@maudlin27
I finally managed to beat the AI on 15 km mapgen with 1.4 resource modifier. I think AI just misjudged the map and went into air and navy when land was key factor. Also, it didn't go pd creep when my army with ACU arrived.
And I think it undervalued reclaim and far mexes again.
https://replay.faforever.com/22706131
Edit:
Now I looked through replay.
It goes 2nd air on this map - it's strange, mexes are not that far to rush a transport to drop 1(!) eng...
1st bomber goes without scout and bombs nothing
It is building engies from 2 factories instead of 1, so has no units + is very greedy with t2 mex. I think we are too close for t2 mex.
Then it spams eng from 4 (!!!) factories even when see my units coming
Not sure why it went t2 air at all.
9:20 - it knows I have army and it has a lot of t2 engies - couple of PDs could save the game. Then units just block the PD spot for years
11:00 - it is totally losing, but could probably rush gun and t1 PDs due to good eco + go into water
D
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RE: M28AI Devlog (v147)