i reported same issue couple of days ago and i dont even know what is citrix. so i believe there is something else. on github of downlords-faf-client i got a reply that this thing is global
Posts made by BbI
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RE: Game crashin Exit code 1, access violation 0x00000014
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RE: I can't play games, JS error
I know this is not solution but please dont confuse java and js
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Cannot enter/create game in faf
I use linux. Also, if that helps, i use version prebuilt from aur.
Here is the crash log:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x798af5f1
attempted to read memory at 0x112d9000Program : Z:\home\maksym.faforever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log /home/maksym/.faforever/logs/game_23528595.log /gpgnet 127.0.0.1:39555 /mean 1808.530029296875 /deviation 410.760986328125 /savereplay gpgnet://127.0.0.1:35279/23528595/BbI.SCFAreplay /country RO /numgames 13 /numgames 5Callstack:
Unknown symbol (address 0x798af5f1)
Unknown symbol (address 0x798b02ff)
Unknown symbol (address 0x798a718e)
Unknown symbol (address 0x798a3c82)
Unknown symbol (address 0x004da9f6)Last 100 lines of log...
info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
debug: SND: Loaded WaveBank 'unitsglobal' at 25a40e8
info: IsStreamingWaveBank("/sounds/ura.xwb") => false
debug: SND: Loaded WaveBank 'ura' at 25a4188
info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
debug: SND: Loaded WaveBank 'uradestroy' at 25a4228
info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
debug: SND: Loaded WaveBank 'uraweapon' at 25a42c8
info: IsStreamingWaveBank("/sounds/urb.xwb") => false
debug: SND: Loaded WaveBank 'urb' at 25a4368
info: IsStreamingWaveBank("/sounds/url.xwb") => false
debug: SND: Loaded WaveBank 'url' at 25a5b40
info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
debug: SND: Loaded WaveBank 'urldestroy' at 25a5be0
info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
debug: SND: Loaded WaveBank 'urlweapon' at 25a5c80
info: IsStreamingWaveBank("/sounds/urs.xwb") => false
debug: SND: Loaded WaveBank 'urs' at 25a5d20
info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
debug: SND: Loaded WaveBank 'ursdestroy' at 25a5de0
info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
debug: SND: Loaded WaveBank 'ursstream' at 25a5ec0
info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
debug: SND: Loaded WaveBank 'ursweapon' at 25b99c8
info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xaa_weapon' at 25b9a88
info: IsStreamingWaveBank("/sounds/xab.xwb") => false
debug: SND: Loaded WaveBank 'xab' at 25b9b48
info: IsStreamingWaveBank("/sounds/xal.xwb") => false
debug: SND: Loaded WaveBank 'xal' at 25b9c08
info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xal_weapon' at 25b9cc8
info: IsStreamingWaveBank("/sounds/xas.xwb") => false
debug: SND: Loaded WaveBank 'xas' at 25ba340
info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
debug: SND: Loaded WaveBank 'xas_weapons' at 25ba400
info: IsStreamingWaveBank("/sounds/xea.xwb") => false
debug: SND: Loaded WaveBank 'xea' at 25ba4a0
info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
debug: SND: Loaded WaveBank 'xea_weapons' at 25ba560
info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
debug: SND: Loaded WaveBank 'xeb' at 25ba620
info: IsStreamingWaveBank("/sounds/xel.xwb") => false
debug: SND: Loaded WaveBank 'xel' at 25ba6c0
info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
debug: SND: Loaded WaveBank 'xel_weapons' at 25bb008
info: IsStreamingWaveBank("/sounds/xes.xwb") => false
debug: SND: Loaded WaveBank 'xes' at 25bb0a8
info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xes_destroy' at 25bb188
info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
debug: SND: Loaded WaveBank 'xes_weapons' at 25bb228
info: IsStreamingWaveBank("/sounds/xra.xwb") => false
debug: SND: Loaded WaveBank 'xra' at 25bb2e8
info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xra_weapon' at 25c4c58
info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
debug: SND: Loaded WaveBank 'xrb' at 25c4d18
info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
debug: SND: Loaded WaveBank 'xrl' at 25c4db8
info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
debug: SND: Loaded WaveBank 'xrl_stream' at 25c4e78
info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xrl_weapon' at 25c4f18
info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
debug: SND: Loaded WaveBank 'xrs' at 25c4fd8
info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xrs_weapon' at 25ce438
info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
debug: SND: Loaded WaveBank 'xsa' at 25ce4d8
info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
debug: SND: Loaded WaveBank 'xsa_destroy' at 25ce578
info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xsa_weapon' at 25ce618
info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
debug: SND: Loaded WaveBank 'xsb' at 25ce6b8
info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xsb_weapon' at 25ce758
info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
debug: SND: Loaded WaveBank 'xsl' at 25d0958
info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
debug: SND: Loaded WaveBank 'xsl_destroy' at 25d09f8
info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xsl_weapon' at 25d0a98
info: IsStreamingWaveBank("/sounds/xss.xwb") => false
debug: SND: Loaded WaveBank 'xss' at 25d0b38
info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xss_destroy' at 25d0c18
info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
debug: SND: Loaded WaveBank 'xss_weapon' at 25db058
debug: SND: Loaded SoundBank 'ambienttest'
debug: SND: Loaded SoundBank 'explosions'
debug: SND: Loaded SoundBank 'fmv_bg'
debug: SND: Loaded SoundBank 'impacts'
debug: SND: Loaded SoundBank 'interface'
debug: SND: Loaded SoundBank 'music'
debug: SND: Loaded SoundBank 'op_briefing'
debug: SND: Loaded SoundBank 'seraphimselect'
debug: SND: Loaded SoundBank 'uaa'
debug: SND: Loaded SoundBank 'uaadestroy' -
RE: Linux gamemode with FAF
@mostlostnoob I did it, just want enable gamemode also
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RE: Linux gamemode with FAF
@brutus5000 it is not something you can tell surely i think. what i did is:
- went to faf launcher settings tab
- open settings tab "Forged Alliance Forever"
- in launch options put gamemoderun in front
- switched to terminal and wrote gamemoded -s and it says "gamemode is active" but is it active on correct window?
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Linux gamemode with FAF
How can I enable it? Will just
gamemoderun ./run
be enough? -
Cheese tactics and units
Hi, commanders. Let's make SC worse together
I saw similar topic on old forum, but I think cheese is not high-risk high-reward tactics, is just simple tactic, to which is hard to adapt, I mean you can instantly win games just repeating same things. It might be spam of single type of unit.
What I think might be like that: units, which are so universal, that you can use only them. In this case units with strong both land and air attack will be useful. It might be cybran aa or aeon gunship. I don't speak about bomper/fighter because they have terrible land attack from tier 1.
Also, I agree that cybran snipe with comander is also cheese because you just need to know where enemy acu is.
And spam of destroyers with land mode for me is also interesting idea.
So, what units/buildings you think is best to spam? Or you have no brain needed tactic?) -
RE: AA Seraphim gunship?
Thank you, I understood. Next my topic will be about kybran arty, aeon gunship and other units which can be cheese
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RE: AA Seraphim gunship?
Oh, yes, and it also don't shows that he has AA) (Sorry if I made some mistakes in English)
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AA Seraphim gunship?
I found this playing SC FA and I'm not sure is also at FAF, but newertheless. So, can t2 seraphim gunfigters attack air with same cannons as ground? And does it make them best air unit?) At least for cheesing strategies.