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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Color coded strategic icons

      Btw, Why the mexes are circles, not squares - it's a building! @freadyfish

      posted in Modding & Tools
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      DillyDally
    • RE: Color coded strategic icons

      Also, it would be nice to highlight idle engies harder as orange is not that different from white.

      I am like relearning the game with new icons

      posted in Modding & Tools
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      DillyDally
    • RE: Color coded strategic icons

      Oh, this is really good. I wanted to make something similar (but with preserving shapes). Some small catches:

      1. It would be really nice to show icons for buildings in progress (it is done for factories and tmls only now)
      2. On 2k monitor icons are a bit too small. Is it easy to get 1.25 version?
        P.S. I see people personally dislike this, but it's just because we are not used to it. This mod provides really valuable info about army composition: no blue = no AA
      posted in Modding & Tools
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      DillyDally
    • RE: M28AI Devlog (v302)

      https://replay.faforever.com/25425604 - won on 5km vs *1.5 ai

      posted in AI development
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      DillyDally
    • RE: MapGen 1x1 Tournament

      DillyDally 1332

      posted in Tournaments
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      DillyDally
    • RE: u1500 1v1 tournament 3

      DillyDally 1332

      posted in Tournaments
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      DillyDally
    • RE: RCVIII - Mars Attacks ~ 4v4 ~ $2,100

      sign up

      posted in Tournaments
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      DillyDally
    • RE: 3v3 Seasonal Mapgen Tourney

      Just a note: it's not very nice to know that you are not picked just a day before tourney

      posted in Tournaments
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      DillyDally
    • RE: M28AI Devlog (v302)

      https://replay.faforever.com/23996869
      v133 (did not upgrade, sorry)
      Seems M28 lost to 1 scouted ML
      Also, early expansion was questionable

      posted in AI development
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      DillyDally
    • RE: 3v3 Seasonal Mapgen Tourney

      DillyDally 1700

      posted in Tournaments
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      DillyDally
    • RE: Legend of the Stars 2024 Qualifier 2

      DillyDally 1281

      posted in Tournaments
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      DillyDally
    • RE: M28AI Devlog (v302)

      @maudlin27
      I finally managed to beat the AI on 15 km mapgen with 1.4 resource modifier. I think AI just misjudged the map and went into air and navy when land was key factor. Also, it didn't go pd creep when my army with ACU arrived.
      And I think it undervalued reclaim and far mexes again.
      https://replay.faforever.com/22706131
      Edit:
      Now I looked through replay.
      It goes 2nd air on this map - it's strange, mexes are not that far to rush a transport to drop 1(!) eng...
      1st bomber goes without scout and bombs nothing
      It is building engies from 2 factories instead of 1, so has no units + is very greedy with t2 mex. I think we are too close for t2 mex.
      Then it spams eng from 4 (!!!) factories even when see my units coming
      Not sure why it went t2 air at all.
      9:20 - it knows I have army and it has a lot of t2 engies - couple of PDs could save the game. Then units just block the PD spot for years
      11:00 - it is totally losing, but could probably rush gun and t1 PDs due to good eco + go into water

      posted in AI development
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      DillyDally
    • RE: M28AI Devlog (v302)

      https://replay.faforever.com/22701462
      AI does not go t2 navy till min 16 on navy map + undervalues islands with lots of mexes - still beats me as 1.4 mass is enough... (t2 navy countered with t1 subs xd)

      posted in AI development
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      DillyDally
    • RE: M28AI Devlog (v302)

      https://replay.faforever.com/22701325
      Managed to get map control from 1.4 AI - not sure it's a bug, but interesting. Still lost 😞

      posted in AI development
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      DillyDally
    • RE: M28AI Devlog (v302)

      I think 1.4 and 1.5 multipliers is too much for v100+ trophies. I tried it like 5 times and it's really hard:
      On 5km map the only chance is too push very early until eco advantage hits you
      On 15 km mapgen AI can take really inefficient trades and still be in eco advantage
      Just see how hard it was to cheese with aeon gun on 1.3 multiplier:
      https://replay.faforever.com/22700773

      posted in AI development
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      DillyDally
    • RE: M28AI Devlog (v302)

      https://replay.faforever.com/22700574
      It seems that AI undervalues it's ACU in 1v1 - I managed to trade with AI that had 1.5 multiplier on 5 km map. Also, it's strange it did not block my path/focused my ACU with everything

      posted in AI development
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      DillyDally
    • RE: M28AI Devlog (v302)

      https://replay.faforever.com/22681440
      AI seems to ignore reclaim on hills. Also, it seems it largely undervalues big portions of reclaim.
      In general, I think it is quite interesting to see how AI plays on high reclaim mapgen in comparison to human

      posted in AI development
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      DillyDally