fixed on RMG part, rather I would kindly ask you to forward your complaint to the art departament in the next meeting.
Sincerely Endranii.
Title is pretty self explanatory. I would like to ask if it's possible and feasible to introduce MMR penalty for premade teams in 2v2 and 4v4 match makers in the same way that many other games do. That is raise their overall team trueskill rating by certain amount of points per every premade teammate.
Obviously I'm also open to discussion why someone thinks it's a bad idea and that coms and simply playing with people whose faf gaming habits you know, is not that much of advantage when going up against a team of 4 randoms whose overall true skill rating is exactly the same as of the premade team without the premade MMR penalty.
Ban 20x20 maps. They are horrible. 99.9342% of games take over 45minutes to finish. 100% of 20x20 maps are not fun. All the 20x20 maps are garbage and depressing. If you ban 20x20 maps from the ladder pool you will get more people playing it. 20x20 maps are anti-new players, they are anti-fun and anti-everything. Would you enjoy playing on a 200x200 chess board with 100 pawns and 1 king each, no, nobody would, in exactly the same way nobody likes 20x20 maps.
Please consider banning them from the pool, or at least drastically reducing them to 1, MAYBE 2 in the pool if they must stay. They are toxic maps.
They are colour based. Red note is from red player, white is from FtX etc. And if there is hundreds of them then Foley is dead.
While I can see it helping out in low rated games, it will ruin some of the more complex play in higher brackets due to killing off some of the strategies that thrive on abusing other players early or doing unconventional plays.
Imo totally not worth the time for higher bracket games, or any games in competitive scenario as it makes it impossible to properly abuse other players in early game as recovering from first bomber will be much easier.
As for casts? Skill issue kappa. Instead of looking at the BO caster should try to speak about the map and players. What type of gameplay the map is promoting and what can we expect the players to do? What kind of cheeky plays are possible etc. So it's not fault of BO's being boring but rather FAF casters (me included) being just bad.
Am I the only now who thinks that this responses are actually kinda pathetic? And are only made here and now considering they can directly profit from them as they make for nice PR stunts during the elections?
How is it that before the whole election you wouldn't even think about answering those questions. Hell you could have answered those so long ago but do it only now when it's clear that you will profit from it.
So, why only now, why didn't you actually try to make this a better place before you set your sights at becoming the PC?
It's not meaningless nor is it toxic. Forcing everyone to write posts to each and every post you see on forum that you don't agree with is toxic. Like do we really have to spend time answering bullshit posts every day on balance forums or somewhere else so that we are heard that in fact we do dissaggree with the take of OP?
Like how is the "I don't agree with this post" button toxic to you people? It's literally the same shit but more efficient than having to write stupid response to each and every post. I mean, I can go back to responding to each and every asinine post people write but I'm sure magge and few others will have a few words with me soon enough.
Also, it's mostly stupid out of touch posts that get downvoted. If you will look at the reasonable ones they will often just get stupid amount of upvotes without any downvote.
This whole thing just reads like: He is a terrorist, but he is our terrorist and he fought for our cause! UNHAND HIM NOW!
Exactly what others have said, this isn't King's of setons clutch tournament and I have no clue who allowed for the avatars to be even used in a tournament that's not even trying to determine the best people on clutch. Not to mention the addition of nomads...
As much as I would love to watch it, I can't say I'm to thrilled about your usage of the "king of map" brand in a tournament that is anything but that...
Identify a problem: Sniper bots are currently overcrowding the mid and late T3 stage. Making it so producing percies or even bricks is often nothing but asking to lose as those units are gonna get kited to death by the snipergruppe.
It even comes to the point that later on you can totally forget about making anything but shield + sniper combo as nothing is gonna come close to your deathball. Not only killing the unit diversity of opposing factions but also the faction itself where the no-brain shield+sniper just outperforms mainline T3 units which I think should be part of the land game until very late game where Rambo bois come out + experimentals.
Showcase the problem: Honestly any bigger game with open enough space can be seen to produce unhealthy amounts of the snipergruppes into the mid and late T3 stage. I believe there are many cases that have been seen over the last few months as such I will refrain from scrounging up random replays.
Solution: Due to the overreliance on shield spam I would like to propose introducing E cost to running it's main weaponry. Making it so it's way harder to maintain the snipergruppe shielded at all times unless you actually invest into T3 power.
Justify: It gives the balance team a brand new lever to deal with the obnoxious sniper spam and makes it so if player doesn't scale his power properly he is risking losing all the shields after a group of 30 snipers fire at once and also losing DPS as he enters a power stall.
I also don't think it's unheard thing to do considering we already have stuff like ravagers or t2 and t3 arty take E to shoot. It's also showed off to run just fine in SCTA mod so it is certainly possible to implement.
I think one of the problems that you aren't just willing to look at is the presentation to new players.
This is something that Biass and FtX have to watch out for.
Sure the map gen is great addition for us seasoned players who are all sick of BO whoring and want less competitive enviroment where burden of map knowledge is kept to minimum. We can also live with smaller and bigger mistakes like terrain not being obvious or something, as we are getting the kick out of finding new random map to play on. We are fine with ugly decals as long as we don't get to play the same game of burden of knowledge for the first 10 minutes of the game as to how to expand on certain maps or how to not lose the game at minute 11 by having worse Air BO.
But new players won't be as amazed, they will be pissed for having to fight against game again and again where nothing makes sense to them. Them getting a bad map will be much more impactful compared to us. Them seeing ugly map compared to what they can see on current ladder will also look strange. Why are they playing on ugly maps with pathfinding problems when there are hundreds of great hand crafted maps available to them.
Not to mention the fact that with random maps they will never get to feel at home seeing the same map for 3-4 time and now kinda knowing what to play on that map. Instead they will be faced with the daunting experience of having to play against not only enemy but also against brand new map with each new game.
Not to mention the fact that the newbies will have even harder time getting accustomed to setting economy up and running when they have to learn how to improvise BO each and every time they enter the match. What you all want to do is all nice and dandy if you are seasoned player who already have played the game for a while and is accustomed to it's problems.
But a new player? You are literally inviting living hell upon them and making sure that the ladder experience will become even more daunting to many of them as they get scared of yet another layer of unknown.
Sad caster noises:
Bases? What bases?
Like somebody should teach me how to speak "Igirisu".
Thumbnail by courtesy of Javi<3
After seeing this BO's I have cured my FAF depression and actually played some games today!
While you might like it as a current player the reality is that those blurbs are supposed to be interesting to new players, not the current ones.
My man, if you have trouble seeing water on that picture then it's time for a check-up with doctor or buying new monitor.
And while I also prefer the first first picture with "Hawaiian" water, trying to gaslight someone into thinking that the second version is somehow impossible to decipher fast is just shitty.
Also no clue why even bring up HQ change considering it's been covered quite heavily both on forum and discord.