Excellent work, love the level of detail! Any plans for Aeon units?
Posts made by callcifer
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RE: SupremeCommander printed models
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RE: Linux Support
If you start it from the terminal do you see any error messages?
Also, if you recently installed any updates make sure to reboot as kernel/driver changes can cause problems until a reboot.
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RE: Updated Supreme Score Board (UI) Mod
@Th3-11 said in Updated Supreme Score Board (UI) Mod:
IS there an option to enable to have the give units to Ally, like on previous version ?
That option is still there? Just select the unit(s) and click the unit icon on the scoreboard next to that player's name.
@Zokora said in Updated Supreme Score Board (UI) Mod:
Would it be possible to add the current amount of mass/energy your teammate has?
You can already see this on the scoreboard, just hover over the mass income on the scoreboard and it'll show totals.
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RE: Linux Support
OK there seems to be some confusion. Here's where I stand.
- Actual gameplay is stable for me with both 5.0 and 5.13.
- Replays almost always crash with 5.0 but never with 5.13.
@foodlfg said in Linux Support:
if steam had not been running then the first one would not have worked either.
only 5.09, 4.xx run file generates properly for me.
5.13 does notThis is not correct in my experience. Before 5.13 I never had to have Steam running to play FAF. What has changed with 5.13 is that Steam generates a slightly different run file. With 5.0 and earlier the last line of the file ended with:
bin/wine" "${@:-${DEF_CMD[@]}}"
but with 5.13 it became
bin/wine" steam.exe "${@:-${DEF_CMD[@]}}"
So instead of executing SupremeCommander.exe directly with wine, 5.13 instead calls steam.exe which in turn launches the game. That's why 5.13 doesn't work if Steam isn't running. Still, as I've said, you can fix this very easily by removing steam.exe from that line and everything will work correctly.
@foodlfg said in Linux Support:
the game is not 100% stable with Wine / Proton.
we dont know why.Again, not in my experience. I've had zero stability issues with Proton 3.16 and 5.13. The only problematic ones for me were 4.11 (caused desyncs) and 5.0 (caused replay crashes).
@tatsu said in Linux Support:
I just switched to D9VK
how'd you do that?
With Proton 5.0 and above Proton defaults to D9VK instead of Wine D3D9 so you don't have to do anything special. If DXVK_HUD=1 shows you the DXVK hud in game then you are using D9VK. Of course, you can try to force enable D9VK with PROTON_USE_D9VK=1
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RE: Updated Supreme Score Board (UI) Mod
@HUSSAR said in Updated Supreme Score Board (UI) Mod:
added player's name when someone creates a ping on the map
Turns out this doesn't work well with UI scaling, the name is displayed far away from the ping.
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RE: Updated Supreme Score Board (UI) Mod
Thanks for the update Hussar, this is the single most useful mod in FAF. Glad to see it's not abandoned.
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RE: Linux Support
OK with Proton 5.13 I have no crashes so far, 40 minutes into a game.
I've also just realized I've been playing with D3D9 all this time! I just switched to D9VK and the game is soo much smoother!
Now, my only remaining issue is all the missing effects but I guess there is no solution to that
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RE: Linux Support
@tatsu said in Linux Support:
guys that happens if you close steam.
This is also very weird because with Proton 5.0 and below you never had to have Steam running.
EDIT: This can be fixed by removing "steam.exe" from the last line of your "run" file.
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RE: Linux Support
I'm pretty sure I've had the replay crashes for a while now, long before 455 but I've never tried Proton 5.13, let me test with that.
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RE: Linux Support
Anyone else getting crashes with replays? Pretty much every replay crashes for me at random times, sometimes 10 minutes in to the replay, sometimes 30.
This is with Proton 5.0 and Nvidia 455.38 drivers.